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AndrewGaspar

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The Paradox of DRM

In May, I discovered the wonders of Steam. It was the answer to my college gaming concerns. Having never been much of a PC gamer before, only dabbling in a couple RTS games from the late 90's and the Sims, my new laptop turned out to be adequate at running most modern games on moderate settings. Steam has become my friend with its insane sales, ability to download most games as many times as I want, and a great selection. DRM restricts the use of the game to your account, but it does not require you to be online at all times. It's a very liberal DRM policy that gives the user plenty of freedom without having to worry about some people exploiting the system. 
 
However, nothing gold can stay. Yesterday I bought Mass Effect for five dollars because it was a game I'd always heard was great, but couldn't play because I have a PS3. So it finished downloading all 10 GB and click "Play" only to be met with the message "Failed to contact key server". After confirming I was still connected to the Internet and wasn't mysteriously disconnected during the two minutes between when the game finished downloading and I clicked "Play", I searched Steam's site for some help, but all they had was this. I knew this couldn't be right because I had download dozens of games from Steam already and hadn't had a problem with one of them. 
 
I ended up finding a topic created back in January with people who had the same problem during a previous Mass Effect sale. It turns out that Steam didn't have enough CD keys on hand to distribute when the game was released. It's happening to a ton of people who bought the game yesterday, as well.
 
CD keys? Really? Aren't we a little beyond that archaic copy protection system? Isn't Steam supposed to negate all that? Your login IS your "CD key"! Either the developers were too lazy to edit the code for the Steam release, or EA is too over protective with their DRM. 
 
It's such a paradox. The people who legitimately buy the game, the ones who are giving the developers their due because they appreciate the work that goes into the production of a game get punished because the publisher can't trust them to not share the game. I know people who would pirate games like Mass Effect without a second thought to the morality of the action. And they would be happily playing now, not waiting for Valve to get more CD keys from EA. It's so infuriating that the ones who AREN'T stealing the game have to put up with this bull while you could easily pirate the game and not have to worry about any of that. 
 
DRM NEEDS to die. It has no place today. It does not prevent piracy. It punishes the legitimate user. EA publishes games for incredible developers, but EA as the publisher is garbage. How much foresight does it take to realize taking this action isn't going to save any lost sales. It's not going to prevent the game from being hacked by some guy and uploaded to be downloaded for free. EA should be encouraging their customers, not discouraging them. If I ever have this problem with EA's games again, then I might reconsider legitimately purchasing their games.

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AndrewGaspar

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Edited By AndrewGaspar

In May, I discovered the wonders of Steam. It was the answer to my college gaming concerns. Having never been much of a PC gamer before, only dabbling in a couple RTS games from the late 90's and the Sims, my new laptop turned out to be adequate at running most modern games on moderate settings. Steam has become my friend with its insane sales, ability to download most games as many times as I want, and a great selection. DRM restricts the use of the game to your account, but it does not require you to be online at all times. It's a very liberal DRM policy that gives the user plenty of freedom without having to worry about some people exploiting the system. 
 
However, nothing gold can stay. Yesterday I bought Mass Effect for five dollars because it was a game I'd always heard was great, but couldn't play because I have a PS3. So it finished downloading all 10 GB and click "Play" only to be met with the message "Failed to contact key server". After confirming I was still connected to the Internet and wasn't mysteriously disconnected during the two minutes between when the game finished downloading and I clicked "Play", I searched Steam's site for some help, but all they had was this. I knew this couldn't be right because I had download dozens of games from Steam already and hadn't had a problem with one of them. 
 
I ended up finding a topic created back in January with people who had the same problem during a previous Mass Effect sale. It turns out that Steam didn't have enough CD keys on hand to distribute when the game was released. It's happening to a ton of people who bought the game yesterday, as well.
 
CD keys? Really? Aren't we a little beyond that archaic copy protection system? Isn't Steam supposed to negate all that? Your login IS your "CD key"! Either the developers were too lazy to edit the code for the Steam release, or EA is too over protective with their DRM. 
 
