As some of you know I like my achievements and trophies but despite my gamerscore, I'm not exactly the prototypical achievement whore. I just play a lot of games, which in turn turns into a lot of achievement points. The thing I love about them is the sense of accomplishment, the sense that someone is there patting you on the back for doing something in the game. They don't really mean something but they give me that extra little motivation to keep playing through games.
Where am I going with all this? Well as some of you know by now, Halo: Reach has a daiily challenge system. It is very similar to an achievement system except when you accomplish it you don't get any additional GS. What you do get though is some bonus credits and a message that pops up on your screen telling you you've finished it. In fact (much like Gears of War II and Left 4 Dead) the challenges keep track of your progress throughout the day and will give you little in game updates as you move towards completing your goal. The other night I played 4 hours of multiplayer chasing down the challenges for that day and all I really went on to do was play more of the campaign. And the challenges are not just linked to competitive multiplayer, depending upon the challenges for the day it could be campaign or firefight related as well. Its an ingenious system that will keep me coming back over and over again.
Today's challenges:
More than a Handful - Kill 125 enemies in multiplayer Matchmaking.
Where There's Smoke... - Kill 50 enemies in Firefight Matchmaking.
The T.G. Opposition - Kill 20 enemies in Firefight Matchmaking with the Shotgun.
I'm Rubber, You're Glue - Earn 1 sticky grenade Kills in a multiplayer Matchmaking game.
These seem directly primed towards the way I enjoy playing the game. The first two are pretty standard (play a lot of firefight and competitive multiplayer today) but the last two are exactly how I play the game. I love to get right up on the enemies in Firefight and oftentimes have myself equipped with a shotgun and in competitive multiplayer the sticky grenades are one of my favorite tools. I guess I know what I will be doing later today (after football).
Halo: Reach
Game » consists of 13 releases. Released Sep 14, 2010
A prequel to Halo: Combat Evolved, chronicling one of the most cataclysmic events of the Halo Universe through the eyes of a squad of Spartan super-soldiers known as Noble Team. It is also the last game in the series developed by Bungie.
They Challenge Me to Play More
As some of you know I like my achievements and trophies but despite my gamerscore, I'm not exactly the prototypical achievement whore. I just play a lot of games, which in turn turns into a lot of achievement points. The thing I love about them is the sense of accomplishment, the sense that someone is there patting you on the back for doing something in the game. They don't really mean something but they give me that extra little motivation to keep playing through games.
Where am I going with all this? Well as some of you know by now, Halo: Reach has a daiily challenge system. It is very similar to an achievement system except when you accomplish it you don't get any additional GS. What you do get though is some bonus credits and a message that pops up on your screen telling you you've finished it. In fact (much like Gears of War II and Left 4 Dead) the challenges keep track of your progress throughout the day and will give you little in game updates as you move towards completing your goal. The other night I played 4 hours of multiplayer chasing down the challenges for that day and all I really went on to do was play more of the campaign. And the challenges are not just linked to competitive multiplayer, depending upon the challenges for the day it could be campaign or firefight related as well. Its an ingenious system that will keep me coming back over and over again.
Today's challenges:
More than a Handful - Kill 125 enemies in multiplayer Matchmaking.
Where There's Smoke... - Kill 50 enemies in Firefight Matchmaking.
The T.G. Opposition - Kill 20 enemies in Firefight Matchmaking with the Shotgun.
I'm Rubber, You're Glue - Earn 1 sticky grenade Kills in a multiplayer Matchmaking game.
These seem directly primed towards the way I enjoy playing the game. The first two are pretty standard (play a lot of firefight and competitive multiplayer today) but the last two are exactly how I play the game. I love to get right up on the enemies in Firefight and oftentimes have myself equipped with a shotgun and in competitive multiplayer the sticky grenades are one of my favorite tools. I guess I know what I will be doing later today (after football).
Theyre cool and I have the weekly and the daily achievements but the motivation for them isn't enough. The shotgun one makes firefight annoying and I'd get more credits playing with better guns and grenades than trying to get 20 kills. They need to up how many credits some of them are worth.
I agree, the credits hardly seem worth it and there's little to actually save up for anyway.
" @themartyr said:Ahh so that's the weekly. I was wondering if they were just starting it a week late and that once you start a daily challenge it stays with you till you complete it.I think the weekly challenge is the very bottom challenge (not very well distinguished I know). At the moment it's the "play 9 missions on Heroic or higher" challenge. "" Where do I find the weekly challenges? I can only see dailies. "
It makes a whole lot more sense if it was a weekly challenge. They really need to clean that up a bit not that it's really that big of a deal.
The weekly challenge is only clear on Bungie.net where it actually separates them out between Daily and weekly (with a countdown timer).
I got the shotgun challenge in one and a half firefight matches and I was using other weapons throughout. I scored "well" enough I guess. Outside of that I don't much care about the credits, I just like the idea of them saying hey, go do this today and we'll give you a pat on the back.
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