Will Mass Effect 3 have an exploration component?

#1 Edited by FreakAche (2938 posts) -

One of the things that I really enjoyed about the past two Mass Effect games was the sense of scope they gave the galaxy, whether it was through the (admittedly busted) MAKO exploration sections in the first game, or through scanning for anomalies and mining in ME2. Since it sounds like both of these features will be missing from Mass Effect 3, I was wondering if the devs have said anything about if/how exploration will play into the game. I understand that those slower, non story focused moments may not lend themselves well to the "defend earth" premise, but it would still be nice to have some sort of exploration component present.

#2 Posted by Dylabaloo (1549 posts) -

@FreakAche: Yes.

#3 Posted by Aetheldod (3333 posts) -

@Dylabaloo: Could you elaborate?

#4 Edited by Vinny_Says (5630 posts) -

actually no, you don't even have access to the normandy anymore your home base is the citadel you can't go to any sidequest planets

Lost and Found

25

Dispatch 10 probes to retrieve people or resources in Reaper territory.

I'm guessing this is a mix of planet scanning and side quests, or simply a probe you send that finds people instead of minerals....who knows? Maybe it will be the exact same thing as in ME2 but every side mission is just to rescue people.

#5 Posted by Skytylz (4015 posts) -

@Vinny_Says said:

actually no, you don't even have access to the normandy anymore your home base is the citadel you can't go to any sidequest planets

Is this true? I really don't know if your joking.

#6 Posted by Pinworm45 (4088 posts) -

@Skytylz: He's joking. Or at least extremely wrong.

As for the OP question, I don't know, but I hope the Hammerhead makes a return. I know people hated the Mako, but I fucking loved the hammerhead.

#7 Posted by MrMuscle (420 posts) -

Isnt it supposed to feel like you are under the knife here? Its urgent that you get the help of all the races so that you can defeat the Reapers. If you spend your time dilly dalling around mining for ore and doing side quests instead wont that kinda destroy the immersion? It will be interesting to see how they solve this.

#8 Posted by jetsetwillie (857 posts) -

we don't know yet. you know as much as we do

#9 Posted by MooseyMcMan (9737 posts) -

Of course it will. They wouldn't just cut one of the key features from the franchise, right? Right?

#10 Posted by Oldirtybearon (4282 posts) -

@MrMuscle said:

Isnt it supposed to feel like you are under the knife here? Its urgent that you get the help of all the races so that you can defeat the Reapers. If you spend your time dilly dalling around mining for ore and doing side quests instead wont that kinda destroy the immersion? It will be interesting to see how they solve this.

It's possible, but when you think about ME1 and ME2, or hell, even Dragon Age Origins, you can see a clear pattern of Bioware not giving a fuck and throwing a bunch of side content into the main game anyhow.

#11 Posted by isomeri (1172 posts) -

I really liked the Mako much more than the Hammerhead. Bouncing around planets in a cool 4x4 hit the spot for my astronaut dreams, but the Hammerhead just feels too remote. And I liked the mining in ME2 as well.

#12 Posted by Xakura (126 posts) -

I might be in the minority here, but I infinitely prefered the mako over planet scanning. Gave some sense of the loneliness of remote installations, and how barren the majority of planets are.

#13 Edited by CptBedlam (4438 posts) -

@isomeri said:

I really liked the Mako much more than the Hammerhead. Bouncing around planets in a cool 4x4 hit the spot for my astronaut dreams, but the Hammerhead just feels too remote. And I liked the mining in ME2 as well.

Yeah, the Mako stuff was really fun (despite not being perfect) and gave the first game a fantastic sense of scope, especially with the ability to leave the Mako and walk the surface - it felt huge and I loved how badass it looked seeing my crew on the planet with the helmets. Where I disagree is with the ME2 substitute, the planet scanning. I found it to be extremely lame, not fun and tedious in comparison. The absensce of the Mako made ME2 feel really confined and more monotonous.

Unfortunately, the ME3 rescue minigame sounds closer to the planet scanning. Bioware said you have to navigate the Normandy across the map and look for ships/people in distress or something like that.

