That's what really gets under my skin about EA's actions with Dead Space 3; over and over again they force us to have these uncomfortable discussions about questionably ethical business practices, and at the end of it all, you just feel sick to your stomach and can't even enjoy the games they make without feeling dirty.
I cannot play Dragon Age Origins again because that DLC quest giver at camp will always be there to ruin the experience, and it's the same thing with every game they make and how they shove DLC advertisements into every corner of the screen. It's disrespectful to us and it's disrespectful to the actual developers of these games.
They need to prove to us why they need these micro-transactions in all of their 60 dollar products before I'll even consider buying from them again. Just like they said, I can only assume it's bloated greed if they don't give us a reason otherwise.
Also @patrickklepek, concerning your complaint with survival horror and how you're often hoarding ammo that you should have used in the first place: play the Resident Evil remake and Resident Evil 0 on hard mode. Trust me, ammunition is tough to come by in those games more so than in Resident Evil's PS1 outings, and every bullet and every herb is special :P
Dead Space: Extraction is a great game - the bit where you're crawling through those tunnels and the 'Twinkle twinkle little Star' song from the first game starts up, is a truly bone chilling moment. Its just a really cool game, and far better than any other lightgun style game I've played.
Sad to hear that DS3 is just an action game though. I always kind of hoped that EA would try and get Bioware involved, and have them and Visceral cook up a survival horror RPG. I.e Survival horror mixed with 3D action and RPG story elements. Because I really like the Dead Space universe - the Church of Unitology, the hard science atmosphere, the body horror asthetics etc.
But instead, its a co-op action game... Gotta love the modern games industry.
The best use of a character coming back was in A Better Tomorrow 2 by John Woo. Chow Yun Fat has a twin brother and he is just as badass. It was glorious.
Don't really understand the love comedy for Fast and The Furious. It is a franchise for wankers, just tacky and not fun at all. Surprised Expendables was never talked about on the cast, those films are on the other hand are of the highest quality
And there we go again, @Brad@Jeff and @Ryan shitting on Lords of Shadow despite knowing nothing about the game. Good times, you are all wrong about that but at least you kept it short this week. :)
Brad stating that DmC is ten times the game LoS is, made me laugh.
Jeff is correct. There's a part in Antichamber after you get the second gun where you are supposed to learn a skill but it's not very clear and easy to miss:
.Creating a square of bits fills in the square, creating more bits you can use.
Its bizarre that given how large and multi-faceted this industry is, with all the different things they could talk about with authority, that they insist on continuing to talk about (and usually trash) things they know nothing about.
I sure I speak for most people when I say we're happy to hear their thoughts on any and all matters they feel like discussing - provided they know the subject matter. When they start throwing damning judgements about, with little (or sometimes no) experience of the subject matter, its just pathetic.
That's what really gets under my skin about EA's actions with Dead Space 3; over and over again they force us to have these uncomfortable discussions about questionably ethical business practices, and at the end of it all, you just feel sick to your stomach and can't even enjoy the games they make without feeling dirty.
I cannot play Dragon Age Origins again because that DLC quest giver at camp will always be there to ruin the experience, and it's the same thing with every game they make and how they shove DLC advertisements into every corner of the screen. It's disrespectful to us and it's disrespectful to the actual developers of these games.
They need to prove to us why they need these micro-transactions in all of their 60 dollar products before I'll even consider buying from them again. Just like they said, I can only assume it's bloated greed if they don't give us a reason otherwise.
im studying business in college, and it really just seems like bloated greed.
from a real ice cold business perspective, it makes total sense why they would do it, as the potential profit margin from implementing this stupid microtransactions thing to the minority people that would buy this stuff to finish the game faster could be lucrative.
@Draxyle: The DA:O stuff isn't nearly as bad. It's one guy you can just ignore for the rest of the game instead of dozens of prompts in menus to "buy dlc" or "buy credits". Plus most of that DLC for DA:O was actually enjoyable and (for the most part) well-made.
On the other hand, if DA:O had been made now, that guy would run up every time you enter camp and ask if you want to go on adventures. Then, if you say no, he would hand you a scroll that sits in you inventory and can't be sold or tossed. And he hands you that scroll every time, one for each piece of dlc, and they randomly get sorted into different tabs in your inventory. Oh, and that guy? He has siblings in every major quest hub and city, just in case he doesn't catch you at camp.
And if you ever buy the dlc, you pay a set cost but the dlc you get is random. Sometimes you pay 1200 ms for a staff, sometimes for a new set of armor, and rarely you get a new quest!
I find the need to push the opinion that DmC is not a bad game or a great game and is just an OK game that doesn't really deserve the big conversation that has surrounded it. It has pretty decent combat, lackluster level design (outside of 2 exceptions), and some really bad story telling and characters (Dante is a boring character who says nothing and does mostly nothing, Vergil is wasted, Kat is pointless).
