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dgSean

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dgSean

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The bug I minded is the one that ate my save and cost me 6 hours of my life; This game isn't nearly interesting enough mechanically or even narratively (was interesting enough the first time), to play through that section a second time... still waiting on support... not holding my breath on them getting back to me, let alone having anything useful to say about it. ... I'm a little sour on the whole thing...

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dgSean

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From my experience in this sort of game, if your instinct is to say "it's probably not over that way".... it's more than likely that way.

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dgSean

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Edited By dgSean

I see the multipart thing playing out like it did for 13, more than episodic. I really can't see a point in FF7s story where I would think, "hey, let's take a 2 year break". At least the 13 for better or worse (and regardless of how I felt them personally) games felt contained, if anything too divergent. I have no idea how they make that work for 7 if they're trying to keep the story together.

I can rationalize that the time to make this game today versus then is so different, but there is a mental block here for me that says this was a 60$ game and now you are asking me to pay something closer to $200. The language they used was so rough, "each will have a full game content" which effectively means, you're going to pay full price, even if we break this up into 15hr chunks. Especially in a year that gave us so many 100 hour games. It's a bitter pill for me right now.

edit: just to add that I'm skewing on the side that I am because SE has done little in recent memory to suggest they might do something other than "what the market can bear".

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dgSean

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lets be honest though, there is a story/lore that informs the map design, but it doesn't really matter.

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dgSean

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@vn1x: yea, and not to mention the 1hr long panel they had at blizzcon dedicated explicitly to the story.

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dgSean

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Edited By dgSean

I got my invite the day fallout 4 and legacy of the void came out, I had preordered both of those things, and I haven't played either yet because I've been playing overwatch so much. I haven't played a multiplayer competitive shooter in the better part of a (if not a) decade. It's really well put together, the heroes are unique and synergize and counter in a way that makes your composition choices feel strategic.

Most importantly to me though, as someone who doesn't play shooters mostly because I have no tolerance for toxicity, it does some clever things with the design that seems to be minimizing a lot of the abusive behavior that comes with this sort of game (at least so far, maybe because it's still a limited player pool). I'm curious to see what they do with the metrics generated from the player rating stuff they added this week, could be a neat way to clean some of that up. They're certainly trying.

I'm having a lot of fun and I'm in love with this game.

PS: having played this and battleborn there is next to no comparison between them in terms of gameplay. the only similarity is that there are heroes.