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    Kong

    Game » consists of 1 releases. Released 1983

    A UK only ZX Spectrum release that was a rip off of Donkey Kong.

    sbc515's Kong (ZX Spectrum) review

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    Kong won't strike back this time...

    Kong is a video game developed and published by Ocean Software in 1983 for the ZX Spectrum. It is a clone of Donkey Kong.

    The soundtrack is like someone was actually dancing to a music that is so loud, the composer of this game actually wanted to do the same thing with the soundtrack of Kong. And unsurprisingly, the composer of this game literally has done it. The soundtrack is abysmal and ear-bleeding. The level theme sounds like a broken giant speaker that tries to play some music, but fails, or even a car that sounds like it has an 8-bit sound. The level start theme is so loud to the point it would make you actually mute your TV/speakers in order to avoid listening to that abysmal soundtrack. And the death theme sounds like a glitched radio that cannot play any music at all.

    The hit detection is absolutely horrendous. You can touch a barrel/fire very easily even if none of them actually touched you, because you could be a mile away from it or even simply just jump over them, and the game will still think that you actually touched an enemy of the game, so it decides to make you lose one life, even if you did not even hit anything at all.

    The ladders sometimes work only whenever they feel like it. Usually, there can be a chance where you would try to make the protagonist of Kong climb up the ladder, but instead of climbing up, he just goes away from the ladder, as if he was actually scared of the ladders of this game, or if the ladders actually hated him.

    The graphics are abhorrent. Various tiles constantly change colors (such as from pink to cyan), like if they were painted with an invincible paintbrush, and then recolored to their actual color. Not to mention, the protagonist is white in this game, but when he climbs up the ladders, he turns cyan, like if the ladders had an ability to change someone's color if they use them. Also, the barrels look like lemons.

    The third level in Kong is an absolute nightmare, especially if you do not know what are you doing. The springboard moves very fast to the point you can touch it easily if you are close to the finish ladder, sometimes you can die in mid-air, similiar to Action 52, even if the protagonist did not feel to the floor or even the platform.

    The animations are lackluster. Kong's climbing animation looks like it is actually doing the moves from a dancing game. Also, it does not even look like it is climbing up the ladder, but is climbing up in mid-air, as if the ladder was invincible. Also, the protagonist's running animation looks like he was walking like a robot.

    The jumping control is horrible. The protagonist jumps so badly to the point he jumps pretty high and then falls a little faster, which can make you touch the fire/barrel if you are not careful.

    Sometimes, the game does not know when it could make you die in this game or simply continue playing by falling. For example, sometimes if you fall from a platform to another one, the game treats it as you landed on the platform under another one without any problem, but sometimes by falling into a platform will actually make you die, which just explains that Kong has a bad way at thinking if you died or not.

    This is not the Donkey Kong you are thinking of.

    Other reviews for Kong (ZX Spectrum)

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