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    Kingdom Hearts: Birth by Sleep

    Game » consists of 7 releases. Released Sep 07, 2010

    A PSP RPG from Square Enix in the Kingdom Hearts series that takes place roughly ten years prior to the original Kingdom Hearts, following Ventus, Aqua and Terra in their search for Master Xehanort...

    jcannihilates's Kingdom Hearts: Birth by Sleep (PlayStation Portable) review

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    Kingdom Hearts: Birth By Sleep Review

     Given the track record of the past Kingdom Hearts portable iterations I didn’t have a lot of anticipation for Birth By Sleep. I tried to go into the game blind since I knew I’d be playing it regardless, me being the fanboy that I am, but I’m overjoyed to say that I was pleasantly surprised by almost every aspect of Square Enix’s latest entry.

    For the uninitiated BBS is actually a prequel that takes place a few years before the first Kingdom Hearts and attempts to fill in the gaps in story which, as those that follow the story will know, is no small task. You play as Ventus, Terra, and Aqua, each with their own overlapping stories, as they try to track down their Keyblade master who’s mysteriously disappeared as creatures called the unversed have begun popping up all through the worlds around you.

    The story was my first big surprise, maybe because I was expecting the disappointment of the previous games convoluted plots, but all through the game I was surprised by constant tidbits of information that tied up loose ends and filled in gaps in the Kingdom Hearts universe, as well as how naturally integrated the information was. There were also some cool character cameos along the way. Its just a shame the voice acting is so hit or miss with the characters, and I really would have loved to see more computer-generated cutscenes to help drive home the emotion of the story.

    Another big surprise this time around is the drastic changes in the combat system. Everything has been overhauled for a much more in depth and strategic experience. No more card-based fighting here, and the combat goes well beyond the typical button mashing the series has gotten flak for from critics in the past. You now have an expandable deck with slots for equipping moves in combat that forces you to decide which spells, skills, and items you want to use. As you fight your equipped skills and spells will level up until they reach certain levels, at which point they can be fused to create new combinations or possible rare skills. You also have a slot for different unlockable ultimate attacks called shotlocks that do massive damage to multiple enemies, and can equip blocks, counter attacks, dashes, and other basic moves that can’t be fused, but can be leveled up or replaced with more effective skills like high jump. Any skill you unlock can be purchased again from the moogle shop to alleviate the threat of  wasting good moves in a fusion flop, so this will most likely become one of the biggest time sinks in the game. Shuffling through your deck for the right move in the heat of battle can be awkward though, and the lock on feature will inexplicably break off from your target from time to time. My biggest gripe by far, however, is some of the later bosses. I don’t mind a challenge, but you’ll occasionally run into the artificial difficulty of the bosses attack combos being paced so that if you’re ever caught in it theres no way to escape, leaving you to scream in frustration as you watch your life rapidly deplete.

    After you’ve played through as all three characters, and any time in between, you’ll find an amazing amount of side quests to keep you occupied, most of which will unlock new content for the multiplayer-centric Mirage Arena. You can play the arena alone with computer controlled bots, but it’s designed for you and up to five friends with a versus arena, co-op arena, racing, and a Monopoly style board game, all of which have levels you can unlock by playing through the single player. Theres plenty of incentive to give the arena a try, including items and rewards for your character in single player, it’s just a shame that its local online only.

    It’s great to see a portable Kingdom Hearts game I can finally wholeheartedly recommend, and I would love to see this game’s systems and mechanics built on in a console version. My last bit of advice is to install the game, if you can spare the space on your memory card, as the load times are longer than they should be, and you wont have to wait for the game to load every time you press pause or worry about slowdown. Even if you can’t though, don’t let that stop you from picking up this great experience, especially if this is your first foray into the Kingdom Hearts universe, it’s a great place to start.

    Other reviews for Kingdom Hearts: Birth by Sleep (PlayStation Portable)

      A Great Game For Fans And Newcomers Alike 0

      Kingdom Hearts: Birth By Sleep is not only the latest in Square-Enix's fan favorite series, but one of the greatest as well. For fans who may have worried that the series PSP debut might be relegated to spin-off status like the recent KH 358/2, you may rest assured that this is in fact a full featured KH release, complete with some fairly interesting ties to both the first and second installments. This is easily the best portable installment in the franchise. That said, BBS still occasionally su...

      4 out of 5 found this review helpful.

      Will get you by until Kingdom Hearts 3 0

      The latest instalment of Kingdom Hearts takes place directly before the events in Kingdom Hearts 1. You play as one of three characters; Terra, Ventus and Aqua. Each character has its own story and the game wants you to play each character to the end in order to unlock other secrets which brings more glue between the series.  Unlike the DS spin off, this is actually a decent game and introduces some really useful features and is very customisable. However, some of its control schemes do let it d...

      2 out of 3 found this review helpful.

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