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    Persona 4 Arena

    Game » consists of 9 releases. Released Aug 07, 2012

    Persona 4 Arena is an Arc System Works-developed fighting game with an Atlus-developed story mode that serves as the official sequel to both Persona 3 and Persona 4.

    My Quest to Finally Play A Fighting Game Online - Chapter 1

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    Wemibelle

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    Edited By Wemibelle

    It’s been a week and I’ve been practicing. Thought I’d outline the training process I went through and what my goals were.

    I started with Challenge Mode. My intent was to see how far I could get with Yukiko, my chosen character. I was able to complete 22 of her challenges with relative ease, a few tricky ones taking me some extra tries. Some of the remaining challenges seem doable but didn’t seem like useful enough combos (especially for a newbie like myself) to bother learning. I wrote down the ones that seemed most useful like her bread-and-butter A,A,B,C,c.C, Agi combo. These combos were my focus when I moved on to Arcade mode.

    Arcade Mode is where I chose to do most of my training. I know that AI is a poor substitute for a fighting a real player but I figured it would let me get the basics down like blocking and poking. For the most part, I felt like it was good practice. The AI does seem quite aggressive, even on characters that seem more defensive like Naoto. It didn’t give me many chances to practice using my Persona combos where she flies out behind the opponent. I did practice my basic combos and started to get a better feel for the timings and ranges of my moves.

    I steadily increased the difficulty when I was comfortable and pushed it all the way to the hardest difficulty, Hell. As I pushed up the difficulty, I started to see the intricacies of the different characters better. For example, Yu has some pretty decent high-low mixup with his jumping sword strikes and his electric dash along the ground. I had some trouble figuring this out at first, learning where to block at the right times.

    It really surprised me how decent Arcade Mode felt as a training tool for playing online. I’m sure I’m not as prepared as I think but I am at least comfortable with the way the game plays, enough so that I feel I can finally try some online. This week, I plan to stick entirely to lobby matches and save the ranked stuff for later on. If you want to give me a hand in learning to play, feel free to add me as a friend or invite me to a lobby when I’m on. My PSN ID is the same as my username here. Please don’t just invite me so you can beat my ass; I would prefer friendly players that are near my skill level, if at all possible.

    Wish me luck!

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    Wemibelle

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    #1  Edited By Wemibelle

    It’s been a week and I’ve been practicing. Thought I’d outline the training process I went through and what my goals were.

    I started with Challenge Mode. My intent was to see how far I could get with Yukiko, my chosen character. I was able to complete 22 of her challenges with relative ease, a few tricky ones taking me some extra tries. Some of the remaining challenges seem doable but didn’t seem like useful enough combos (especially for a newbie like myself) to bother learning. I wrote down the ones that seemed most useful like her bread-and-butter A,A,B,C,c.C, Agi combo. These combos were my focus when I moved on to Arcade mode.

    Arcade Mode is where I chose to do most of my training. I know that AI is a poor substitute for a fighting a real player but I figured it would let me get the basics down like blocking and poking. For the most part, I felt like it was good practice. The AI does seem quite aggressive, even on characters that seem more defensive like Naoto. It didn’t give me many chances to practice using my Persona combos where she flies out behind the opponent. I did practice my basic combos and started to get a better feel for the timings and ranges of my moves.

    I steadily increased the difficulty when I was comfortable and pushed it all the way to the hardest difficulty, Hell. As I pushed up the difficulty, I started to see the intricacies of the different characters better. For example, Yu has some pretty decent high-low mixup with his jumping sword strikes and his electric dash along the ground. I had some trouble figuring this out at first, learning where to block at the right times.

    It really surprised me how decent Arcade Mode felt as a training tool for playing online. I’m sure I’m not as prepared as I think but I am at least comfortable with the way the game plays, enough so that I feel I can finally try some online. This week, I plan to stick entirely to lobby matches and save the ranked stuff for later on. If you want to give me a hand in learning to play, feel free to add me as a friend or invite me to a lobby when I’m on. My PSN ID is the same as my username here. Please don’t just invite me so you can beat my ass; I would prefer friendly players that are near my skill level, if at all possible.

    Wish me luck!

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    villainy

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    #2  Edited By villainy

    As someone who also loves fighting games but is terrified of going online I'm happy you're doing this blog. Great post and I look forward to reading the next one. Maybe you'll end up persuading me to join the fray!

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    MDYu

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    #3  Edited By MDYu

    Good job man! Practicing against the AI is actually very helpful in hard difficulties because they know when to punish your moves and they give small windows so you can open them up for a combo. You have to gain that muscle memory and turning every hit into a combo. Good luck online!

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    mwng

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    #4  Edited By mwng

    Good luck! I attempted one of these blog things learning Tao, and I did actually get (kinda) better!

    I found the whole trial by fire jumping into online worked best for me, I lost a LOT but also learned a fair bit from it. Was also lucky enough to happen on a swell bunch of duders from GB to practice against.

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    TechHits

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    #5  Edited By TechHits

    I'm impressed, I think this is the first time I've ever seen a follow up to something like this. Most people seem to give up after the first entry, anyhow good luck!

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    Vade

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    #6  Edited By Vade

    I'm going to learn Yukiko from ground up relatively soon. I don't have any other way to play other than playing against other people offline, but that's the best way to learn anyway. First order of business is figuring out how backdash j.B works and 2D oki after B-agi. Then I can do something after 5AA 5B 5C 2C 236[B] and that's good enough for starters.

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    MikeFightNight

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    #7  Edited By MikeFightNight

    Getting online and playing real people is the only way to learn. You will lose. A lot. But as long as you make it a priority to learn something new each time and learn you will get better. Have fun out there and stick with it!

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    Vade

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    #8  Edited By Vade

    I destroyed faces with my day 1 Yukiko. Here's my thoughts: Her neutral game is relatively easy to learn. She's really strong at what she does but combo damage is pretty low so you can't do mistakes. She makes everyone else play her game. I might even consider picking Yukiko as my main character because she shuts down options.

    If you need basic tips or don't know what to do with Yukiko in some situations, I can help you out.

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