Joseppie
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Nov. 20, 2009
Nov. 19, 2009
  • Joseppie had a submission approved for FIM-92 Stinger and earned 2 points (for a total of 29,671 points).
    1 day, 9 hours ago
  • Joseppie had a submission approved for Modern Warfare 2 and earned 1 point (for a total of 29,671 points).
    1 day, 9 hours ago
  • Joseppie had a submission approved for General Shepherd and earned 2 points (for a total of 29,671 points).
    1 day, 9 hours ago
  • Joseppie had a submission approved for Nikolai and earned 2 points (for a total of 29,671 points).
    1 day, 9 hours ago
  • Joseppie had a submission approved for for a total of 29,671 points.
    Wikid Mod Deleting Object: Pripyat
    1 day, 9 hours ago
  • Joseppie had a submission approved for Prypiat and earned 2 points (for a total of 29,671 points).
    1 day, 9 hours ago
  • Joseppie had a submission approved for Prypiat and earned 1 point (for a total of 29,671 points).
    1 day, 9 hours ago
  • Joseppie had a submission approved for MacMillan and earned 1 point (for a total of 29,671 points).
    1 day, 9 hours ago
Nov. 18, 2009
Nov. 16, 2009
Nov. 15, 2009
  • Joseppie replied to the topic
    5 days, 10 hours ago
Nov. 13, 2009
Nov. 12, 2009
Nov. 11, 2009
Nov. 9, 2009
  • Joseppie unlocked 14 achievements in Borderlands and Modern Warfare® 2
    1 week, 4 days ago
  • Joseppie had a submission approved for Modern Warfare 2 and earned 1 point (for a total of 29,671 points).
    1 week, 4 days ago
  • Joseppie replied to the topic Wait, so there's ammo now? in the Mass Effect 2 board.
    @Damien said: " I think there is just an ammo counter and not ammo per say, if you get what I'm saying.  I read somewhere BioWare said that the overheating mechanic stopped the action too much.  I also kinda liked it. "That seems to be what the situation is. I remember reading on the ME2 forums that you're actually ejecting spent heat sinks rather than loading a new clip. If ...
    1 week, 4 days ago
  • 1 week, 4 days ago
Added by Joseppie on July 24, 2009

I can't WAIT to buy my sweet Lionhead t-shirt!
I can't WAIT to buy my sweet Lionhead t-shirt!
Kotaku just ran a story detailing the price of a number of soon-to-be-released avatar clothing for the Xbox 360. The majority of the items shown are related to specific games like Fable II and Halo with a few options from a brand called Recessionista that I've never heard of. Basically, Microsoft is trying to get users to pay to advertise their products while they're on a paid service to begin with. I'm not doubting the cleverness of this on a business level. It's a genius business idea, but there's a lot of business ideas that work well in theory but are totally bootsy in practice.

This arrangement creates nothing but animosity and resentment in me. It's an extremely arrogant move on Microsoft's part. However, the sad fact of the matter is simply this: probably about 30-50% of Xbox Live users will buy something from the initial offering of clothing. The revenue generated from that 30-50% will most likely turn a decent profit. The fact that a profit was turned will cause this trend continue and the majority of the clothing will continue to cost money. And all the whining and complaining from people like me will be worth exactly squat.

And so it goes...
Related to: Xbox 360


Added by Joseppie on July 11, 2009

I ran across this re-cut trailer for the upcoming "2012". I can't wait...for this version, that is.

  



Added by Joseppie on July 10, 2009

If we're talking games, you are incorrect sir!


Added by Joseppie on July 8, 2009

The word has been used to death by certain parties in the gaming world, even becoming the name of a company, but the importance of a visceral nature to games is something I can't ignore. In a lot of ways, a visceral feeling can feel like a no-brainer. If you are making a game in which you shoot a gun, make the player feel like they're shooting a damn gun! Shooting a shotgun should not be a peaceful, quaint affair. It's a brutal action with smoke and fire violently propelling shot from a barrel. The same goes for hitting something with an axe or a sword. Finesse is not the name of the game unless we're talking Ezio or Altair. I know that games can overdo it by making you try to feel the action in your brain (I'm looking at you, Solider of Fortune). Yet too often, this seemingly crucial attribute can be overlooked.

With that in mind, I think it's worth applauding those games and developers that do get it right. Or at least two, that is.

