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    PlayStation Move Support

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    PlayStation Move is a motion control system for the PlayStation 3 console, allowing for fluid control of objects in a simulated 3D space.

    E3 Quick Impressions: PlayStation Move

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    dantebk

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    Edited By dantebk

    I played five games on the new Sony PlayStation Move.  And while I really wanted to be blown away, I left with the feeling that I'd be perfectly happy never playing any of those five games again.  
     
    Sports Champions: I played some ping pong here.  It feels pretty good, and is very responsive, but doesn't feel more responsive than ping pong in Wii Sports Resort, which I find more charming by a landslide.  I don't see why this needs to exist. 

    Kung Fu Rider: Oh man, this is a weird one. It reminds me of Incredible Crisis or something. I played as an (Asian?) businessman riding an office chair down the street.  I have to steer to pick up money bubbles and avoid obstacles.  If men in suits accost me, I push the Move button to do a spin kick and knock them away.  It was sort of cute in a weird way, but it just didn't work very well.  I found it almost impossible to jump, no matter how hard I flicked the Move controller up.   

    Start the Party:  This had the coolest trick of any Move game, but was sadly no fun at all to actually play.  In this game, you see yourself on the screen the whole time and the Move controller becomes some kind of cartoon object.  It looks really awesome, especially if you've ever dreamed of joining the cast of Who Framed Roger Rabbit?.  But the minigames I played with my cartoon objects were really dull.  In the first I used a tennis racket to swat flies (but not red flies!), and the in the second I used a flashlight with a gun to shoot ghosts (but not red ghosts!).  Feh. 

    The Shoot:  This is an on-rails shooting game, in which I was shooting cowboy pop-up targets.  When I say "pop-up targets," I mean they are actually cardboard cutouts of cowboys that explode when you hit them.  It's OK I guess, but got dull before the demo was over.  Also, it's hard to duck or dodge when things are being thrown at you.  I started to feel by this point that the Move controller really wasn't that precise.

    The Fight:  I really wanted this to be the big hit, as I'd been wishing for something like this, that uses two Move controllers, one in each hand, ever since I played boxing in Wii Sports and lamented the poor nunchukk.  However, it's too slow, and somehow it's kind of dull.  It doesn't seem possible, but it's not as visceral or as exciting as Wii Sports.  It felt like a simulation of a bar fight between two guys so drunk they can barely stand up. Oh, and this game was in 3D.  I almost forgot because it was so inconsequential to the experience, except the game was fuzzy sometimes. 
     
     If you have any questions, comment and I will try to answer.

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    #1  Edited By dantebk

    I played five games on the new Sony PlayStation Move.  And while I really wanted to be blown away, I left with the feeling that I'd be perfectly happy never playing any of those five games again.  
     
    Sports Champions: I played some ping pong here.  It feels pretty good, and is very responsive, but doesn't feel more responsive than ping pong in Wii Sports Resort, which I find more charming by a landslide.  I don't see why this needs to exist. 

    Kung Fu Rider: Oh man, this is a weird one. It reminds me of Incredible Crisis or something. I played as an (Asian?) businessman riding an office chair down the street.  I have to steer to pick up money bubbles and avoid obstacles.  If men in suits accost me, I push the Move button to do a spin kick and knock them away.  It was sort of cute in a weird way, but it just didn't work very well.  I found it almost impossible to jump, no matter how hard I flicked the Move controller up.   

    Start the Party:  This had the coolest trick of any Move game, but was sadly no fun at all to actually play.  In this game, you see yourself on the screen the whole time and the Move controller becomes some kind of cartoon object.  It looks really awesome, especially if you've ever dreamed of joining the cast of Who Framed Roger Rabbit?.  But the minigames I played with my cartoon objects were really dull.  In the first I used a tennis racket to swat flies (but not red flies!), and the in the second I used a flashlight with a gun to shoot ghosts (but not red ghosts!).  Feh. 

    The Shoot:  This is an on-rails shooting game, in which I was shooting cowboy pop-up targets.  When I say "pop-up targets," I mean they are actually cardboard cutouts of cowboys that explode when you hit them.  It's OK I guess, but got dull before the demo was over.  Also, it's hard to duck or dodge when things are being thrown at you.  I started to feel by this point that the Move controller really wasn't that precise.

    The Fight:  I really wanted this to be the big hit, as I'd been wishing for something like this, that uses two Move controllers, one in each hand, ever since I played boxing in Wii Sports and lamented the poor nunchukk.  However, it's too slow, and somehow it's kind of dull.  It doesn't seem possible, but it's not as visceral or as exciting as Wii Sports.  It felt like a simulation of a bar fight between two guys so drunk they can barely stand up. Oh, and this game was in 3D.  I almost forgot because it was so inconsequential to the experience, except the game was fuzzy sometimes. 
     
     If you have any questions, comment and I will try to answer.

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    haoshiro

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    #2  Edited By haoshiro

    My impressions of Move, having not played it, is that it's Wii+ HD - do you think that is accurate? 
     
    It seems like if you've played the Wii, you basically know what to expect in terms of controller or gameplay, but the pictures on the screen will look prettier - so long as you don't get distracted by a glowing ball of light in your face.

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    Meowayne

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    #3  Edited By Meowayne

    This sounds almost too clishee to be true. With better tech and better visuals they failed to recreate the fun of Wii Sports? How?

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    #4  Edited By dantebk

    @Haoshiro and @Meowayne
     
    I think it is pretty much Wii HD.  But the the reason I personally don't find it as fun is, despite the better graphics technically, they aren't really appealing artistically.  I would much rather hang out on the Wii Sports Resort Island than with the soulless automatons populating Sports Champions.

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    mosdl

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    #5  Edited By mosdl

    How can they not make Sackboy Sports? Instant charm.

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