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Giant Bomb Presents
Giant Bomb Presents: Assassin's Creed's Developers Want to Go "Beyond Fun"
GDC begins as mission designer Hugo Giard and director of narrative design Jill Murray discuss the challenges of making a game about slavery, and expanding the scope of game stories.
Giant Bomb Presents is giantbomb.com's home for interviews, previews, and more.
Mar. 17 2014
Posted by: Patrick
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