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pishbollz

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Why so much hate on killzone's controls

*note this is not about killzone 2's controls rather why people force the fact that those controls need to be fixed in killzone 3* 
 
When I first played Call of Duty 4 on the PS3 I was simply overwhelmed by how great it seemed. The controls where almost flawless, the graphics very fluid and the online simply AMAZING. few years passed me by then suddenly a demo came out in the epic name of KILLZONE 2. Once I started playing Killzone 2 the controls felt really different for me (probably because I played COD4 at insane sensitivity) but after playing the levels over and over again I suddenly became addicted to the point of almost playing that single demo for two-three days. What I liked about killzone 2's controls is it's unique and it makes you feel very much like a normal guy who got thrown into the war without official training. Even though I never really knew Sev's back story it made him feel very much like a human. 
 
 After playing a few levels in warzone I finally found what the flaws are in killzone's aiming system even though it was an incredible game there really should be changes. Not the same changes you would expect because simply put it utilizing COD like sensitivty in killzone will pretty much ruin the whole game for me but changes as in actually putting real weight and not using input lag to make the same simulation e.g. Using pistols make you turn faster, using Heavy MG makes you turn way slower, having heavier weapons overall makes you move and sprint slower, jump lower etc. 
 
Now lastly an applaud to Guerrilla Games because of you I finally realized what a NOOB, SCRUB, NUB and BITCH game Call of Duty was, so simply thank you for not using auto-aim for adding weight(although flawed, weight weight nonetheless) and thank you for the innovations you made to the FPS genre

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VanderSEXXX

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Edited By VanderSEXXX

Good points! I also enjoyed the game when I played it but yes in the aiming mechanics of the game I just didn't like the fact that enemies move faster than you aim which is what virtually comprises much of the game's difficulty. :p

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pishbollz

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Edited By pishbollz

*note this is not about killzone 2's controls rather why people force the fact that those controls need to be fixed in killzone 3* 
 
When I first played Call of Duty 4 on the PS3 I was simply overwhelmed by how great it seemed. The controls where almost flawless, the graphics very fluid and the online simply AMAZING. few years passed me by then suddenly a demo came out in the epic name of KILLZONE 2. Once I started playing Killzone 2 the controls felt really different for me (probably because I played COD4 at insane sensitivity) but after playing the levels over and over again I suddenly became addicted to the point of almost playing that single demo for two-three days. What I liked about killzone 2's controls is it's unique and it makes you feel very much like a normal guy who got thrown into the war without official training. Even though I never really knew Sev's back story it made him feel very much like a human. 
 
 After playing a few levels in warzone I finally found what the flaws are in killzone's aiming system even though it was an incredible game there really should be changes. Not the same changes you would expect because simply put it utilizing COD like sensitivty in killzone will pretty much ruin the whole game for me but changes as in actually putting real weight and not using input lag to make the same simulation e.g. Using pistols make you turn faster, using Heavy MG makes you turn way slower, having heavier weapons overall makes you move and sprint slower, jump lower etc. 
 
Now lastly an applaud to Guerrilla Games because of you I finally realized what a NOOB, SCRUB, NUB and BITCH game Call of Duty was, so simply thank you for not using auto-aim for adding weight(although flawed, weight weight nonetheless) and thank you for the innovations you made to the FPS genre