It's such a paradox. The people who legitimately buy the game, the ones who are giving the developers their due because they appreciate the work that goes into the production of a game get punished because the publisher can't trust them to not share the game. I know people who would pirate games like Mass Effect without a second thought to the morality of the action. And they would be happily playing now, not waiting for Valve to get more CD keys from EA. It's so infuriating that the ones who AREN'T stealing the game have to put up with this bull while you could easily pirate the game and not have to worry about any of that. 
 
DRM NEEDS to die. It has no place today. It does not prevent piracy. It punishes the legitimate user. EA publishes games for incredible developers, but EA as the publisher is garbage. How much foresight does it take to realize taking this action isn't going to save any lost sales. It's not going to prevent the game from being hacked by some guy and uploaded to be downloaded for free. EA should be encouraging their customers, not discouraging them. If I ever have this problem with EA's games again, then I might reconsider legitimately purchasing their games.

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SlasherMan

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Edited By SlasherMan

I fully agree with your views on DRM. 
However, to be fair, serial keys are usually as harmless as they come as long as they're not bundled with a nice package of SecuROM, Tages or whatever else they'll come up with next. It's pretty ridiculous that Steam would run out, though and that being not the first time it happened,  you'd think they'd take precautions this time and learn from their mistakes.

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zidd

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Edited By zidd

the problem is that most games are also written to be sold at retail. So a CD Key is needed to play it. The SecuROM DRM could also be to blame but who knows. EA could get around all of this by using the retail portions of Steamworks. But there are some people who don't like Steam for some strange reason. I think all games could benefit from using Steamworks. DRM isn't going away and neither is piracy. You just gotta try to avoid the draconian stuff like Ubisofts DRM and Starforce in favor of Steamworks.

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clarke0

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Edited By clarke0

It's almost beating a dead horse to say that DRM only hurts legitimate users, and does nothing to prevent pirates from downloading the game for free regardless. However, it's a point that can't be negated nor spoken loudly enough. The fact that you can't play a digitally downloaded game because of a CD key is pathetic and I can totally see how frustrating that must be.
 
Honestly though, EA is a fucking horrible company and I avoid their games as much as possible. It's sad that most of the gaming populace appears to unaware or just not care when companies like EA, Activision, and Gamestop sorely abuse and take advantage of their customers. Pretty much any other Steam game would not have this type a problem as far as I'm aware, and EA is likely exactly who to blame.

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SlasherMan

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@Zidd said:
"But there are some people who don't like Steam for some strange reason. I think all games could benefit from using Steamworks. "
I like Steam, but having a game with Steamworks support means it's Steam exclusive. The more games that become exclusive to Steam, the worse it is for everyone as there would be no decent competition and Steam would be well on its way to monopolizing digital distribution on PC. As long as it's only the Steam version that's Steamworks enabled, while having the other versions not requiring Steam at all, I'm fine with it.
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SlasherMan

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Edited By SlasherMan
@clarke0:  Not entirely true. A few games including Prey a few months ago, had the same issue.
 
It's not only EA. And to their credit, they did remove the SecuROM DRM along with the limited activations on Steam, so they're not entirely evil.
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zidd

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Edited By zidd
@SlasherMan: Its better than having to deal with all the stupid shit that secuROM, ubisoft's DRM and Starforce bring to the table.
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AndrewGaspar

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Edited By AndrewGaspar
@Zidd said:
" the problem is that most games are also written to be sold at retail. So a CD Key is needed to play it. The SecuROM DRM could also be to blame but who knows. EA could get around all of this by using the retail portions of Steamworks. But there are some people who don't like Steam for some strange reason. I think all games could benefit from using Steamworks. DRM isn't going away and neither is piracy. You just gotta try to avoid the draconian stuff like Ubisofts DRM and Starforce in favor of Steamworks. "
I understand that games sold at retail require a CD Key. However, like @SlasherMan said, versions of the game on Steam should be Steamworks enabled. I know that can take a bit of time to code or whatever, but I have to imagine that extra effort has to save everybody some trouble. I agree that Steamworks shouldn't necessarily be a default because that would create a monopoly, but if you're going to put the game on Steam, at least give it the advantages of being Steamworks enabled. 
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clarke0

