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petermolydeux

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petermolydeux

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#1  Edited By petermolydeux

@BlackLagoon:No because Killzone wasn't made by a designer who loved motion controls. They just threw it in there randomly as a gimmick.

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#2  Edited By petermolydeux

I am calling on all true gamers to come together on 4th September and refuse to play any games using a gamepad. Instead of buying a tired sequel on that day such as Far Cry 3 try something new and exciting such as Fable : The Journey, a game that shows just how tired games like Far Cry 3 are becoming. True gamers are fed up of pressing a button to open a door, they want a step closer to reality where you FEEL the excitement of opening a door. Inserting a key by pushing forward, rotating your wrists and pushing again. I remember when Nintendo introduced the first gamepad in the 80's and everyone was behaving in the same way they are now towards motion controls.

"I don't have a joystick to hold anymore? but all games need joysticks??" etc

Yet now no gamer would want to go back to joysticks. In 5 years time, I promise you right now that nobody will want to use gamepads again. For this happen the industry needs to hear our voices, I urge you all to refuse using a gamepad on September 4th and tell everyone about it. Buy Fable: The Journey instead of FarCry 3 and let publishers feel the heat. Let the world know that gamers deserve more than a tired technology that has been crawling along slowing game creativity for over 25 years.

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#3  Edited By petermolydeux

There’s been a lot of speculation buzzing around the possibility of a new XBOX platform, and I’m sure you all want to know if I’ve seen it. All I can say for now is this - I truly understand the vision that the new console team is trying to achieve, perhaps better than they do.

What does it look like? When will it be out? What will it do? Well, I’m happy to announce that you are all asking the wrong questions. The correct question is somewhere between ‘Why?’ and ‘How?

Put yourself back to when you first picked up a joystick. Imagine the feeling you experienced upon realizing that you could make something on a television actually move. Are you picturing it? Now fast forward three decades later.

I ask you: Are we not just doing the exact same thing? Kinect is an incredible device, but if you really strip the experience down to its naked components we're essentially still just playing Space Invaders. We're telling something on a screen to move so that we can win or defeat others... Is that we want from life? Winning? Defeating others?

This is a toxic mark upon the face of the industry, and this is why this next console must ring in a new era of gaming. Not merely just new controls, new graphics, and new ways to socialize, but literally the biggest change in the history of games since you first shot down a Space Invader.

The Nintendo Wii may have expanded the market, but they misjudged the core reason why so many people simply do not play games. It’s not that they’re afraid of the controller, but rather that they intuitively know that they will gain no real-life benefits from the game. In the eyes of these people they are simply wasting precious time.

What if… games rewarded you?

I don't mean virtual rewards. I mean REAL rewards. Imagine if playing a game made you a better person and even improved your very life? You won’t have to imagine much longer.

But while you imagine, I’m sure you’re also wondering- where does the Kinect fit in to this amazing new console? Well, I’m willing to admit that we have in the past made an enormous error with the Kinect - Play Area.

We’ve all done it, moving the sofa and table around, rearranging our rooms just so that we could play with our Kinectimal. Is it worth it? Of course it is. But what we’re looking to achieve now is a full reversal of this concept. Make the error a triumph.

Imagine if you will… that your sofa is now part of the game experience. Imagine a game that actually benefits from your sofa. What if having that specific table in your room created a unique experience within your game? What if that annoying puppy barking in the background actually were to give you extra abilities based on its soundwaves?

What if someone within the game world knew that you have a kettle and told you that to open the next dungeon you have to go into your kitchen and rotate that very same kettle 180 degrees counterclockwise?

Unfortunately that's all I can say right now, but what I’ve shared is essentially the core thinking behind the next Xbox. Right now it may just be a beautiful dream, but if the team I’m asking to do this pulls it off we'll be living in a world where we don’t just ‘tell Pacman to go over there and eat the pills.’

No.

We're going to be picking up the pills with our own hands and feeding them into Pacman's mouth. Then Pacman will thank us and offer to take you and your partner out to a nice restaurant, or perhaps arrange a day trip out with a blind date (with someone else who also fed Pacman well that day?).

