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    inFamous

    Game » consists of 13 releases. Released May 26, 2009

    inFamous is a third-person open-world action game in which players take control of Cole, an urban explorer / bike messenger changed by a mysterious blast that grants him electricity-based superpowers.

    Climbing io things

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    Dragoon14

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    #1  Edited By Dragoon14

    This is the only difficulty I have in the game is when i jump off something i seem to always grab onto to something else which pisses me off especially  when i am in danger it's annoying, i wonder if anyone else has this problem, I will get better at it though eventually as i play through the game, it does not happen all the time.

    P.S  i am trying to get on to the ground when i am jumping off.

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    Dragoon14

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    #2  Edited By Dragoon14

    It's ON by the way.

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    CL60

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    #3  Edited By CL60

    Yes it happens often, sometimes it feels awkward when jumping around and you just stick to literally everything even when you don't want to.

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    Out_On_Bail

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    #4  Edited By Out_On_Bail

    That was one of the most aggrivating things I came across while playing that game.  Like you said, especially when I was trying to avoid danger. Unfortunately there's no advice I can give to make it better, you'll just have to deal with it.

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    Dragoon14

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    #5  Edited By Dragoon14
    @Out_On_Bail: ya i know i have to get better at it I was just wondering if anyone has the same problem, I'm glad that i am not the only one.
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    IceCrystal

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    #6  Edited By IceCrystal

    It is annoying.  I guess I can see the rationale for it, that is, making platforming more fluid, but I never had a problem with fluidity in Crackdown and the Agent could jump for what felt like whole blocks without trying to stick to a building.  I found the best way was to avoid sticking to things was to use the ground-punch (Thunder Drop or whatever) and then Cole would plummet to the ground like a badass. 

    I really wish they had used the circle button to better effect.  Tapping or holding it down makes him drop to the next grip point, but maybe holding the button down should have made him ignore all handgrips and just dropped all the way to the pavement, and the tapping could have dropped him incrementally?

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    Dragoon14

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    #7  Edited By Dragoon14
    @IceCrystal: Thanks for giving me an a way to go down easier never though of it.

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