Epic with Gears of War


"Hey Fred, how ya doing!?"
"Great Bob, thanks for asking!"
"Hey Fred, how ya doing!?" "Great Bob, thanks for asking!"
Perhaps this is the painfully obvious choice for something like this, but those guys in North Carolina know how to make you feel what's going on in their games. All the actions in Gears seem to have the perfect amount of "oomph" behind them. From the way Marcus takes cover up against a wall to the feeling of firing a big-ass mortar, Epic nails how I would think every action should feel. Thankfully, I've never been in a war zone and, oddly enough, I've never used a Lancer or fought an alien invasion. And while some of ways in which Delta Squad hurl themselves around would probably result in serious bodily harm and brain damage (if it hasn't already), it sure as hell looks and feels right.




Criterion with Burnout


This is considered a success. I love that kind of logic.
This is considered a success. I love that kind of logic.
Burnout Paradise was the game that got me thinking about all of this in the first place. No game has demonstrated the look and feel of going batshit-crazy fast while barely feeling in control. The sense of speed in all the Burnout games consistently strikes me. Even Paradise, a game I've played more than any healthy adult should, keeps amazing me with how great the action feels. Every racing game should use Burnout as a example of the best way to shape a player's experience. I'm rarely bored with it. There's rarely not something totally awesome happening. Does the crashing have anything to do with this?....well, yeah. When your car can crumple like a Hershey's wrapper, there's an inherent giddiness it brings to the table. But it's also only a piece of the puzzle. The rest of picture is what truly makes the action great.


Every time I pop in a game that doesn't give me good feedback from what's happening on the screen, it just makes me sad. Then I take that game out and play something that's actually fun. Huh...I guess the problem is easier solved then I thought.



Added by Joseppie on June 5, 2009

...then Just Cause 2 is going to be un-freaking-believable!


Stunt position? Check.
Helicopters? Check. (Someone call 50)
Explosions? MAJOR check.
Rocket through the legs?...I think I need to go sit down for a minute.

Related to: Just Cause 2


Joseppie's Reviews
World War III Funtime! (X360)
Military-themed movies always seem to have it. Serious-looking square-jawed men stand around command centers staring intently into monitors displaying unrealistically complicated UIs showing off real-time data about the battle at hand, all the while sternly barking orders into their super-sleek headsets. This of course means it happens in real life, ...
Reviewed by Joseppie on March 5, 2009

10 out of 12 found this review helpful.
Thrills and Hilarity Ensue... (XBOX)
Need for Speed: Most Wanted acts as an injection of freshness that the series needed after the Underground games. Those games, and other franchises, have stretched the tuner scene pretty thin. They also lacked any real police presence, a key feature of earlier series entries and an omission that didn’t ...
Reviewed by Joseppie on July 21, 2008
The Best Around (Still) (XBOX)
The last and best of the MVP Baseball Series, MVP 2005 represents a spit-shine of the franchise. Due to the Take-Two third-party exclusivity agreement with the MLB, EA’s brand of baseball ends with this installment. It’s a shame really. Growing out of the Triple Play series, MVP has come to ...
Reviewed by Joseppie on July 21, 2008

1 out of 1 found this review helpful.
Simple But Fun (N64)
There’s something to be said for single-minded purpose in game design. Gauntlet Legends is a perfect example to be used in the argument, no matter on which side you might be. It’s an unapologetic dungeon crawler. You hack. You slash. You level up. It doesn’t aspire to do anything more. ...
Reviewed by Joseppie on July 21, 2008


Date Joined: July 21, 2008
City: Kansas City
Gender: Male
Alignment: Neutral
Points: 29,671 Points
Ranked: Ranked #30 of 60,750
29,671 points you are ranked
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EVE Online
game - 581 points
Grand Theft Auto IV
game - 421 points
Gauntlet Legends
game - 328 points
Mass Effect
game - 283 points
Project Gotham Racing 3
game - 266 points
Boom Boom Rocket
game - 258 points
PlanetSide
game - 254 points
Black & White 2
game - 245 points

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a list of 8 items by Joseppie
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RHCPfan24 14 minutes ago
God of War Collection looks pretty sweet. For $40, I don't think I can pass that one up.
Kush 1 hour, 1 minute ago
Will be leaving for Microcenter in a bit to try and snag a few 1600MS point cards for $12.99 ....
Hamz 4 hours, 26 minutes ago
Completed MW2 on regular last night, from a gameplay perspective it is pretty great but the story telling and plot itself was a let down.
dudacles 5 hours, 46 minutes ago
put up his ODST review!
snide 7 hours, 38 minutes ago
How did I not know Meat Loaf did an album with Ted Nugent in the 70s? Wow.
snydertiger2003 8 hours, 43 minutes ago
bed time goodnight
Pepsiman 9 hours, 55 minutes ago
Pepsiman finally got around to playing that copy of Kirby 64 she bought in Tokyo. It is most certainly Kirby 64 as she remembers it.
tokyochicken 10 hours, 39 minutes ago
Hm since Dragon Age has issues running on my PC I might try Mass Effect again.