I don't know about the rest of you but I want to jump into the game
starting on Insanity Mode. However, it's not as easy as ME2. The
enemy throws grenades & others are carrying shields that are a true pain
in the ass! Has anyone developed any tips on how to keep the game
from being over-challenging on its hardest setting?
I was able to get through everything in the demo but the Mech. I was
pretty much out of everything killing all the rest of it by the time the
Mech showed up. How do you beat the fucker on Insanity mode?
Or are the NPCs on your team probably not the ones you want for
Mechs in the game? After about 15 tries, I racheted down the
difficulty level & beat the Mech without any effort, which isn't really
what I'm looking for.
Let the discussion begin.
Mass Effect 3
Game » consists of 19 releases. Released Mar 06, 2012
When Earth begins to fall in an ancient cycle of destruction, Commander Shepard must unite the forces of the galaxy to stop the Reapers in the final chapter of the original Mass Effect trilogy.
Let's talk about Mass Effect 3 Demo - Insanity Mode
Insanity is way harder then ME2. I tried a solider and got owned. Which is the only class i have played (which i know is stupid with all the other great clases.) So i tried infiltrator and beat the demo on insanity i died a few times. But that tactical cloak is beast with incinerate it's to bad i didn't have a sniper rifle. I will be switching to infiltrator in ME3.
Plus in the full game not every class will be carrying all the guns like in the demo which increases your recharge time for powers. So the full game is going to be much more fun.
I had two issues with insanity in the Mass Effect 3 demo.
One: grenades. My tried and tested strategy of: finding cover and popping out, only to pop off enough shots to let me survive the bullets I'll be taking, doesn't work when you are forced to run away and get shot to death by the rest of the enemies.
I have mixed feelings about that. It makes the combat less pleasant, but maybe its a good thing that you can't just stay in cover all day. I do feel like they were throwing them way too often, though. Like, a dozen in a single combat.
Two: A combinations of the animations, speed of running, and the roll move made it a lot more difficult to find cover. I feel like the roll move should either be re-mappable or toggled off completely. Maybe the latter option is a bit drastic. I figure I'll probably get used to it eventually. It just made it frustrating when I felt like the reason I was dying at all was because Shepard wasn't moving the way I intended him/her to; a problem I didn't have in Mass Effect 2 (but did have in the first game as well, so... one step forward, one step back?).
That said, I have no intentions of writing off the game, and I'm going to go in on Insanity to begin with, despite how agonizing it will be to not finish the story as quickly as I have in the past.
@AndrewB I agree with both of those issues. The AI throw grenades way to often i found myself dying a lot cause i was d out of cover right into the line of fire. With the roll at first it was annoying cause i was trying to get into cover only to roll right by it. But after getting use way the fights play out the roll comes handy when you have to dodge your way to safety. All in all the demo was just a barley a taste of the game and can't wait til MAR 6th.
#1 Make sure your companions don't auto use their skills, you need to be able to be in total control of the fight.
#2 Spread your skills points evenly, your better to have every skill in your arsenal than just one super juiced up, fitness at rank 2 is quite good for this level.
#3 Incendiary ammo and armor piercing ammo for Garrus are your friend.
#4 Use Garrus's Overload on the shielded enemies, use Liara's Singularity on group of unshielded or on the Cerberus troops using riot shields.
#5 If Garrus's Overload is on cooldown, use Liara's stasis, it's a pretty good crowd control.
#6 Use Garrus's Overload on the mech shield, switch to Liara's Wrap once it's shield is depleted and you start to see his armor bar.
#7 Use your SMG and Shotgun on shields, Assault Rifle and Pistol on armor.
#8 Position your squad members well, don't bunch em all in the same location else you will all die together.
#9 Don't give up! Sometimes it's all about finding the right positioning, it took me 4 tries at the last checkpoint before figuring out that the balcony was the best location to make sure that the shielded pod would last.
Note: I haven't really used Garrus's proximity mines but I could see that as being quite useful for defending a certain pathway you don't want the enemies to come from (here I'm thinking the stairs in the second section)
And yes it's quite harder than ME2 Insanity but it's way more rewarding once you crack the puzzle! :)
movement & get enough done from behind a couple of areas. Getting up from a squatting
area, found me running right into grenades or gunfire.
@Narx: I'll have to try that. I noticed Overload wasn't doing much damage to the shields,
especially when they start rushing close.
I had tried the Adept, spent a lot of time blasting Singularity twice at the enemy to slow them
down or do a little damage. It was good until running into the time limit near the end against
the Mech. Singularity didn't do anything against it. I tried the biotic grenades, didn't seem to
help that much. You only get 3.
Maybe the Infiltrator will work, or something with strong shields so I don't have to move
when a grenade it tossed?
@Lind_L_Taylor said:
@Narx: I'll have to try that. I noticed Overload wasn't doing much damage to the shields, especially when they start rushing close. I had tried the Adept, spent a lot of time blasting Singularity twice at the enemy to slow them down or do a little damage. It was good until running into the time limit near the end against the Mech. Singularity didn't do anything against it. I tried the biotic grenades, didn't seem to help that much. You only get 3. Maybe the Infiltrator will work, or something with strong shields so I don't have to move when a grenade it tossed?
Nothing does a lot of damage to the mech shields...NOTHING! :P
I was able to WIN with the Infiltrator. In fact it was a lot easier. I followed getting@Lind_L_Taylor said:
@Narx: I'll have to try that. I noticed Overload wasn't doing much damage to the shields, especially when they start rushing close. I had tried the Adept, spent a lot of time blasting Singularity twice at the enemy to slow them down or do a little damage. It was good until running into the time limit near the end against the Mech. Singularity didn't do anything against it. I tried the biotic grenades, didn't seem to help that much. You only get 3. Maybe the Infiltrator will work, or something with strong shields so I don't have to move when a grenade it tossed?Nothing does a lot of damage to the mech shields...NOTHING! :P
a little of all of the abilities as you suggested & it worked. The biggest problem I
think I had on the Mech was that extra squad that was attacking my flank. So what I
did to get around it was first attack the squad when they dropped down from the
higher floor. Once they were out of the way, I could peg the Mech, bouncing back &
forth on each side with a tactical cloak. Although I lost Liara & didn't have any meds
to bring her back in the battle, I was still able to take the Mech out with Garrus.
@Lind_L_Taylor:
Awesome! Congrats! Glad that I could help you!
How loud did you screamed once you succeeded? :P
@Octaslash :
I had the same feeling, especially when I tried the Infiltrator and went: Where's my Sniper Rifle?
It was more like skin-of-my-teeth-I-can-barely-believe-it relief. :)@Lind_L_Taylor:
Awesome! Congrats! Glad that I could help you!
How loud did you screamed once you succeeded? :P
@Octaslash :
I had the same feeling, especially when I tried the Infiltrator and went: Where's my Sniper Rifle?
Thanks.
I didn't really believe them when they said that the game would be significantly harder this time, but holy shit, they weren't kidding.
It's going to be FUN trying to beat this game on Insanity.
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