It's a weird desire because I am contradicting myself. However this entire conversation around the game is that there's a big fan bad that is against DmC without any base. And there's this other side that's all "hey this games really really good!!"
It's OK. That's it.
And it's hearing them say the final boss is terrible is crazy. It's literally the only good boss in the game!
EDIT Oh man at least Patrick voices the fact this game not having a lock-on was a bad choice. Worst change they've made to the series by far.
Edit: and now I feel like an annoying whiny fan. All DMC games have had Lock-On until this game.
I find the need to push the opinion that DmC is not a bad game or a great game and is just an OK game that doesn't really deserve the big conversation that has surrounded it. It has pretty decent combat, lackluster level design (outside of 2 exceptions), and some really bad story telling and characters (Dante is a boring character who says nothing and does mostly nothing, Vergil is wasted, Kat is pointless).
It's a weird desire because I am contradicting myself. However this entire conversation around the game is that there's a big fan bad that is against DmC without any base. And there's this other side that's all "hey this games really really good!!"
It's OK. That's it.
And it's hearing them say the final boss is terrible is crazy. It's literally the only good boss in the game!
EDIT Oh man at least Patrick voices the fact this game not having a lock-on was a bad choice. Worst change they've made to the series by far.
Edit: and now I feel like an annoying whiny fan. All DMC games have had Lock-On until this game.
I agree
Also the boss they are talking about is so much worse than they think, but spectacle works on everyone differently
Also "it felt like a commentary on the quicktime event" I love when Patrick "reads" into things that dont have meaning
I was going to write "The Giant Earlycast" but then I saw like five people have already done that. Now I'm sitting here wondering why I ever thought that was remotely amusing or clever.
Ah, the internet.
Someday Internet speeds won't be described in terms of data, but by how quickly they can kill a joke.
@Draxyle: The DA:O stuff isn't nearly as bad. It's one guy you can just ignore for the rest of the game instead of dozens of prompts in menus to "buy dlc" or "buy credits". Plus most of that DLC for DA:O was actually enjoyable and (for the most part) well-made.
On the other hand, if DA:O had been made now, that guy would run up every time you enter camp and ask if you want to go on adventures. Then, if you say no, he would hand you a scroll that sits in you inventory and can't be sold or tossed. And he hands you that scroll every time, one for each piece of dlc, and they randomly get sorted into different tabs in your inventory. Oh, and that guy? He has siblings in every major quest hub and city, just in case he doesn't catch you at camp.
And if you ever buy the dlc, you pay a set cost but the dlc you get is random. Sometimes you pay 1200 ms for a staff, sometimes for a new set of armor, and rarely you get a new quest!
And now I'm depressed. If the downward trend of DLC continues as is, what we have now will seem "tame" in comparison; just like horse armor.
But yea, the DA:O is certainly not the worst they've done, but it was the very first time I thought, "Uh oh.. Bioware is in trouble".
So far Sessler has done the best review I've found:
Take this review, add a bit more issues with the fact the combat is fun but not anywhere near as interesting or nuanced as previous entries. Also the fact that Dante is the wrong kind of juvenile instead of how they were able to do it right in DMC3.
I don't even know the DmC moment Patrick and Brad are talking about, can someone give me a spoiler hint? It's killing me now(played the game and it was solid but don't remember one stand out moment).
I don't even know the DmC moment Patrick and Brad are talking about, can someone give me a spoiler hint? It's killing me now(played the game and it was solid but don't remember one stand out moment).
I think I'm at the exact same point as Jeff was when he was stuck with the green gun. I've solved some puzzles with it, but now it seems like I need some new ability to move forward. I tried rearranging the blocks in the "too many lasers" room for so long, but to no avail.
Edit: there's no reward for the pink/purple cubes? Wtf. Should I not even bother with it unless I accidentally stumble on it?
@Dead Space 3 talk: Welcome...to the future. Well, a brief slice of the near future until the general public drops it in disgust as they can get the same treatment from a game they got for FREE on their smartphone.
360 version of DmC is still the best looking version of the game. The PS3 and PC version of the game have weird shadow offset biases which make them look really bad. The PC version does run at like 350 FPS on my computer though...
I think I disagree with the Bombcrew's view on "answers" in storytelling.
Answers are great and enriching to a story, as long as they're tonally consistent. A mysterious series needs to deliver its answers in a mysterious way.
Spelling out "exactly what is going on" in a series like Dead Space, which was always about shadowy organizations with inscrutable goals, is bad not because it gave you answers (and we're all a bunch of idiots who don't really want what we say we want) but because it spelled things out in a world where all the answers should be hard found, vague, and open to doubt. Because that's the tone.
There is a name for a story that gives you answers in a way that feels perfectly natural to the setting and tone of what came before it. It's called a great fucking story.