What do you want from a video game review? Enlightenment? Purchase justification? Quotes to lob at people in your favorite message board? A link that could shoot you to the top on Reddit?
One of gaming’s most articulate writers, Simon Parkin, filed his review of Uncharted 3: Drake’s Deception for Eurogamer yesterday--read it here. Parkin’s material is typically well considered, thoughtful and challenging. His dissection of Naughty Dog’s latest cinematic adventure was no exception, a sharp critique of the fundamental design choices that have fueled the Uncharted series since the beginning, and how the studio’s emphasis on recreating a movie-like experience means breaking that tight script causes serious issues.
I’m not sure how many people actually read the review, as most comments focused on the 8 score assigned to the game, one slightly under the 9s and 10s (or equivalent) found elsewhere on the web.
There was reason to assume Uncharted 3 was going to be pretty great. Naughty Dog’s track record is solid, and Uncharted 2: Among Thieves was so spectacularly impressive that you mostly felt bad Naughty Dog’s designers, programmers and artists had to follow it up all over again. Plus, nothing Naughty Dog has shown since Uncharted 3 was announced suggested we were in for anything altogether different--Uncharted 3 was more Uncharted, which to most (including me) is fine.
What this meant, however, was that most reviews would likely largely be a thousand words of praise.
Thing is, I’d rather read a thousand words about why someone didn’t like Uncharted 3, so long as the author’s building a proper case, rather than trolling fans. In Parkin’s review, he outlines a grand critique against the Uncharted series as a whole, written through the lens of its latest release, and makes a credible argument for why Uncharted’s highest highs naturally create unavoidable lows. It’s a feeling that’s been with me since the beginning of Drake’s journey, but especially so in Uncharted 2, when players may miss the directorial cue from the game, such as a timed jump, and have to repeat it over and over again.
Other reviews mentioned this point, including Brad’s take on the game, but Parkin made it the focal point of his. By doing so, Parkin's review cast a slightly negative tone, but on the flip side, such concentration allowed Parkin to properly articulate the nuance of his argument, using his megaphone as a reviewer at a major outlet to make a serious point to a very large audience.
One comment beneath the Eurogamer review really stuck out to me.
“I equate reviewers to sports referees and economists; they make a living our of getting it right only some of the time. Once you bear that in mind you don't get annoyed by this review.”
It’s possible this commenter has played and finished Uncharted 3 enough to make a judgement call--but it’s unlikely. By comparing game reviewers to “sports referees,” he (or she) is suggesting the job of the game reviewer is solely to say whether a game is worth a purchase or not. For some, that may be absolutely true; $60 isn't cheap. That’s one of the goals of many game reviews, but reviews can (and should) also function as a design critique, and the best kinds of game reviews are informative to the player and developer, providing an outside perspective that illuminates what did and didn’t work.
Maybe this illustrates a fundamental disconnect between the audience for reviews and the writers themselves. Time is precious, and when I make time for a work, I want my assumptions to be challenged, preconceptions torn apart. If I’m wrong, maybe I’ll learn something from it. This proved especially instructive with Demon's Souls, a game I was only able to understand by reading other people's passionate thoughts. It’s possible to read something you totally agree with and come away with useful lessons, but I’ve found the most instructive moments in life to come from moments involving viewpoints vastly different from mine. As someone who takes thinking about games pretty seriously, this extends to games writing, too.
This disconnect--an intense backlash from fans--isn’t unique to games.
The technical term for the phenomenon is confirmation bias, where individuals seek out information favoring their already established opinion. Confirmation bias is a massive problem in today’s politics, as evidenced by the existence of deliberately liberal and conservative leaning networks like Fox News and MSNBC, and there’s reason to believe today’s highly personalized marketing by the video game industry has trained an audience to seek intense validation for their expensive purchases.
Just take a look at the way Electronic Arts has promoted Battlefield 3 against Call of Duty, stoking the flames of fandom and leading to obnoxious arguments almost everywhere on the Internet. I just want both games to come out so it's all over.
It’s completely, totally, 100% okay to disagree, just make sure you’re aware of what it is you’re disagreeing with.
Next time you read a review that winds you up, take a deep breath, and think before you comment.
If you're looking for other works similar to Parkin's review of Uncharted 3, I cannot recommend places like Kill Screen enough--but go in expecting and wanting something very atypical. Kirk Hamilton wrote an excellent offbeat critique of L.A. Noire, for example, and the publication's web-defying analysis of Infinity Blade by J. Nicholas Giest is as mesmerizing as it is true. Critical Distance is an excellent resource for discovering these kinds of pieces, with quality roundups on a weekly basis.






















Fanboys destroy everything.
if the game wasn't an exclusive there wouldn't be so much hate.
RPS do reviews best.
edit: ^ no idea what this bloke above me is on about.
Like you said, he focused on the negative, is it fair to score the whole game around that one negative out of the mountain of positive, I think not.
It's not really a negative thing either, it just represents a potential for some kind of negative experience.
Great article Patrick, couldn't agree with you more.
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Aah damn, I am doing the confirmation bias again.
This article is teh bias.
@SonofSeth said:
Where did the 8 points come from if the entire score was based on the negatives?
@SonofSeth: His score was not based on the one thing, he gave it an 8 which is a very good score. The review focused on it. You know, the words next to the score.
@OracleXIII said:
I'm happy to hear how any of these additions to Giant Bomb are impacting the overall quality of the website, and I'm not being sarcastic whatsoever. If you have an actual grievance, feel fee to PM me with details. No one is forcing you to read every article on this website, and part of what I'm trying to do is expand the editorial coverage of the site overall.
The thing on confirmation bias is totally true, problem is most people don't know they're doing it. Most of the time, I know whether or not I want a game before the review goes up. The review will point out any glaring issues for me but beyond that it's probably just confirmation that I'm looking for.
@Skel said:
Yup.
Patrick, you continue to be the best thing to happen to this site since Luchadeer. God bless you and your terrific write ups of oft-ignored topics in the game industry. Great article.
Kill Screen's criticism often comes of as performance art to me. Not saying that it always is that, but often times the persona they adopt is more important to them than actually writing a coherent criticism of what they are looking at.
And we really need to separate criticism from reviews. For example some outlets do allow for film criticism what is mostly published are reviews which is more of a personal response to what is offered than a reasoned essay, Of course where criticism shine is in an academic setting and video games have yet convinced enough people (or maybe anyone) that producing such criticism is a worthwhile endeavour that will lead to tenure of even just a job. Someone with more money than sense needs to fund a few chairs or an institute for that to happen. Jon Carmack the world turns its lonely eyes to you.
I feel this article, while articulate and true, is dwelling on what has been said on the internet by essentially man children or kids who honestly aren't developmentally advanced enough to understand this kind of stuff. It's not as if "the masses" are harking on Eurogamer because of their score and negative tone, just a small group of loud idiots.
@SonofSeth said:
8 OUT OF 10
@patrickklepek said:
Fuck that, Klepek for president.
@Cyrisaurus said:
Blue username and Nathan Drake avatar. You guys make this too easy.
My thoughts exactly.
@OracleXIII said:
I don't even know what this means.
I'm a big of a collection whore, anybody have the first or 0th issue of Kill Screen who would be willing to sell it at a reasonable price?