Heavy Rain has left me conflicted. We're creeping up on the second anniversary of the game's release here in the U.S., and it remains perhaps one of the most unique experiences that I've had with a video game to date. As someone who never played Indigo Prophecy (Fahrenheit, to the rest of the world), the gameplay has astounded me all the way from it's initial reveal to present day. It teeters on this delicate balance of being both the most engaging and interactive thing I've ever played, while also leaving me strangely disconnected from the entire experience.
All the actions of your character are carried out in what can only be described as quick time events; from mundane activities, such as brushing your character's teeth and drying their hair with a towel via Sixaxis controls, to fighting off knife wielding psychopaths and rushing to mend the wound of a suicidal woman. The whole thing introduces an astounding level of interactivity, because regardless of whether they are passed, failed or skipped, every action has a consequence. Though not all actions will have a major effect on the flow of the story (for example, making my character drink some orange juice), it's easy to see how failing to perform quickly enough could result in the death of major characters, leading to a potentially wholly different story.
Unfortunately, for as engaging and impactful as these sequences can feel, one major shortcoming has been the inability to directly control the character. Though I can only imagine it impossible, given the way that the game uses the rest of the controller, not being able to move your character with just the left thumbstick can lead to occasional frustrations as you attempt to steer them, much like a car, towards your intended destination. While this hasn't proven to be game breaking, it does introduce a strange disconnect between the player and the character admist traversal, something that feels all the more odd given how the rest of the game feels.
What is a great deal more bothersome is the quality of voice acting in Heavy Rain. Developed by Quantic Dream, a developer based out of France, the accents of their voice actors have a tendency to come through, ranging from subtle to incredibly overt. With the whole game hinging on it's ability to build tension and immerse the player in the events that are unfolding, it can be brought down or outright broken at times between stiff, unnatural deliveries, or hearing some measure of a Western European accent slip in to a Bostonian FBI agent's voice.
All in all though... Heavy Rain still feels damn good. I'm engrossed in the story that's being told and curious to see how all of these characters will eventually come together, and looking forward to being able to review this game proper.
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