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    Halo: Reach

    Game » consists of 13 releases. Released Sep 14, 2010

    A prequel to Halo: Combat Evolved, chronicling one of the most cataclysmic events of the Halo Universe through the eyes of a squad of Spartan super-soldiers known as Noble Team. It is also the last game in the series developed by Bungie.

    It's Funny The Reach This Thing Has

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    kariyanine

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    Edited By kariyanine

      While Halo: Reach was certainly one of the most anticipated titles scheduled for release this fall I am honestly surprised by the adoption rate of the title. A lot of people on my friends list are guys that have previously said they have little interest in playing more Halo, yet here we are less than a week after release and nearly all of the 58 people on my friends list has been playing the game. The other night I logged into find 19 people online and 16 of them playing Reach. So I've been thinking to myself why the sudden change of heart?

    I'm sure some of it is that some people have the impulse control of small children. I myself have said I have little desire to get a game (RDR for instance) yet still ended up purchasing the title shortly after release so I can relate to that but some of these people have adamantly told me how they think Halo is a "lame" franchise and how they hate it. So why are these people playing it and playing mass amounts of it at that?

    The only thing I can come up with is that Halo is a title that has an appeal that few can resist. Its the community fever, the well designed levels, the balance of play and ultimately its an excessively fun game play. For me personally I've put a bit of time into the title this week (less than many, more than some) and I've found it to be the best online Halo game I've played to date. If one were to ask me today what my game of the year would be I am about 99% positive that I would say Reach and considering the amount of games I've played this year, that is really saying something.

    How has your Halo: Reach experience been rolling so far or are you one of the few that can avoid the pull of the Halo?

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    kariyanine

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    #1  Edited By kariyanine

      While Halo: Reach was certainly one of the most anticipated titles scheduled for release this fall I am honestly surprised by the adoption rate of the title. A lot of people on my friends list are guys that have previously said they have little interest in playing more Halo, yet here we are less than a week after release and nearly all of the 58 people on my friends list has been playing the game. The other night I logged into find 19 people online and 16 of them playing Reach. So I've been thinking to myself why the sudden change of heart?

    I'm sure some of it is that some people have the impulse control of small children. I myself have said I have little desire to get a game (RDR for instance) yet still ended up purchasing the title shortly after release so I can relate to that but some of these people have adamantly told me how they think Halo is a "lame" franchise and how they hate it. So why are these people playing it and playing mass amounts of it at that?

    The only thing I can come up with is that Halo is a title that has an appeal that few can resist. Its the community fever, the well designed levels, the balance of play and ultimately its an excessively fun game play. For me personally I've put a bit of time into the title this week (less than many, more than some) and I've found it to be the best online Halo game I've played to date. If one were to ask me today what my game of the year would be I am about 99% positive that I would say Reach and considering the amount of games I've played this year, that is really saying something.

    How has your Halo: Reach experience been rolling so far or are you one of the few that can avoid the pull of the Halo?

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