@arjailer: Nobody is being forced to download anything on Gamepass, but the whole idea of it is "all you can eat, try whatever you want and play what you like." It's designed to be like Netflix where you pop in and out of stuff until you settle on something you want to play.
Now look at some of these file sizes. If you say "I want to see what this here Doom Eternal is all about" then you're using about 5% of your data cap (which is for everything, including Netflix and video streaming, not just games) on that one game. The same for most AAA experiences. So if you try just 5 big games a month that's 25% of your data cap right there. And Gamepass adds more than 5 big games most months. People won't try everything, of course, but it loses a lot of value if you have you carefully select what you'll download and play.
It's possible that Microsoft plans to combat this through its streaming service. If you can try games by streaming them then the problem is much less, because streaming half an hour of a game isn't going to cost you 50 gigs. But if you're downloading the whole game to try it out that can add up very quickly under normal expected usage. It's not about people playing through hundreds of gigs of games every month, it's about making it easy for them to sample stuff, which is very much part of the model and appeal.
Right now Gamepass subscriptions are still relatively low, and data caps aren't that common. The question is whether the model will run into problems when Gamepass needs to get into more homes at the same time that more homes are getting capped.
Maybe if streaming works well they can avoid the problem that way.
Log in to comment