Noah Heller - Stop Doing Interviews...
Seriously man…. You’re killing me!
If I see one more Call of Duty 4: Modern Warfare google alert come through my inbox, that ends up being a COD:WaW article that is only showing up because YOU referenced Call of Duty 4: Modern Warfare more times than you mention World At War….
Especially when you’re pulling shit out of your ass. Come on man, interview about your game. Not OURS! Call of Duty: World at War can stand on it’s own merits, leave ours out of it. Like this gem of a quote from today’s article on CVG…
“In the previous Call of Dutys it might take three or four shots from a bolt action rifle,” he explained. “We made sure that a single shot centre mass would kill that opponent because that’s the expectation of the player.”
WTF are you talking about?! “in previous Call of Dutys blah blah blah”. First of all, you didn’t work on “previous Call of Dutys”, so don’t talk as if you’re down with how / why things were designed the way they were. Second, you’re completely fucking wrong.
Bolt Action rifles are one hit kills in every Call of Duty we (Infinity Ward) made!!
I won’t compare it to World at War’s Bolt Actions, I can’t speak to that because I don’t work there. Just like you don’t work here, so please stop talking about our games.
A rule of thumb I like to use is…. when promoting your game. Promote YOUR game. Don’t compare it to another game, or reference what OTHER games did in the past, pitch YOUR game. I mean, you have lots of cool things you could talk about… like Nazi Zombies….
Can you guys please stop interviewing this guy, talk to someone who actually works on the Dev Team at Treyarch and knows what the fuck they’re talking about. Not Senior Super Douche Noah Heller from Activision - who apparently has never played the game and doesn’t even work at the developer.
Alright, I’m done ranting… but I can’t take another google alert of garbage coming through my inbox with bullshit quotes from this guy.
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on Nov. 8, 2008
on Nov. 8, 2008
Your working on Activision's game, if you are really that hurt that another developer gets to play with your toy, then leave.
on Nov. 8, 2008
on Nov. 8, 2008
on Nov. 8, 2008
on Nov. 8, 2008
on Nov. 8, 2008
on Nov. 8, 2008
And when you keep using the name "Call of Duty 4" to promote World at War, you are tying the two games together. If World at War ends up being as disappointing as Call of Duty 3, you've now lost a percentage of your audience who won't pick up the next game based on that experience. So it's easy to understand why anyone involved with Infinity Ward would be miffed about this relationship.
I also have to agree that the sooner IW is given full rights to the COD series, the better. They have a passion for what is for all intents and purposes *their* game, and they do a hell of a job improving on their game with every iteration.
on Nov. 8, 2008
on Nov. 8, 2008
on Nov. 8, 2008
lol
on Nov. 8, 2008
lol
on Nov. 8, 2008
on Nov. 8, 2008
on Nov. 8, 2008
on Nov. 8, 2008
Also, excellent use of profanities :)
on Nov. 8, 2008
on Nov. 8, 2008
Also, having played CoD:WaW, bolt-action rifles do not always kill with one centre mass shot, even on hardcore. The hitbox discrepencies on that game are a frickin pain in the centre mass. And since they just took the game engine from Modern Warfare there are already hacks and aimbots abound on the MP demo.
I'd rather waste my money on Littlebigplanet than this dreck. That's right, I said dreck.
on Nov. 8, 2008
on Nov. 8, 2008
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