#14 Posted by WickedCobra03 (2100 posts) -

@Xakura said:

I might be in the minority here, but I infinitely prefered the mako over planet scanning. Gave some sense of the loneliness of remote installations, and how barren the majority of planets are.

This.

I will fully admit that the mako van/bus was pretty janky, but like you said, it provided some scope and made it feel like the galaxy was truly very large and that we are only blips on the map as far as the secluded outposts and whatever. Yeah, they could have revamped that some how, but I really hope Bioware didn't go the other way and make a basically linear bro-shooter. :\

#15 Posted by djaoni (339 posts) -

No, it will not, and yeah, improved Mako would've been better than the idiotic planet scanning. Biowere went lazy and made Gears of War 5.

#16 Posted by ZenaxPure (2569 posts) -
@djaoni said:

No, it will not, and yeah, improved Mako would've been better than the idiotic planet scanning. Biowere went lazy and made Gears of War 5.

What's Gears of War 4 then?
#17 Posted by jetsetwillie (857 posts) -

@djaoni said:

No, it will not, and yeah, improved Mako would've been better than the idiotic planet scanning. Biowere went lazy and made Gears of War 5.

but you see i hated the mako stuff. i thought it was no fun at all. but on the other hand you liked it.

so who should bioware please...

#18 Posted by CptBedlam (4438 posts) -

@Zenaxzd said:

@djaoni said:

No, it will not, and yeah, improved Mako would've been better than the idiotic planet scanning. Biowere went lazy and made Gears of War 5.

What's Gears of War 4 then?

Resident Evil 6?

#19 Posted by BRich (428 posts) -

@djaoni said:

No, it will not, and yeah, improved Mako would've been better than the idiotic planet scanning. Biowere went lazy and made Gears of War 5.

You are not playing on Insanity. This game is more like Dragon Age pc its paused in battle so often. And I loved Mass Effect 2 for how much strategy nearly every battle required to survive.

#20 Posted by ObsideonDarman (634 posts) -

I can't believe what I'm reading here. People actually fucking liked driving in the broken ass Mako?

The worst part of Mass Effect by far! It was cool in concept but it was so fucking broken.

#21 Posted by djaoni (339 posts) -

@jetsetwillie said:

@djaoni said:

No, it will not, and yeah, improved Mako would've been better than the idiotic planet scanning. Biowere went lazy and made Gears of War 5.

but you see i hated the mako stuff. i thought it was no fun at all. but on the other hand you liked it.

so who should bioware please...

Notice the "improved"? If they made planets interesting to explore(side quests, a lot of unique planets etc.) and Mako fun to drive(whatever that means for you) you can honestly say you would rather have a generic minigame only there to grind resources for upgrades?

#22 Posted by CptBedlam (4438 posts) -

@BRich said:

@djaoni said:

No, it will not, and yeah, improved Mako would've been better than the idiotic planet scanning. Biowere went lazy and made Gears of War 5.

You are not playing on Insanity. This game is more like Dragon Age pc its paused in battle so often. And I loved Mass Effect 2 for how much strategy nearly every battle required to survive.

When I played through the game on Insanity, it really became apparent to me how much of a corridor shooter ME2 had become and how structurally boring all of the level design was.

#23 Edited by CptBedlam (4438 posts) -

@ObsideonDarman said:

I can't believe what I'm reading here. People actually fucking liked driving in the broken ass Mako?

The worst part of Mass Effect by far! It was cool in concept but it was so fucking broken.

I had hardly any problems with it. Driving around, jumping etc was really fun. The only drawback was that you couldn't aim down ... something that could've been easily fixed.

Because of the absence of the Mako/planet exploration, ME2 felt like a confined corridor shooter with a completely idiotic minigame.

#24 Posted by jetsetwillie (857 posts) -

@djaoni said:

@jetsetwillie said:

@djaoni said:

No, it will not, and yeah, improved Mako would've been better than the idiotic planet scanning. Biowere went lazy and made Gears of War 5.

but you see i hated the mako stuff. i thought it was no fun at all. but on the other hand you liked it.

so who should bioware please...

