Mirror's Edge is a first-person platforming action game in which players control of Faith, a runner who physically transports sensitive information across a totalitarian, government-controlled city.
US Release Date: Nov. 11, 2008



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This
I just wish they'd made it non-combat. I didn't see why there had to be any fighting/shooting at all. Just make a competition game between parkour artists. Also Faith seemed like kinda of a dull committee made character to me.
the concept of gameplay was neat, but everything else was just sickeningly bad... they probably made the right choice to reject it after seeing one character open her mouth.
One of the worst games of this generation?
What?
You're crazy.
edit: Of course, it wouldn't be a problem if video game guys didn't play coy all the damn time. Be like Randy Pitchford: let us know that Borderlands 2 exists.
... Luckily, thanks to the first game, I have learned how to parkour, and will therefore be able to use my skills to break into the EA offices and steal the prototype.
I played through the entire game going for the achievement that didn't allow you to shoot (or kill?) any of your enemies. This turned it more into a puzzle game--not unlike Portal--where you had to outsmart your enemies, not outgun them. I'd love to see another Mirror's Edge game that didn't allow you to use guns at all. The controls made the impossible (first person platforming) possible. The art style and music fit together in a very sharp and deeply memorable way. This is trite, but we've seen far too many greys and browns this generation; it was very nice to have a game that was in vivid bright colors. If they polished it up a bit--basically do an overhaul on the story and characters, which were easily the least memorable part of the game--I would love to play a Mirror's Edge 2.
Should bring it back and make it like the old SSX games, all about tricks and race time.