Gears of War 3
Game » consists of 8 releases. Released Sep 20, 2011
The third and final installment in the Marcus Fenix trilogy. Taking place on the apocalyptic planet Sera, 18 months after the ending of Gears of War 2, players will once again take control of C.O.G. soldier Marcus Fenix as he takes on the Locust threat and their Lambent rivals.
Gears Of War 3 Avatar Awards
It's always a crap-shoot with avatar awards. You never know which games will get them and then excellent games with real budgets will have crap awards (I look in your direction Blur). And minor unknown XBLA games will have great gear. Gears 3 looks to do allright for itself. While it does have one T-shirt, it has a really great headpiece, and one ok one.
Marcus' Doo-Rag - Complete the campaign
Horde T-Shirt - Survive the first 10 waves of Horde mode (any difficulty, any map).
Locust Head - Survive all 12 waves of Beast mode (any difficulty, any map).
All image credit is to Zebrasqual over at ThemeXBox.
It's always nice to see that feature supported, even if it's a little bit silly.
Also, slightly off topic, but what's up with the avatar chainsaw-machine gun? I thought one of the rules for avatars was no weapons. I understand how they could stretch that for something fantastical (and extremely popular) like a lightsaber, but the lancer seems like it was exactly the type of thing they had in mind when they decided to disallow guns.
That Locust head looks kinda neat.
All of the avatar head replacements tend to be on the hydrocephalic side, because they have to be shells that fit around the whole existing head. So the Locust will probably look pretty scary in use. Doubly so when it's paired with Hot pants and a Unicorn Poop shirt.
I am thankful that they are not unlocked through the multiplayer.
Yes, that is something Halo: Reach botched. Just like achievements, hooking them to weird actions in multiplayer is terrible. They would be fine on raw progression or kills. Stuff you can't do wrong. Well, kill chasing to the exclusion of goals is bad, but it's something people do even without achievements attached already.
@Vegsen said:man its been so long since i busted out the unicorn poop shirt.All of the avatar head replacements tend to be on the hydrocephalic side, because they have to be shells that fit around the whole existing head. So the Locust will probably look pretty scary in use. Doubly so when it's paired with Hot pants and a Unicorn Poop shirt.That Locust head looks kinda neat.
I like that none of them are competitive multiplayer unlocks but must every game award a t-shirt?
man its been so long since i busted out the unicorn poop shirt. I like that none of them are competitive multiplayer unlocks but must every game award a t-shirt?
Not technically. There are a few with no t-shirts. I've yet to see the full details behind the development of avatar awards. But the game designers don't make them. As hinted at on the recent TNT (with Bastion devs) the avatar gear crafters work with the game artists to make stuff. I suspect that for avatar awards, it's done for a variable fee. Which makes sense, if they all cost the same, what game wouldn't ask for the best thing out there? And until recently, the number of awards seemed to be fixed at 5 for retail and 2 for XBLA. So using Ts as filler makes a lot of sense since they are almost certanily the cheapest (followed by baseball caps). Why you would do all Ts like Blur I have no idea though.
@YoungFrey: Maybe I'm crazy, but I like exclusionary achievements. Getting an S-rank should be a commitment for hardcore fans, not something everyone gets. It's not like they are anything inherently meaningful, so more casual players aren't missing anything, and it's more rewarding to chase after a ridiculous requirement and get it after hours of trying.
They've already supplied some pretty cool stuff via the Marketplace, I'm definitely interested in seeing what they do for Avatar Awards. The stuff in that first post looks interesting, thus far.
It's fairly cool that a series which already makes good money from selling avatar gear would put some into be earned. It might not be the best you can get but it's better than it has to be.
@Slaker117 said:
It's always nice to see that feature supported, even if it's a little bit silly.
Also, slightly off topic, but what's up with the avatar chainsaw-machine gun? I thought one of the rules for avatars was no weapons. I understand how they could stretch that for something fantastical (and extremely popular) like a lightsaber, but the lancer seems like it was exactly the type of thing they had in mind when they decided to disallow guns.
Once Microsoft figured they could easily charge $3 for a slightly reworked in-game model, and then multiply that with the massive popularity of a franchise like Gears of War, that rule was probably quickly abandoned. Even if only 0.5% of the fans end up buying it, that's still, what, around $75,000 of cash?
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