Notice the "improved"? If they made planets interesting to explore(side quests, a lot of unique planets etc.) and Mako fun to drive(whatever that means for you) you can honestly say you would rather have a generic minigame only there to grind resources for upgrades?

i didn't think the mini-game was generic. but yeah a 'improved' mako section would be fun too.

#25 Posted by Hitchenson (4682 posts) -

@CptBedlam said:

The only drawback was that you couldn't aim down ... something that could've been easily fixed.

But you could totally ads with the Mako. So there's no drawbacks I guess.

#26 Edited by CptBedlam (4438 posts) -

@jetsetwillie said:

@djaoni said:

@jetsetwillie said:

@djaoni said:

No, it will not, and yeah, improved Mako would've been better than the idiotic planet scanning. Biowere went lazy and made Gears of War 5.

but you see i hated the mako stuff. i thought it was no fun at all. but on the other hand you liked it.

so who should bioware please...

Notice the "improved"? If they made planets interesting to explore(side quests, a lot of unique planets etc.) and Mako fun to drive(whatever that means for you) you can honestly say you would rather have a generic minigame only there to grind resources for upgrades?

i didn't think the mini-game was generic. but yeah a 'improved' mako section would be fun too.

The planet scanning was, more importantly, completely devoid of fun. Moving a cursor across a ball until you find something.... really? That doesn't even sound fun in theory. Terrible game design.

#27 Posted by Oldirtybearon (4282 posts) -

@CptBedlam said:

@jetsetwillie said:

@djaoni said:

@jetsetwillie said:

@djaoni said:

No, it will not, and yeah, improved Mako would've been better than the idiotic planet scanning. Biowere went lazy and made Gears of War 5.

but you see i hated the mako stuff. i thought it was no fun at all. but on the other hand you liked it.

so who should bioware please...

Notice the "improved"? If they made planets interesting to explore(side quests, a lot of unique planets etc.) and Mako fun to drive(whatever that means for you) you can honestly say you would rather have a generic minigame only there to grind resources for upgrades?

i didn't think the mini-game was generic. but yeah a 'improved' mako section would be fun too.

The planet scanning was, more importantly, completely devoid of fun. Moving a cursor over a ball until you find something.... really? That doesn't even sound fun in theory. Terrible game design.

Fun? No. Relaxing? Hell yes.

#28 Posted by probablytuna (3442 posts) -

From Mass Effect Wikia:

"Exploration

Vehicle-based exploration will be closer to Mass Effect 2, where it didn't form part of the critical path. Casey Hudson had previously indicated that the vehicle exploration segment of the Mass Effect 2 DLC pack Overlord was an attempt at addressing issues players had with the exploration segments in the original Mass Effect, and lessons learned from its implementation could be used to implement similar segments in Mass Effect 3.

While Cristina Norman has noted that "nobody liked" the mining mechanic in Mass Effect 2 and Casey Hudson has stated that the mining part of the game will be changed, nevertheless the notion of exploring the galaxy in a non-linear fashion will be preserved."

Source: http://www.youtube.com/watch?v=HdGbwBcZWlM, Game Informer, May 2011, Issue 217

#29 Edited by CptBedlam (4438 posts) -

@Oldirtybearon said:

@CptBedlam said:

@jetsetwillie said:

@djaoni said:

@jetsetwillie said:

@djaoni said:

No, it will not, and yeah, improved Mako would've been better than the idiotic planet scanning. Biowere went lazy and made Gears of War 5.

but you see i hated the mako stuff. i thought it was no fun at all. but on the other hand you liked it.

so who should bioware please...

Notice the "improved"? If they made planets interesting to explore(side quests, a lot of unique planets etc.) and Mako fun to drive(whatever that means for you) you can honestly say you would rather have a generic minigame only there to grind resources for upgrades?

i didn't think the mini-game was generic. but yeah a 'improved' mako section would be fun too.

The planet scanning was, more importantly, completely devoid of fun. Moving a cursor over a ball until you find something.... really? That doesn't even sound fun in theory. Terrible game design.

