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The ability to stop or reduce the damage from an oncoming attack.
Typically found in fighting games, combos are a series of strung-together moves.
One or more events from someone's past that negatively affected them. Plenty of video game characters have such pasts.
Downloadable Content adds new features and content to already-distributed video games via the Internet. Examples include new maps for FPS games, new songs for rhythm games, and new cars for racing games.
"Hand to hand. It is the basis of all combat." -Gray Fox
Used in fighting games, projectiles are objects that a fighter can launch at another fighter to attack from a distance. While they can be used to simply inflict damage, projectiles are often used to maneuver opponents into disadvantageous positions.
Characters that harbor their past even though it may be revealed later. They are commonly uncovered in a number of video games.
Akuma's signature super move in the Street Fighter series.
Featured mainly in fighting games, special attacks usually require more than just pressing a button to activate. They are usually unique or at least varied between characters.
In fighting games, some characters have special moves that are counterattacks. In order for the attack to work, the player must enter the proper command and then allow for the opponent to strike when the player's character is in the move's "wait" position.
Commonly found in fighting games, a super meter increases when either a character takes or gives damage (depending on the game). There are many variations on the super meter, depending on the franchise or game.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
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