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chemystery

Oh boy I'm editing wiki pages again.

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Review: .Hack//Infection

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Today's date is February 17, 2014. Had this been 10 years ago, I would have a much different number for .Hack//Infection. I like history, I have a very high respect for where the world has been and where we have come from. As much as I hate to think that age impacts things negatively, some things just don't age well. This game is one of them.

Not very easy on the eyes.
Not very easy on the eyes.

Right from your first log in to "The World" the game starts to show its age. An early PS2 game does not hold up well graphically in this day and age. Models are all polygonal and jagged while the textures are muddy and dark. The graphics are ugly but perfectly serviceable though. You are capable of seeing everything you need to see, so this is merely a cosmetic issue. Be aware that you if go down this road you are playing an old game and this is how it will look.

Unfortunately, the menus handle as poorly as they look. Equipping party members requires at least 3 menus, more if you want to see the stats of their items before you swap them out. You have to do this a lot too. For an active combat RPG you will be spending a very large portion of your time in menus. Attacks are selected through menus, group tactics are selected through menus, if it needs done, it has a menu. This interface is ridiculous to have when most of the buttons on the controller aren't really mapped to anything. Clunky and boring are not a good combination for a game going for fast paced combat.

I'm sleuthing
I'm sleuthing

The concept of the game should be praised for its uniqueness. Playing a character who is playing an MMO to solve the mystery of his comatose friend makes for an amusing story. Over the course of .Hack you will be using email and forum boards to discover your next clue, make friends by questing, and trade with players in HUB towns just like a real MMO. Combat takes place in "fields" that you create by entering three random code words. Each word provides it's own attributes to the field so you can mix and match to your content. This randomly generated world has a field area where you start and a single dungeon that you enter and explore. Every dungeon ends with a treasure chest that gives you loot better than what you would normally see. This style of play is fun for a little bit, but you quickly find out that going through basically the same dungeons re-skinned is not the most fun.

There is not much of a sense of character progression as skills are tied to your equipment and not your character's level. Often you will be choosing between having helpful skills or have better stats. The same goes for your party members that you keep equipped as you play. At most it's a lot to consider, at least it is a nuisance to see your most used skill lost to progression.

You can always sell your extra items which you will be doing a lot of since that is the primary monster drop. This money doesn't really have a use besides buying healing items in the game. You will need a lot of money to keep your party stocked up with these since everyone in your party can carry up to 99 of each. You need to personally trade these items to your NPC party members too and good luck trying to figure out how many each of them already have.

To the game's credit the story is engrossing. The characters you play with seem real and you will be bringing people into your group just to continue their email dialog. For a series that spans four discs you can tell that this game is merely building the foundation of the game world but it even does that in an interesting way. I went the whole way through the game for the purpose of seeing the story to the end. It is a powerful goal and you will feel accomplished once you have beaten the game.

I love these guys.
I love these guys.

.Hack//Infection has been left in the dust by video game evolution. It is an interesting game with a genuine concept but the execution was I suspect mediocre in its time and even worse now. If you are a true fan of the series or JRPGs it may be worth going back for. Otherwise do not come back for this one. Your time is better spent elsewhere.

-Chemystery

10 Comments

10 Comments

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Zeik

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Edited By Zeik

As a fan of .Hack, this seems pretty fair. There are things I really really like about this series, but even back when it came out the gameplay wasn't much more than passable. Although I think it took me until like the third game until it wore out its welcome for me. It definitely doesn't hold up for 4.

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familyguy1

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I need to go back and watch .hack series again. Kinda wish there was a new series in the vein of the original.

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Zeik

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I need to go back and watch .hack series again. Kinda wish there was a new series in the vein of the original.

They claim to be working on (or at least have plans for) a new one for consoles, but who knows if it will ever come to fruition. I'd love to see it happen though, as I think they could do some cool stuff if they leveraged modern network technology to make their fake MMO feel slightly more alive.

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chemystery

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@zeik: I would take a new game or a new show even

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Zeik

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Edited By Zeik

@chemystery said:

@zeik: I would take a new game or a new show even

They've done several things anime-wise over the years. The last one was only a few years ago I believe. But part of what I liked about SIGN, Liminality, and Roots was how they were used to tie into the games. The one-off things aren't quite as interesting.

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chemystery

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@zeik: I agree. I wonder if that kind of suspense filled story would still work nowadays? I feel like people lost their patience for that sort of thing.

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I_Stay_Puft

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I need to go back and watch .hack series again. Kinda wish there was a new series in the vein of the original.

If you're talking about anime wise I thought Sword Art Online was fairly close to .hack for today. It is also kinda crazy to fathom how old that series is but its true. I remember staying up until 11 pm right before adult swim anime block to watch that show back in high school.

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Zeik

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@zeik: I agree. I wonder if that kind of suspense filled story would still work nowadays? I feel like people lost their patience for that sort of thing.

I don't think much has changed. I know lots of people hated SIGN because it took its sweet-ass time and had very little action, but I liked that about it. I think the bigger question would be how much they could get away with another multi-part game that doesn't evolve much from one game to another. I think they did a better job with G.U, but even something like that might be a hard sell nowadays, at least at full price.

Now if they were smart and actually sold each volume at a discounted price I think that would be a different story.

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familyguy1

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With the way the anime Log Horizon is going, a new .hack series would probably be well received.

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Zeik

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People seemed fond of Sword Art Online as well, which was basically .hack.