The Juggling wiki last edited by SaturdayNightSpecials on 01/31/14 02:36PM View full history

Note: Not to be confused with traditional juggling.

Overview

In fighting and other action games, juggling consists of continually attacking an enemy in order to keep them in the air, effectively unable to fight back, for an extended period of time. In tower defense games, this is a tactic of aligning towers in such a way that when the enemy is about to near a point on the battlefield, the player will sell a tower elsewhere on the battlefield and create a new tower in the enemy's path, causing the enemies to reverse direction and go through a potentially large part of the level again. This tactic works in many tower defense games as enemies cannot or will not cross towers and will follow the shortest path to their exit. In some contexts, juggling is considered an exploitation of game design, while in other contexts it is fair game and even an encouraged or rewarded tactic.

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