We celebrate Inauguration Day with a UK drink taste-test, copious discussions of Street Fighter IV, Skate 2, Knothole Island, our collective frustration over the PS3, the cinematic influences of Metal Gear Solid 4, and more. Have fun at dinner!
Oh God. They're talking about Fable 2 right away! Dont remind me please. That buggy ass game won't load my characters save any more and just freezes up. My entire character GONE! Or at least until they patch their game. Which will likely be a while seeing theyre working on worthless DLC like Knothole Island. Which reminds me....10 bucks for 3 lousy missions?
You guys need to jailbreak your iPhones and put ScummVM on it. I played through Day of the Tentacle and Full Throttle completely on my Touch, every game from that era runs on it. You won't regret it!
With SF4 coming soon I want to hear about arcade sticks - which ones are worth the money? I want the experience from back in the day - MK v DC is killing my wrists and thumbs on the game pad.
Oh, god dammit. I knew I should've changed the wording in my e-mail. I was basically asking what Jeff thought about the concept behind free-skate activities. Fuckin' eh. My avatar explains my feelings, once again.
I'm having fun at dinner ! Great show guys , and LPB rulez . Sony = LISTEN TO YOUR FAN BASE you over brewed beer barrel. How many coins did it take for me to beat Sagat on SF i don't remember but i know some of they older guys i worked with wondered why i never had fuel for the Ute . What will Hideo Kojima come up with next . Time for another beer and some pondering !
You guys should get job's as wine taster's! that would be hilarious to watch the real wine taster's get all upperty and stuffy about your analysis of the wines they're drinking too lol!
But i can't stress enough once again, Gatorade is sold in the UK and has been sold for ages, and i preferred it over lucozade...before they changed the drink and consistency entirely, it now officially sucks here.
Oh and you're right, i would like to see Kurt-Snake fuckin' Plissken-Russell on that Kojima last a little more.
Also, I'm fairly sure Brad is correct about GTA IV, and i also think GTA Tokyo is a dumb idea, also.
Thankfully i grew up in the age of 2D Fighting games.
Maniac Mansion is IN Day of the Tentacle, it doesn't work ingame like it's meant to on modern computers (at least mine when I tryed 5ish years ago) but just dig through the folders. I couldn't get used to it, I know, blasphemy...
You didn't mention the other sucky aspect of the Gamestop/Kill Zone 2 debacle. At least at my gamestop, if you get anything (including a demo) for a pre-order and decide not to buy the game after the fact, they will NOT give you a cash refund. They will only give you a Gamestop gift card in the amount of the pre-sell!
Some basics on what differences between Guile and Ryu. Guile's sonic boom attack recovers much faster than Ryu's hadoken, so while Ryu's attack will leave him vulnerable in alot of scenarios Guile is safe (or alot safer). Also, the sonic boom projectile often travels slower allowing Guile to walk towards his opponent and start another attack (throw etc). Lastly, many charge characters have safer moves (Honda's headbutt, Blanka's ball attack) compared to motion characters.
For the part about ryu vs guile projectiles, the balance is after throwing a sonic boom, guile is able to move faster than ryu/ken can after throwing a hadoken, if anyone actually wanted to know.
Looking forward to full review of Skate 2. Since Jeff's ONLY description of playing it was basically a list of niggling little game design features that seem to have very little bearing on the actual gameplay and no actual description of the actual game, I'll wait for that. I mean, if you went by the Bombcast, Skate 2 is a colossal disaster full of bugs and glitches.
Come to think of it, Jeff's bombcast description of Fallout 3 was much the same.
Charge moves tend to have shorter recovery time, in exchange for their requirement of buildup/planning. Examples include the previously referenced Guile Sonic Boom, which has much faster recovery time which leads into his classic re-dizzy combos. Also, they are mechanically simpler than the rolling motions, so they are easier to perform, in exchange for the same requirement.
One way to demonstrate this is to dig up SF2 on the SNES with a Super Game Genie (or the emu equivalent) and enter the code that removes charge time on charge moves. The charge characters become godlike. A similar thing happens with a code that removes recovery time for rolling motion moves. Ryu with no delay on fireball recovery is essentially invincible. You cannot jump over the fireball to close the gap, because he can counter any attempt.
This is the premise behind essentially all balance in Street Fighter. Dhalsim has range, but is slow. Zangief has limited range, but very powerful attacks. Ken/Ryu's moves have minimal initiation time, but long periods of vulnerability. Guile's moves are fast and powerful, but require charging, same as Balrog/Bison. Blanka/Chun Li/Honda have the "flail" moves, but they more or less root you in place.
This is why some moves like Chun Li's original spinning bird kick were useless. Charge time to start, slow execution, not likely to hit, not powerful. This is why they were changed for Remix.
But for the specific Guile/Ryu question, compare not just the Sonic Boom vs. Hadouken, but also Dragon Punch vs. Flash Kick. So Ryu can toss the fireball quickly, but has recovery, and can instant uppercut after recovery or in the case of a fake fireball. Guile instead has really quick recovery time from the Sonic Boom, but can't charge a Flash Kick in that time, so jumping over the Sonic Boom is safer than if the Flash Kick were instant. Instead of a game of timing the jump over Ryu's fireball such that he's completely vulnerable, it becomes a game of guessing the Guile player's next move, as you don't have complete advantage over him. Likewise, if both launch a projectile at the same time, Guile is reward by recovering before Ryu, and thus having the advantage over him, especially if at close range, where he can perform a Fierce that can hit Ryu before Ryu recovers. However, obviously, only if he can plan for the event such that they launch at the same time. If the Guile player doesn't, and blocks, they are concurrently charging for the Sonic Boom. Ryu's recovery time is such that he can't advance after a fireball with impunity, and if the player follows up with another fireball, Guile may have had time to charge the Sonic Boom, which would then give the Guile player the advantage. That leaves the Ryu player a choice of whether to follow up with some other move, such as the hurricane kick, which goes over the Sonic Boom and if timed appropriately will hit Guile before he recovers. Likewise, if the Guile player can predict that, they can use Ryu's long move execution to duck and deliver an uppercut, etc.
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I started out when it was "Street Fighter". When 2 came out I thought it was weird how they made it look like Final Fight, and was apparently a freak of nature since I knew, vaguely, that fireballs, dragon punches and the hurricane kick were possible. Let me tell you, after starting with SF1, the forgiveness of the SF2 inputs was fantastic.
I've got a feeling that the weird killzone 2 demo thing (ie: releasing the demo worldwide AFTER the release.) might, and I quote "MIGHT" be a success in terms of hardcore/normal-core gamer's buying it. Since it makes sense that you'll definitely want something MORE when you can't get it. Had they done like a load of advertising this would have been really awesome for Sony and the killzone 2 publisher's.
I mean if they'd of truly wanted this game to be like one of those games that you remember and asociate with the PS3 when you look back at some of the better console's of the past in 20 year's, THIS game could and would of done it with other expected game's such MGS4 etc....
I don't have a PS3 but I do have a 360 and the funny thing is I've allways wanted a PS3 more, allways, even since before the 360 came out. The only reason I never got one is because it simply cost's too damn much.
Now, hopefully with the new price-cut for the PS3 in April (more like september lol.) I'll probably finally be able to go and get it. Good luck for anybody out there who wants one also.
I just bought the Oblivion/Shivering Isles Game of the Year disc from Best Buy for 19.99! It was on the shelf for 39.99, but when I got to checkout, they only charged me twenty bucks! That's a lot of RPG for your money.