Just to update:
Played for a couple of hours (bought a heavy and used it for five or six missions). Felt a lot more sluggish than MW4 but maybe that was just me misconfiguring my hotas (more on that...) or it was something changed by the unofficial patch (mektek?) so long ago that I forgot it wasn't like that in the base game, but I had a lot of fun. Cockpits are gorgeous and lights feel surprisingly dangerous in a way that I like.
Damage is way too prevalent, but repairs are inexpensive and I felt zero need to head back to industrial sectors for anything other than an AI getting cored. Every single mission seemed to result in a month of downtime but the payouts were sufficiently high that I never felt the need to push forward with fewer mechs. Maybe that gets alleviated once you have a decent bay of mechs but it mostly just felt like unnecessary clicks on a menu screen. A menu screen that I have to use half-assed FPS controls to get to.
And the missions get VERY samey VERY fast. The opening stretch was great even if it was a bit shitty how you regularly fight mechs with five or six tanks unloading on you with PPCs at the same time. But then it just feels like I am grinding in a game with really bad drops to the point that I am not even sure if I care enough to play the campaign where I work for Adam Jensen (who is almost assuredly the bad guy) because I can play the exact same missions with fewer load screens on the main menu. Maybe it gets better but... eh. Really feels like I am just paying 40 for an expensive MWO DLC... which I am kind of all for.
Still, really enjoyed the game and was looking forward to getting back to it after a burst of travel. Yeah...
For those unaware, the controller support is horrendous. Horrendous in the sense of needing to find a google doc and copying text into a hidden config file to add support for popular HOTASes, let alone older ones. And then needing to fiddle with them to set deadzones and sensitivity. And THEN going in and booting up instant action to run through the axes and buttons until you set them to whatever you want them to be with a LOT of trial and error.
But hey, it is a sim game (not really) and you don't buy a HOTAS unless you are looking forward to spending hours configuring and adjusting your setup until it just feels right.
But because PB are still trying to fix this they are also making changes and I came home to finding out that my pedals no longer work and all my buttons are different. Evidently they pushed an update to fix things and overwrote all of my changes.
So I am glad I bought this because I had a blast and eventually I'll come back to it. And I hope this helps to encourage indie devs to do a better job of cashing in on the sexy mech niche. But why the fuck would any developer think it is a good idea to clobber over a HOTAS config?
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Controls and bullshit aside, I think the main problem is that it is the MWO ruleset. Again, maybe I have rose tinted glasses on, but I remember mech fights being brutal affairs where you may launch ten or even twenty salvos at each other before you do enough damage to take out your enemy. This it feels like one alpha strike from a prebuilt (so god help those who face off against the Uziel equivalents) will shred all the armor on a limb and fights go fast if you have a decent rate of fire. And that is fine if you are trying to streamline the mech fights themselves, but that also means that tanks are a very significant threat. I was usually more afraid of seeing one of those vtols spawn too close to me than I was two lights spawning right behind me. Which is probably closer to how a real mech fight would end but just hurts the magic of it.
Hmm, I wonder how hard it is to get mw4 and mektek running these days
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