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thatpinguino

Just posted the first entry in my look at the 33 dreams of Lost Odyssey's Thousand Years of Dreams here http://www.giantbomb.com/f...

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When the World Ends There’ll Be Me, You, and a Card Game

In order to prepare for the Giantbomb Community Endurance Run I’ve been playing a lot of Final Fantasy IX recently and that has got me thinking about the PS1 Final Fantasy games again (not that it takes a lot of outside prompting). The Final Fantasy series is famous for its almost complete shift of setting and tone from game to game and there is no greater shift in the series than the shift from FFVIII to FFIX. Those two games have so many structural and thematic differences that playing the two back-to-back could give you tonal whiplash. The protagonists are largely opposites: a gloomy introvert vs. an enthusiastic extrovert. The setting of each game represents one of the two warring factions of popular fiction: sci-fi vs. high fantasy. The gameplay systems even skew towards different extremes: radical innovation and classless characters vs. comfortable nostalgia and rigid class structures. However, there is one odd piece of connective tissue that ties FFVIII and FFIX together in a way that no other games in the series are joined: a trading card game. The trading card games in FFVIII and FFIX are interwoven into just about every game system, npc, and story moment to an almost comical extent. By enmeshing these two card games so thoroughly into their respective worlds, the designers at Square created two worlds where trading cards play literally transcends time and space and becomes an inextricable part of life.

People are playing cards while this is happening outside
People are playing cards while this is happening outside

Triple Triad and Tetra Master propagate throughout every continent and civilization in each game and these card games are huge cultural unifiers in their respective worlds. Almost every citizen you talk to can be challenged to a card game if you talk to them with the square button instead of the x button. From Shumi to Dwarves to humans to Black Mages, every culture is up for a friendly game of cards. Presidents, sorceresses, regents, and convicts all share one common, insatiable hobby. This urge to play Triple Triad or Tetra Master is so strong that people will even play games during times of huge political upheaval or violent strife. People trapped in Galbadia Garden during the Garden battle will gladly play you in Triple Triad after pleading for their lives. People in Lindblum will take a brief break from rebuilding their city after Atomos attacks to play a few hands of Tetra Master. There is no situation so dire as to prevent a card game.

The card games in FFVIII and FFIX are also linked to several other systems in interesting ways. Cards in both games can be obtained by killing monsters and picking up cards off of their polygonal corpses. I shudder to think about how you would win a card by killing a monster, but it would seem that the characters in the Final Fantasy-verse are nonplussed by the experience. I would at least hope that the cards aren’t made of cardboard; cardboard doesn’t react well to being soaked in viscera. In FFVIII you can even transform monsters into cards by using the Card command ability (I always thought of this move as stealing a monster’s soul a la Fatal Frame). Triple Triad cards can continue the conversion conga line by being refined into items which can then be refined into any number of items or magic. The cards you win or find in the world of FFVIII can indirectly improve your combat abilities, your weapons, and even your rapport with your Guardian Forces. Triple Triad is so integrated into FFVIII’s larger systems that you can break FFVIII’s combat system by solely playing cards.

Tetra Master is less intuitive than Triple Triad and its rewards aren't as great, but it sure is ubiquitous in the world of FFIX
Tetra Master is less intuitive than Triple Triad and its rewards aren't as great, but it sure is ubiquitous in the world of FFIX

FFIX’s card game is not as all-consuming as FFVIII’s; however, it certainly ties into the world in some interesting ways. You can find Tetra Master cards throughout the cities of Gaia by searching the many exclamation points that pop up in corners and bushes. My personal favorite in-world card is the Lindblum card that you can find in the rubble of Lindblum after Alexandria invades. I like to think that that card functions the same way that monster cards do: once Lindblum is defeated its card is left in the remains. Tetra Master cards also lurk in many of the treasure chests that you can find during the chocobo sidequest. Many of the most powerful cards in FFIX lie in ancient treasure chests alongside legendary weapons and jewel caches. The cards of FFIX only indirectly impact the combat system once in the game, during the Card tournament in Treno. In that tournament you can win a Rebirth Ring if you defeat a Tetra Master master. The Rebirth Ring is quite a useful item and getting one for free is a boon to any playthrough of FFIX. It is worth noting that to get any benefit, beyond the joy of winning, out of FFIX’s cardgame you need to actually win a tournament. In contrast, FFVIII’s card game confers plenty of bonuses simply by accruing cards through battle and modifying them into useful items. In any case, the complex gameplay systems of both of these Final Fantasy games are tied to their card games in a number of interesting ways.

