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hurricanehaines

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The good, the bad, and the downright ugly of video gaming / Hollywood crossovers

This month sees the release of the multi-platform big budget hero movie tie-in, Spider-Man 2. Sorry. The Amazing Spider-Man 2.

And it does appear that the general consensus is that this game is anything but amazing. Of course, they are not going to throw together a piece of crap deliberately and package it as “The Clunky, Crappy and Kinda Janky Spider-Man”. Actually, I would be sort of interested to see how it would play out. Perhaps the self-realisation of its own insecurities could make it altogether more acceptable?

Or not. Whatever.

Last year saw the release of a much anticipated Aliens : Colonial Marines. For fans of the franchise, which I guess Alien films now are, here was a tie-in to the most explosive, notable, and quotable film of the bunch. Many people I know consider Aliens to be one of their top 3 films of all time, and when the game trailers and announcement showed what looked like a true homage to this classic of cinema, this obviously spiked and peaked interest levels. Unfortunately, the game failed to live up to those expectations, on a number of levels. Not even a cameo from one of the films main characters could redeem this bang average title. I won’t pick apart its failings one by one here, as I simply don’t have the time! I might save that for another post maybe.

Other games have also failed to hit the high watermark of their blockbuster siblings. There are many more in fact, but I am not trying to name and shame here, just recognise there appears to be a complete disconnect in the mediums when they are driven to launch at the same time.

I don’t know what it is, but for some reason Studio Execs sit around a table discussing marketing opportunities, and think that rushing out a game – which includes all concept, level design, build, bug testing, and printing can be done in a window that exists almost exclusively post shoot and pre-release of its blockbuster counterpart.

Having witnessed some of the time and care that goes into creating a stellar game, and having the flexibility to push back on launch dates if the game simply isn’t right doesn’t always work for all studios. Mainly the budgeting and commitments to the City will determine if a studio can push back its due date, or if its forced to rush it to market.

When you start to peel some of those limitations away, there can be some surprising, and some downright brilliant results.

Most notable, the Batman Arkham games have been absolutely fantastic. Free of Hollywood, Rocksteady were able to hone in a great combat mechanic, plenty of collectables, and weave out a really interesting narrative. Now the Batman games, at least those crafted by Rocksteady, are a template for other games to follow, and (for some, not all to be fair) attempt to rip off.

There are a collection of the many Star Wars games that have been enjoyable to play through too. The LEGO games have actually proved that there is enough material in a film to flesh out a tie-in, and keep it interesting and fun. I think possibly the LEGO games offer a bit more grace because they can introduce their own building mechanics and collectables that keep you returning, as a completionist.

So rather than slinging shit, lets spread some love instead

Go ahead and leave some comments about your favourite movie tie-ins. I would be interested to hear what you have to say about not only your favourite film-games / game-films, but also why they strike a particular chord with you.

4 Comments

4 Comments

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bgdiner

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Edited By bgdiner

Great post. Spiderman 2 (not this "Amazing" bullshit) was a great game with the open city, and I really enjoyed the original Spiderman for Xbox.

Of course no list is complete with Chronicles of Riddick: Escape from Butcher Bay, insofar as it is a tie-in by our standards. Most of that game is pure gold, especially the prison sequences and their side missions. Wasn't a huge fan of the ending action sequences, just because they kind of went against the ethos of Riddick as the stealthy killer, but the whole game was a huge achievement, especially in 2004.

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nasp

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battlefront 1 and 2 is for sure my fave .ive put a ungodly amount into those games and that was either in single player or couch coop with a friend.god knows how much more time i would have put in to it if i played it online.its so good i rebought a ps2 to play them again.atleast i was lucky and both games came with the ps2 so it saved money.

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ultraspacemobile

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I'm not quite sure what standard you are adopting for comparison. If you are comparing quality-of-film to quality-of-game, do you mean to imply that Spider-man 2 is a particularly good movie the game-counterpart of which does not do justice? Or, are you comparing production values and asserting that the Spider-man 2 game should have had greater production values for the sake of aesthetic unity with the film? What is the ideal proportion of film production-values and game production-values?

Nor do I quite get the scope of your criticism. Is Aliens: Colonial Marines not up to the standard of specifically Aliens or the Alien franchise generally? While Aliens is a great movie, I might argue that Colonial Marines was just about on par with Alien 3.

You obviously perceive some sort of disparity between films and their game-counterparts--perhaps I don't play enough movie tie-ins or see enough films to understand.

Anyway, to answer your question, those Star Wars games for the SNES are an integral component of my childhood, as is the original Rogue Squadron. Does Rogue Squadron count as a tie-in? I think it cam out right around the time the first Star Wars Prequel did, but they have just about nothing in common.

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crithon

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Edited By crithon

the pressures of a scheduled movie release date never helps movie tie in games. Also it's easy way to make money from the license holder, to rent out the license they are making all the money, the developers are getting a bit of the pie, not a lot. I'm possitive Quinton Tarantino had no say in Reserivoir Dogs the video game in , and he's lucky to even get a pay check from Reservoir Dogs action figures.

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Again it's easy money for the License Holder to just hand it out to people who are eager to make ANYTHING. And it's a case where no one seems to get hurt, the developers get the work, payment, and something on their resume. It all tends to make profit in one form or another, the only down side is it eventually burns out the franchise, and even then they will just reboot it again. We are right now in that odd point with films more then games.

You have to thank your stars that EA actually turned down Pandemic's open world Dark Knight video game. Especially after Batman Begins, I will never forget how bad that game was, but really if that game was released BEFORE Arkham Asylum, I certainly wouldn't have tried Arkham Asylum if I knew had bad EA ruined the franchise.

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The real lesson is really, a franchise needs creative control. That was always the key to Star War's success, we see it here and there and it feels few and far between. Hehe, James Cameron is famous for turning down Alien reboot in the mid 2000s, because he learned about development of Alien VS Predator film. He lectured the studio "this is going to ruin the franchise", but then he allowed an Avatar video game. I guess it was nice money for him as the creator.