I found the 3/28/2016 Oculus stream hard to watch. The problem is locking the camera to the head tracking. The person playing the game doesn't experience this, they are moving their eyes to compensate for their own head movement to stay locked on a visual object. I can only think of two possible solutions:
- unlock the spectator camera from the head tracking. A fixed forward facing cockpit view for Eve Valkyrie would have been much easier to watch (but maybe boring)
- Add a whole layer of eye motion compensation. It would need both hardware eye tracking and software to calculate the final spectator view, not a simple solution. And I don't know if this would really work, people scanning a scene with their eyes, or darting their eyes around, might be even harder to watch than the head motion.
In any case, I'm not looking forward to more head-tracking based VR streams.
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