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Game » consists of 1 releases. Released Jul 31, 2000
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
First starting out as simple machines throwing stones, artillery has evolved greatly and is an important weapon in war.
In this game Combots (the main units of the game) are customizable to every of their aspects, legs, torso and arms, same goes with the turrets who can change weapons and/or just be wall pillars
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
The severing of limbs is a good way for designers to make every battle a bloodier, gorier mess. Or sillier in the right situations.
The 1999 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles California on May 13-15.
Often referred to as an EMP, an electromagnetic pulse is a short burst of high-intensity electromagnetic radiation, most commonly used to short out electrical devices.
Any weapon that shoots laser and plasma beams or energy bolts rather than conventional bullets.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
It's not just for airplanes anymore: Game mascots and MMO players alike have taken to the skies. Players can use flight to quickly navigate large levels, find hidden items, or take opponents down.
A staple in both the real-time and turn-based strategy genres, Fog of War simulates the unknowns of the battlefield by covering areas of the map, to be progressively revealed by the player.
An early API by 3dfx for hardware accelerated 3D graphics on PC.
The ability for the player to become unseen, from basic camouflage to fully vanishing from sight.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Radar is a player assist device included in the Heads Up Display of many games that represents the player's surroundings and the positions of objects, vehicles and enemies.
The act of acquiring resources for the purpose of building structures and/or unit construction. Resource gathering is a staple of the RTS (Real Time Strategy) genre.
Splash damage is a term used in several types of games, most notably in first-person shooter and real-time strategy games, to refer to damage taken by players or objects in the area surrounding a point of weapon impact.
Many games feature storylines about wide, sweeping combat between three radically different factions.
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