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Parrying is not simply blocking an attack. It is a skillful deflection of an incoming attack which leaves the attacker vulnerable for a possible counter-attack. This counter-attack is known as a riposte
. Parrying quite popular in many 2D fighting games, but it is also a skill of many melee classes
in various RPGs and MMOs.
Parrying is a technique introduced in the Street Fighter III as a means of evading an incoming attack without receiving damage. The technique is achieved by timing a toward or down controller motion (when on the ground) at the exact moment an opponents attack is about to hit. A successful parry generally leaves the opponent vulnerable to a counterattack. It is also possible to parry in mid-air by tapping the controller down while airborne. Parrying works against regular, special, and super moves. To parry a full special or super move, the player must perform individual parries against every damage frame of the incoming attack.
In Street Fighter III: Third Strike
"guard parrying" was introduced which allowed one to parry out of a blocking animation by moving the controller towards during a block stun. This is also known as a "red parry" because the character flashes red when the technique is performed.
In Japan parrying is known as "blocking" and what we call "blocking" is known as "guard" or "guarding".Garou: Mark of the Wolves
released in 1999, 2 years after the original SF 3 by SNK
, utilized a very similar system to parrying named "Just Defend"