7 Comments
Posted by cloudymusic

Beep beep, motherfuckers.

Posted by mattchops

These plants aren't going to render themselves.

Posted by Hassun

We need people like this.

Posted by MooseyMcMan

Yeah, that's the thing with most video game plants. They look terrible up close. It's kind of appalling, given how good everything else tends to look in modern games.

It's why stuff like the 3D plants in AC IV get me excited. It's time that plants start looking good in games.

Moderator
Posted by Pezen

Overall a really interesting interview, there's so many shortcuts (I use the term with outmost respect for their work, it's not a "lazy" thing) developers employ to create illusions it's pretty interesting when you notice how they're doing it.

Although, I have to say, this seems like an interview in which Patrick's "keep the conversation going" skills seemed to bite him in the ass a couple of times. But hey, that's sort of the challenge with such conversational skills, sometimes you meet someone where they don't work as easily with, for whatever reason.

Also, someone needs to tell Swaim he has the laugh of an evil villain, I mean that as a compliment.

Posted by pyrodactyl

@bbk:

@bbk said:

@algebratwo said:

Fantastic. Because I think we can all agree the one thing Giant Bomb needed was more Kotaku.

Kotaku isn't a human being. It's comprised of multiple human beings -- some not worth reading or following, others definitely worth reading or following. Perhaps Evan is the latter or perhaps the former, but if you simply define him by whatever bug you have up your butt about his employer, you sound ignorant.

Totally. You shouldn't define people by their employer...that's what the description does. Notice how the blurb up top reads. When Patrick had Jim Sterling on, he got "games critic" even though he works for the Escapist. Evan (the poor guy) gets "Kotaku writer". See, even the editorial staff implies there's a difference.

Jim didn't get a formal presentation because he doesn't need one, he's, for better or worst, very prominant in the games' media. Same for Jeff Kanada.

Posted by GIyn

@pezen said:

Overall a really interesting interview, there's so many shortcuts (I use the term with outmost respect for their work, it's not a "lazy" thing) developers employ to create illusions it's pretty interesting when you notice how they're doing it.

Although, I have to say, this seems like an interview in which Patrick's "keep the conversation going" skills seemed to bite him in the ass a couple of times. But hey, that's sort of the challenge with such conversational skills, sometimes you meet someone where they don't work as easily with, for whatever reason.

Also, someone needs to tell Swaim he has the laugh of an evil villain, I mean that as a compliment.

I think the way Patrick bullshits. and overcomplicates every single sentence, to ask a simple question really bit him in the ass this time. The kid was too straight talking for him.