Fun? No. Relaxing? Hell yes.

You call it relaxing, I call it boring.

When I think about it, I got slightly angry while doing this stupid shit over and over again.

#30 Posted by jetsetwillie (857 posts) -

@CptBedlam: i was the same with the terrible mako controls. not fun or relaxing just terrible

#31 Posted by 137 (481 posts) -

@ObsideonDarman said:

I can't believe what I'm reading here. People actually fucking liked driving in the broken ass Mako?

The worst part of Mass Effect by far! It was cool in concept but it was so fucking broken.

I loved driving it off of the side of the highest mountains I could get it on top of to see if I could get it to blow up when it hit rock bottom.

#32 Posted by CptBedlam (4438 posts) -

@jetsetwillie said:

@CptBedlam: i was the same with the terrible mako controls. not fun or relaxing just terrible

I had zero problems with the controls. It was just fun riding that thing across the hills, jumping from huge mountains etc.

#33 Posted by jetsetwillie (857 posts) -

@CptBedlam said:

@jetsetwillie said:

@CptBedlam: i was the same with the terrible mako controls. not fun or relaxing just terrible

I had zero problems with the controls. It was just fun riding that thing across the hills, jumping from huge mountains etc.

well, as they say 'each to their own'. i hated it.

#34 Posted by ZenaxPure (2569 posts) -
@CptBedlam said:

@Zenaxzd said:

@djaoni said:

No, it will not, and yeah, improved Mako would've been better than the idiotic planet scanning. Biowere went lazy and made Gears of War 5.

What's Gears of War 4 then?

Resident Evil 6?

Ohhhh, duh of course, silly me. 
 
Really though the demo alone has proven at least that the game has a more refined talent tree and leveling system from the first game as opposed to the gutted system from ME2, you know, unlike Gears of War. It's probably safe to say there is exploration as well.
#35 Posted by JeanLuc (3518 posts) -

Yes it does.

#36 Posted by Sooty (8082 posts) -

This happened to me when I was replaying Mass Effect, I got stuck and had to reload the game.

Fuck that shit.

#37 Posted by SteamPunkJin (1286 posts) -

@Skytylz said:

@Vinny_Says said:

actually no, you don't even have access to the normandy anymore your home base is the citadel you can't go to any sidequest planets

Is this true? I really don't know if your joking.

No. You will have the Normandy again - you will also being using the Citadel as a home base of sorts. A Tweet from one of the Bioware guys said as the game goes on and more people are evacuating their home planets the Citadel will fill up more and more.

#38 Posted by xyzygy (9617 posts) -

The mako was awesome. It wasn't broken. How was it broken? Because you tried to drive up a wall? It has a boost for a reason (softening landings, easing turns, negating gaps, etc). It has a learning curve but once you got a hang of the boost the Mako was awesome.

#39 Posted by mutha3 (4980 posts) -

@Sooty said:

This happened to me when I was replaying Mass Effect, I got stuck and had to reload the game.

Fuck that shit.

Yeah, I replayed Mass Effect 1 back in January.

That exact scenario happened in pretty much every single mission with the Mako. Also, the levels with Mako were iether:

A. way too goddamn long and tedious. Requiring you to go through a bunch of tubes for hours at a time(IE:main story missions)

B. A square map with some junk and combat haphazardly thrown in(IE: Sidequests)

Apparently, all you need to do to evoke a "sense of exploration"with some people is adding some pretty skyboxes.

#40 Posted by FreakAche (2938 posts) -

@xyzygy said:

The mako was awesome. It wasn't broken. How was it broken?

#41 Edited by CptBedlam (4438 posts) -

@mutha3: Never happened to me once. Also, these glitches are things that could've been fixed if they used it again in ME2 or 3.

And this is not about pretty skyboxes ... most of the linear ME2 environments had great skyboxes. It's about vast openness that creates a great feeling of scope. ME2 felt like a monotonous corridor-shooter because every fucking mission was the same structurally.

#42 Edited by Dylabaloo (1549 posts) -

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