Described as an action RPG similar to Diablo, Maxis Software's Darkspore will have its users battling across a galaxy in an attempt to save it from the "mutated forces of Darkspore." You'll be the hero, and considering this is a Spore spin-off, you'll have some options when it comes to character creation.
EA is boasting that the game will support five unique hero types, each of which will be supported by three character classes. Regardless of what you choose, you'll be customizable the hero with a "limitless" crop of upgrades and abilities. Interestingly, what you'll be able to customize with will be gathered from the game's environment. Also, you won't just be upgrading yourself--one of the sub-goals of the game is to, ultimately, create a team of "living weapons," each of which is customizable.

Darkspore will feature a four-player co-op campaign in addition to a traditional single-player campaign. "Intense multiplayer battles" are being promised outside of these two features, so I'm guessing that some sort of competitive mode is in the works. No other details have been given, but as reported previously, Darkspore will debut-debut at San Diego Comic-Con in a short bit.
== TEASER==UPDATE: Class-based in the RPG sense, as opposed to what I was thinking earlier. Also, updated the platform details, release date, and added some screenshots. (The press materials were rather vague.)



















Right, except now its fashionably gritty and maybe you hide behind boxes and shoot so people like it.
oh wait, it has Spore in the title.
Oh well....
So.....the expansion? And sounds like a deadly type of mold?
EDIT: Hmm you added a picture. It looks like it could be a Diablo style game... interesting
They're going to sit there and tell me this will be better / sell better than Sim City 5 with Sporesque content creation and sharing? I don't think they know what they're doing.
edit: OIC, well if the 'traditional campaign' is Diabloy (as in, you control one character), and the loot is body parts... that could be ok I guess.
But that likely wasn't successful enough for people to remember though it might just have been an inspiration.
I think this is a good thing, since it was these tools that were the best part of what was an otherwise crummy game, but I may be alone in this...
I wouldn't quite say desperately, but yeah that's how I feel as well.
Has potential. We'll see how it turns out.