Added by Jeff on Aug. 14, 2008
49 comments
That sound you hear is the average price for Xbox Live Arcade games raising by five bucks. Or maybe it's just the guy with the jackhammer out in front of my house. I can't really tell anymore.
Dan Paladin over at The Behemoth dropped the world a line from the Castle Crashers dev blog with the confirmed price for the company's upcoming brawler:
Hello everyone on the internet!
The price for Castle Crashers will be 1,200 Microsoft points. This month’s only online multiplayer XLA game launches on Wednesday, August 27th, 2008, so get ready to grab some friends and prepare to smash stuff!
Domo arigato Mr. Roboto
Thank you
Love you
-dan
As a member of this "Internet" he speaks of, I think I speak for all of us when I say "hooray" and "dude, awesome, I will buy this immediately" and "thanks for not charging $22.50 for your game."
But this also further bucks the rapidly eroding trend of developers charging 800 points (ten bucks) for their original content on XBLA. I don't mind paying $15 for a great game, or a game that seems like it's some sort of worthy cause. Braid was a great game, plus its success sends an interesting message about the viability of small-team games, so $15 was no big deal there. Hell, I was happy to pay it! Castle Crashers certainly seems like it's going to be great, and The Behemoth seems like it's solely constructed of totally radical guys, so $15 doesn't seem out of line to me at all.
But what'll happen when every other developer gets this $15 price point in their head and games that might have seemed passable at $10 start releasing at $15? Will it rock the Xbox Live Arcade service to its very core, leaving nothing but rubble and bad feelings? Will the PlayStation Network and its often-random-looking price structure survive because it's been keeping people guessing since it launched?
Or am I just being overly dramatic and fretting about nothing? You tell me--do you think we'll all be asked to lay out $15/week for new games by this time next year?
on Aug. 14, 2008
on Aug. 14, 2008
on Aug. 14, 2008
Oh, and don't forget that MS regulates the prices too. If J. Blow had his go, Braid would have been cheaper, and MS did right in charging 1200.
So, to keep it short: Yay for Castle Crashers!
on Aug. 14, 2008
on Aug. 14, 2008
I sure hope that Pirates vs. Ninjas Dodgeball is $10, or they'll never see my points.
on Aug. 14, 2008
Day one
on Aug. 14, 2008
on Aug. 14, 2008
on Aug. 14, 2008
on Aug. 14, 2008
Honestly, Castle Crashers looks fun as hell and probably worth the money. I'm not sure anyone outside of industry folks and other serious devotees would care about buying an XBLA game partly because it supports indie-style development and/or propagates the further development of good games. ScarfaceThug78 probably just wants to get his game on that's all, nomsayin?
Really though, the dealbreaker for this kind of stuff has always been the demo and trail versions. For $15 bucks though I don't necessarily think quality should be the only motivating factor. Once these companies start jacking up the price I'd like to see some actual meat to these games, something in the neighborhood of 10-15 hours of gameplay for single player stuff and maybe more. Obviously for multiplayer heavy releases it comes down to replayability , stat tracking, leaderboards and all that good stuff.
In the end, sure there is a huge opportunity for a lot $15 crap to hit the marketplace but it seems these downloadable games are becoming more and more legitimate and no longer just cellphone style puzzle games and bad ports of retro games. The more visible and popular these fully fleshed out marketplace games become, the more pressure there will (hopefully) be on developers to make good stuff to put out there.
on Aug. 14, 2008
I get what you're saying. 10 seems like OK, shallow game. 5 is a curiosity. 15 is pushing into good, and 20 is like a re-released, full-on game at budget pricing.
But that's just me.
on Aug. 14, 2008
on Aug. 14, 2008
on Aug. 14, 2008
on Aug. 14, 2008
on Aug. 14, 2008
on Aug. 14, 2008
on Aug. 14, 2008
on Aug. 14, 2008
O 15$ is fine for Castle Crashers. Heck Alien Homanid was 40 for the gamecube.
on Aug. 14, 2008
Well I was kind of interested in Braid, it got good reviews but the Demo but me off. Maybe if it was 800 I would have given it a shot regardless of my initial impressions, but I knew castle crashers was on the horizon so I saved my space bucks for that.
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