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Edited By clarke0
@SlasherMan said:
" @clarke0:  Not entirely true. A few games including Prey a few months ago, had the same issue.  It's not only EA. And to their credit, they did remove the SecuROM DRM along with the limited activations on Steam, so they're not entirely evil. "
I guess Valve is partly to blame considering that they didn't get enough CD keys in the first place. Although, the issue leaves me wondering why exactly a Steam game needs a CD key in the first place. Doesn't Steam already have a verification process for it's games and reasonable DRM?
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zidd

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Edited By zidd
@AndrewGaspar: I haven't seen any DRM thats as good or better for us gamers than Steamworks. All other forms of common DRM these days have stupid stuff like machine activation limits, no offline play at all and virus like routines that kill CD drives slowly. 
 
@clarke0 said: 
I guess Valve is partly to blame considering that they didn't get enough CD keys in the first place. Although, the issue leaves me wondering why exactly a Steam game needs a CD key in the first place. Doesn't Steam already have a verification process for it's games and reasonable DRM? "
Third party games can have as much or as little DRM on top of account authentication. A lot of games add SecuROM for some reason. Steam copies of Borderlands actually had SecuROM Added in a patch before the first DLC came out. Borderlands and each individual DLC on Steam now have a 5 machine activation limit. Stuff like that pisses me off.
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SlasherMan

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Edited By SlasherMan
@Zidd said:
" @SlasherMan: Its better than having to deal with all the stupid shit that secuROM, ubisoft's DRM and Starforce bring to the table. "
That very well may be true for the time being, but in the long run it's something no customer would really want. Would you really want to see Valve turn into something like Microsoft?
 
I hate those types of DRM just as much as you obviously do, and avoid them like the plague. However, I still have the sense to see that any monopoly of any kind is never a good thing for us, the customers which is why I don't approve of the notion that all games go Steamworks and become Steam exclusive. As I said before, if they only apply that to the Steam versions of the games (as in the others do not use Steamworks and do not need Steam to operate), I'm all for it, though.
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AndrewGaspar

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Edited By AndrewGaspar
@Zidd said:
" @AndrewGaspar: I haven't seen any DRM thats as good or better for us gamers than Steamworks. All other forms of common DRM these days have stupid stuff like machine activation limits, no offline play at all and virus like routines that kill CD drives slowly. 

Dude, I would totally love Steamworks for every game. However, some people might not, like @SlasherMan said. That being said, Steamworks is the best alternative right now, so until something better comes along, it would really be best for the developer and the customer for games to be Steamworks enabled. 
 
But we can all agree that CD keys need to die.
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SlasherMan

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Edited By SlasherMan
@clarke0:  Those keys are used to authenticate the game on EA's own servers. Kind of like GFWL keys and the like.
 
It's unnecessary, but as Zidd mentioned, it could be just a leftover from the disc versions.
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zidd

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Edited By zidd
@SlasherMan: When you start version juggling it can lead to repeating what happened with Borderlands Where you get screwed post purchase.
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zidd

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@AndrewGaspar: Retail versions of Steamworks games still have a CD key. You just only need to enter it once then its tied to your steam account for eternity.
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AndrewGaspar

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Edited By AndrewGaspar
@Zidd:  Let me rephrase: CD keys for digital download games need to die.
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DevWil

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@AndrewGaspar:  
like jeff pointed out in a fairly recent podcast, the irony is that you're complaining about DRM while praising DRM. 
 
steam is a form of DRM.  don't speak so broadly about DRM when you're really just annoyed with broken DRM. 
 
