The opening of this episode really played on the strengths of the lighting. Also it shocked me around as much as the last episode with the pre-opening credits scene. It does take away some of the shock value of the ending when they pull back cards like that, regardless of how often it plays in media for cliffhangers. The rest of the episode I liked, but I found some of the parts at the Pudding and Pie where you had to continuously make choices while Georgie was being insistent no matter what you did, feel strained in keeping up the pacing of the writing and atmosphere.
I still really liked all the little nods, even as someone who hasn't read the comics. Pointing out similarities between the real world and the fable one, or how the myths are separate from the truths. Even just as throwaways it was enjoyable.
I did worry about the actual length though. I feel like the whole nudity worry that seemed to keep this on a bit of an edge in terms of release was worrying, cinematic styling or not. I'm hoping it was actually about filling out later parts of the game and re-working bugs/questionable-content to make this and later episodes better. As it stands the second half is extremely short. The second half especially in the motel where after exhausting all options it was about five minutes from the last chapter.
The last point I worry about is when you make a choice without it being completely clear. Often there's no muddled lines in this game. With the woodsman (who I got for my boss's sake) I went to his restraints, but knowing him tightened it. This got me to succeed but treated me like I was breaking the man, when even he just took it as a sarcastic move. For a game that likes you to tread the water before making a strong choice, sometimes this or sections like explaining your theory on the crime scene to snow white last episode feel like they break when a reasonable statement leads to an unexpected one. Especially when the writing is expected not to convey your choices, but why you picked your choices. Regardless of how it actually affects the game it sticks with you. Those choices show you as you play the character and undermine the design of these interactive stories when the game breaks from one reaction to another.
Still I liked the episode overall. The setting is still unique, and the near over the top hard life world is always compelling. Mix in the writing and the few cinematic angles with lighting and it makes for a great time. I still like it more in what it seems to be than the walking dead, but I really hope that it brings in some tougher scenes and better usage of this style they craft over the murder mystery investigation. For now it's a good jump from an great first episode.
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