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Added by Jeff on Aug. 14, 2008 49 comments
That sound you hear is the average price for Xbox Live Arcade games raising by five bucks. Or maybe it's just the guy with the jackhammer out in front of my house. I can't really tell anymore.

Dan Paladin over at The Behemoth dropped the world a line from the Castle Crashers dev blog with the confirmed price for the company's upcoming brawler:

Hello everyone on the internet!
The price for Castle Crashers will be 1,200 Microsoft points. This month’s only online multiplayer XLA game launches on Wednesday, August 27th, 2008, so get ready to grab some friends and prepare to smash stuff!

Domo arigato Mr. Roboto

Thank you

Love you

-dan

As a member of this "Internet" he speaks of, I think I speak for all of us when I say "hooray" and "dude, awesome, I will buy this immediately" and "thanks for not charging $22.50 for your game."

But this also further bucks the rapidly eroding trend of developers charging 800 points (ten bucks) for their original content on XBLA. I don't mind paying $15 for a great game, or a game that seems like it's some sort of worthy cause. Braid was a great game, plus its success sends an interesting message about the viability of small-team games, so $15 was no big deal there. Hell, I was happy to pay it! Castle Crashers certainly seems like it's going to be great, and The Behemoth seems like it's solely constructed of totally radical guys, so $15 doesn't seem out of line to me at all.

But what'll happen when every other developer gets this $15 price point in their head and games that might have seemed passable at $10 start releasing at $15? Will it rock the Xbox Live Arcade service to its very core, leaving nothing but rubble and bad feelings? Will the PlayStation Network and its often-random-looking price structure survive because it's been keeping people guessing since it launched?

Or am I just being overly dramatic and fretting about nothing? You tell me--do you think we'll all be asked to lay out $15/week for new games by this time next year?

50 Comments

Nidzumi
on Aug. 14, 2008
No that seems like a real fear. Hopefully developers know how much to price their game at. I think if they are decent quality exclusives to the XBLA they can charge 1200 space bucks for them.

Wei12do
on Aug. 14, 2008
Holy Crap and I was really looking forward to this game! The price better be worth it before I go and buy the game! O and to Nidzumi the developer doesn't choose the price, micro$oft chooses the price based on the labor put into the content! Thats why some rockband track are outrageously expensive!

Mexalen
on Aug. 14, 2008
It's likely that more devs will jump the 1200-Points-Waggon. But in the end, only those games worthy will earn the money. And I am pretty sure most devs will think twice, if they try publishing a game that's not going to sell at that pricepoint. I'm pretty sure Castle Crashers is worth it, as Braid was.

Oh, and don't forget that MS regulates the prices too. If J. Blow had his go, Braid would have been cheaper, and MS did right in charging 1200.

So, to keep it short: Yay for Castle Crashers!

Joevit
on Aug. 14, 2008
I can see that if devs know people are going to pay little more they will charge more. So some time next year I think some one is going to charge over 20 bucks. I can see them doing that.

Mourne
on Aug. 14, 2008
$15 for certain games is fine. Braid, as you said, is a great example of what worked. Will this? I believe it will, but we can't be sure until it's out.

I sure hope that Pirates vs. Ninjas Dodgeball is $10, or they'll never see my points.

Keano
on Aug. 14, 2008
thank GOD its not 1800.

Day one

Oblivian92
on Aug. 14, 2008
@ Keano they rumored price was actually 2,100 points.

ComixZone
on Aug. 14, 2008
they're hitting all the price points in august...we're being tested....Bionic Commando - 800pts, Castle Crashers - 1200pts.  Whichever sells more, will be the price for 'premiere' xbla games moving forward

FengShuiGod
on Aug. 14, 2008
I have no problem paying $15 for quality original XBLA games, but I don't want to start paying $15 for mediocre arcade ports.

MarkM
on Aug. 14, 2008
I think ultimately it will come down to consumers spending habits for this kind of stuff. Like you said $15 for a game isn't unreasonable provided it is a quality game. The consumers certainly wield direct power over the development and release of these and all titles by way of their money and what they decide to buy. Buying shitty games only makes more shitty games.