Or maybe Pacman will know that you smoke and will offer you free nicotine patches to kick that unhealthy habit? What if your gaming helped others? What if to give your character another life you have to donate some blood in the real world? Who knows? That is what is truly exciting- right now nobody truly knows if this is going to work.

That’s why I'm willing to make a promise with you right now- I promise you that within the next 5 years we will not merely be playing games, we'll be living games. The line between gaming and life will finally start to blur.

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#4  Edited By petermolydeux

Ok, just tweeted this "Game where you are a devastating BOMB, you don't know where you are or who planted you." Believe.

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#5  Edited By petermolydeux

Hello Dear Gamers,

It has come to my attention that my upcoming project 'Curiosity' is seen as a bit of a joke. It is not, this experiment could be the most important experiment in gaming since the 80's. Let's get one issue out the way first and explain that I am not doing this for the money. Really? You truly believe I am trying to make $80,000 with the inclusion of a tool? Believe me, if I wanted to make $80,000 or more I would just have Theme Hospital ported onto the iphone. I could have made millions by staying at Lionhead and create Magic Carpet Kinect which Microsoft was constantly begging me to do. No, you see I don't care about money. This is about discovering the limits of what a player would give to experience something unique to them. No game has ever had an ending for just one person in the world. It's an incredible concept, for example imagine if only one person in the world could complete GTA5? What would they be willing to do? Would they share it with the world? Doesn't this sound so incredibly exciting and refreshing? Exactly.

EXPERIMENT. This isn't a game, it is an experiment that will be used to create the ultimate game. A game so incredible that there isn't really a need to play anything else because it will contain every type of emotion possible. There are going to be 21 more experiments that explore these different emotions. Curiosity is just one of them. Excited? You should be. The problem is that you all think this is just tapping on a screen, you think that's the selling point? Would you like me to explain? Ok, I will.

The selling point of 'Curiosity' is that you can instantly check live progress. I want to make a bet with you right now that anyone who takes part in this will be constantly checking to see what progress our world has made. Do you remember yesterday when the cube had 57 million cubes left? How much does it have this morning? Oh wow look it now has 45 million cubes left, I want to be a part of this and take that value down to 0. How many cubes has my friend Simon tapped? Only 100? I've tapped 500! I'm going to send him a message and tell him this right now!

Do you understand? Exactly, this could be revolutionary within the scope of a larger virtual world. Try to imagine being in this virtual world, we're all living so peacefully in this beautiful world. Hold on, someone has spotted a statue in the sky that appears to have a lever. They saw this by purchasing a telescope for $80,000 and have posted pictures of it all over twitter and facebook. Everyone is excited, what does the lever do? How do we get up there? Suddenly, one chap decides to start building a bridge up towards the statue. A few people catch on and start helping him. A few more people notice and someone tweets #helpbuildbridge. Suddenly there is a call all over social media to get together in this area of the virtual world and build a bridge towards the statue. It takes days but eventually people start nearing the statue. "Oh my god! We are nearly there, we are about to reach the statue! What will happen??" is tweeted around the world. A feature in the game is live cam, so if you're unable to play you can tune in via any online device and watch what happens when they approach the bridge. Suddenly everyone tries to run to the statue to be the first to pull the lever. One person manages it but to their horror the entire bridge collapses killing everyone on it. Only those not on the bridge and the lever pulling person survive. Can the person who pulled the lever continue playing with this amount of guilt? Has this level of guilt ever been experienced in a game before? Oh and by the way, the lever also created hills that open up new areas to explore with more mysteries. If that isn't exciting enough let me tell you this. The person who pulled the lever has a power that nobody else has in the game, they have become the god of that world. Everyone else must work together to strip them of their power. I know, this excites me too.

So no, 'Curiosity' isn't just tapping cubes on a screen. I believe the term 'Next Gen' is more than just reflections in puddles. We deserve more but in order to understand where games need to move next we need to experiment instead of just carrying on and making yet another sequel with a new feature or two. NASA are demanding I change the name 'curiosity'. It's quite ironic because I truly promise you right now that in 10 years time more people will look back on this experiment than the one on Mars. You see, when the most important game since Populous is created people will look back on this experiment as the foundation of what made this game possible. Believe in me and I promise you true next generation gameplay.

Peter,