i don't understand why people go crazy about DRM in the first place, even with install limits.  when you really take a look at it: being able to install a piece of software on 5 different machines is really pretty generous.  if you wanted to (in some cases), you could simply share the game with 4 other people. 
 
it's just been such a non-issue in my experience and when people cry about how intrusive DRM is they mostly just sound crazy to me.
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zidd

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@DevWil said:
 it's just been such a non-issue in my experience and when people cry about how intrusive DRM is they mostly just sound crazy to me. "
Try to play Assassin's Creed 2 on PC with a spotty internet connection. DRM gets intrusive really quickly if its bad enough. Starforce DRM installs itself at the system level and does not uninstall with the game. It will also kill your DVD burner. Ubisoft used to use this DRM and people raised a huge shitstorm and they stopped using it. The company that created the DRM was also really shitty. Read about it
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SlasherMan

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@Zidd:  You can still get screwed post purchase by things like game-breaking patches and such. Being Steam exclusive isn't a preventative measure.
 
Also, to correct you on a previous thing you mentioned, DRM was only added to Borderlands on Steam if you bought the DLC (General Knoxx not included). The base game is still DRM-free, aside from Steam itself of course. If you don't buy the DLC, you'll still have the game SecuROM free.
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AndrewGaspar

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Edited By AndrewGaspar
@DevWil: I acknowledged that Steam is a form of DRM. However, it's very simple. It ties games to your Steam account, and that's it. You never have to worry about installations and all that. The thing that pisses me off is I need a CDkey for a game I downloaded. And I do not have a CD key because Valve didn't have enough for everybody. So now I'm waiting to play the game I bought. Totally bogus.
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DevWil

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@Zidd:  
i won't try to play assassin's creed 2 on PC because 1.) i'm not interested in that franchise and 2.) that seems like a game better suited for consoles anyways. 
 
so you don't like shitty DRM.  i don't like shitty stuff either.  my point was that people really seem to exaggerate how bad DRM in general is.  not being able to play AC2 at all if you're not connected to ubisoft servers is messed up, but that's an exceptionally bad example of DRM that people didn't like.
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Edited By JasonRobinette

I'm having the same problem... I feel like I flushed $4.99 :(
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zidd

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@Fragstoff: Except this time its happening with a game thats actually GOOD. Prey was a decent game but its not Mass Effect.
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mazik765

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I am finding increasingly frequent examples these days of DRM that are punishing legitimate consumers more than actually punishing pirates. The biggest example of this is the AC2 DRM which actually encouraged people to go pirate the game because they would not be subject to the absurd restrictions of buying a legitimate copy. It is absolutely absurd and this trend of increasing poorly thought out, poorly implemented DRM needs to stop.

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zidd

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@mazik765: That has always been the case. Lost the game cd but still have the game installed? You cant play, they can. CD Keys for us? Keygens for them. Ruined drives? not for them. Need to reinstall a game after a crash? lose 1 activation. Activation and authentication servers down? too bad.
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iam3green

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Edited By iam3green

that is pretty funny i think. since digital disruption was suppose to take care of CD keys. i hope good luck for you getting a CD key from valve / EA. 
 
DRM should die. it is very bad for consumers. steam is good because it doesn't do anything to screw up the computer. people can go offline if they wanted to. DRM is horrible thing. you always have to be online to play it. you get install limits. lets say a company decides to close down a server that has DRM. people who want to play the game years later can't because the servers are down. the person would have to download pirated version. while people who bought the game have problems, the people that pirated it won't have any kind of problems.

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AndrewGaspar

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Edited By AndrewGaspar
@mazik765: @Zidd: I wonder if publishers notice this? I can't conceivably understand who benefits from the DRM. Their customers don't. The publisher clearly does not. At what point will they wake up and fix this problem?
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zidd

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Edited By zidd
@AndrewGaspar: Anything they do will be cracked eventually. Even $10,000+ programs that require USB dongles to even function get cracked. and even Steam has some kind of cracked version i bet. I can guarantee that if it exists its not even nearly as useful as the real thing.