Honestly, Castle Crashers looks fun as hell and probably worth the money. I'm not sure anyone outside of industry folks and other serious devotees would care  about buying an XBLA game partly because it supports indie-style development and/or propagates the further development of good games. ScarfaceThug78 probably just wants to get his game on that's all, nomsayin?

Really though, the dealbreaker for this kind of stuff has always been the demo and trail versions. For $15 bucks though I don't necessarily think quality should be the only motivating factor. Once these companies start jacking up the price I'd like to see some actual meat to these games, something in the neighborhood of 10-15 hours of gameplay for single player stuff and maybe more. Obviously for multiplayer heavy releases it comes down to replayability , stat tracking, leaderboards and all that good stuff.

In the end, sure there is a huge opportunity for a lot $15 crap to hit the marketplace but it seems these downloadable games are becoming more and more legitimate and no longer just cellphone style puzzle games and bad ports of retro games. The more visible and popular these fully fleshed out marketplace games become, the more pressure there will (hopefully) be on developers to make good stuff to put out there.

ahoodedfigure
on Aug. 14, 2008
I'm not sure what the pricing environment is like on XBLA, but I think it might be a good topic to actually address pricing directly.  Since you've probably run through more XBLA games than most of us, Jeff, what did you feel was worth 15, what was below, what would you pay more for? 

I get what you're saying.  10 seems like OK, shallow game.  5 is a curiosity.  15 is pushing into good, and 20 is like a re-released, full-on game at budget pricing.

But that's just me. 

MasterSplinter
on Aug. 14, 2008
Hopefully the game quality speaks for the price.

duxup
on Aug. 14, 2008
I don't buy many XBLA games.  As it is very FEW games seem to be a good value at current prices, let alone even higher prices.

TheWesman
on Aug. 14, 2008
Microsoft will take every dollar they can get away with.  Remember a couple years ago when new games cost $49.99?  Yeah, what happened to that price structure?  I'll tell you what:  We gave in.  As long as people will buy it, they'll keep moving the prices up.  Microsoft has nothing to lose.

HakenGaken
on Aug. 14, 2008
So, what I think we are really seeing here is the evolution of Live Arcade.  Initially, XBLA games were explicitly "casual" focused, marketed as games you would play for less time, or in a less serious manner than the games you bought at a physical store.  Well, short though it may be, there is certainly nothing casual about Braid.  Castle Crashers, in the very near past, would likely have come out as a boxed product.  We are moving closer to (at least the option of) digital distribution for everything, and these games, at these prices, are another step in that direction.

Milkman
on Aug. 14, 2008
I'm perfectly fine paying $15 for Castle Crashers. As for Braid, I would be happy paying $60.

IncredibleBulk92
on Aug. 14, 2008
If the games live up to the price of 1200 points I don't mind paying it.  I don't want a crappy Sudoku game or a golf game priced at 1200 when it isn't even worth 800. Developers pricing rubbish content at that price are asking for failure.  Extensive, quality, fun games, maybe their worth 1200 but I don't want to see the 800 price point abandoned altogether.  Castle crashers at 1200 will probably be worth it, a crappy, buggy Atari remake should remain cheap as hell, 400 is pushing it for Warlords.

BD_Mr_Bubbles is online
on Aug. 14, 2008
$15 isn't bad at least it wasn't the rumored $22.50

xxNBxx
on Aug. 14, 2008
Dan Paladin?!  This guys name is a perfect match with this game?   Dam i wish my last name was Paladin.  I would walk around with a hammer and smite the bad ppl... 


O 15$ is fine for Castle Crashers.  Heck Alien Homanid was 40 for the gamecube.

Verge
on Aug. 14, 2008

Well I was kind of interested in Braid, it got good reviews but the Demo but me off. Maybe if it was 800 I would have given it a shot regardless of my initial impressions, but I knew castle crashers was on the horizon so I saved my space bucks for that.




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