The most puzzling aspect of the card games in FFVIII and FFIX is that they are some of the only social constructs that survive the cataclysms that occur at the end of both games. In FFVIII the world undergoes time compression and all of time is smooshed into one continuous moment. The only people who survive the violent time smooshing are the main villain Ultimecia, Squall and his buddies, the Queen of Cards, and the CC Group (if you complete their sidequest). In the time compressed world every city is rendered un-enterable and all of civilization seems to have fallen prey to Ultimecia’s whims, but the Queen of Cards and the CC Group still remain to reign over Triple Triad in the post-apocalypse. While the decision to keep some card loving citizens alive on disc four makes sense from a game design perspective (since the only way to play Triple Triad is to challenge an npc to a game), this decision can have considerable story ramifications if taken at face value. If the only people capable of surviving time compression are Triple Triad aficionados and supremely powerful beings, it lends some level of gravitas to Triple Triad itself. Triple Triad becomes some inextricable part of the world of FFVIII, something that literally always has been and always will be part of the world. Civilizations are transient, but card games are eternal.

There are people playing cards in that purple ball in the sky
There are people playing cards in that purple ball in the sky

In FFIX’s fourth disc the world is not time compressed in the way FFVIII’s world is; however, Gaia has its own physical representation of the history of all creation: Memoria. Memoria is FFIX’s final dungeon and it is the physical manifestation of the memories of all living things throughout time. As you travel through Memoria you run backwards through time. First you witness events that occurred earlier in the game, like the attack on Alexandria. Then you start to witness locations that existed before FFIX’s opening, like the primordial seas of Gaia and its early civilizations. Finally, you start to see the creation of the world itself, outer space, and the crystal that made everything. The whole journey is surreal and it highlights just how transient individual lives can be when looking at things from the perspective of all creation. There are no people in Memoria, save for Garland’s disembodied, guiding narration. Yet, Tetra Master exists in Memoria. At various points in Memoria you will find exclamation points that seem to have no function, if you press the usual x button. But, if you press square, you find out that those exclamation points represent Tetra Master playing ghosts from eons past. There are five ghosts in all and each of them possesses rare cards that you cannot find anywhere else in the game. When viewed practically, these ghosts function as final bosses for players who delved into Tetra Master throughout their playthrough. However, when viewed symbolically, these ghosts, like the Queen of Cards and CC Group in FFVIII, show that Tetra Master is a card game that has been played since the origin of life itself. While the ghosts of kings and queens are nowhere to be found, there are still card sharks winning ethereal games with their best decks.

While many of the Final Fantasy games feature deep sidequests and minigames with exceptional rewards, the extent to which trading card games are integrated into the worlds of FFVIII and FFIX is truly remarkable. Only FFX’s blitzball is as integrated into the story and the mechanics of its world as Triple Triad and Tetra Master are integrated into theirs. It’s quite fitting that two games with huge, obsessive followings are filled to the brim with people who are themselves obsessed with a game. It’s also oddly comforting to think that there might be a few card games after the end of the world.

18 Comments

18 Comments

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splodge

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I freaking love triple triad. I played it for hours and hours and hours in FF VIII . At one point I deliberately ran around the world losing my rarest cards to certain characters so I would forget and have to go looking for them again.

God I hope there is triple triad in XV...

Great blog!

Great blog post!

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LawGamer

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I loved Triple Triad in VIII, which is saying something as I generally hated that entry in the series. It definitely followed the "easy to understand, difficult to master" maxim that makes up a good game. Plus, you could play a match quite quickly if you were in the mood.

By contrast, I never understood the system in IX. The rules were so opaque that it was pretty much impossible to know what was happening or why cards were shifting as they did. Matches boiled down to "I'm going to place random cards on random spots and hope for the best."

I thought Blitzball was kind of a miss too, although I really liked a lot of the underlying ideas of the system. For example, I thought it was cool how you had to sign players, and how they would get better as they played. But matches took so long to get through that it was just a chore unless you wanted to spend your time doing nothing but Blitzball. It felt like a system that could have been awesome if they'd spent as much time thinking about the player experience as they did crafting the rule set.

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thatpinguino

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thatpinguino  Staff

@lawgamer: I just read a Tetra Master faq and I still think it is unnecessarily obtuse so I don't blame you for not getting it. It somehow manages to be both random and hard to understand at the same time.

I actually liked Blitzball up until the point where I was toasting teams. Once your team gets good running up the score becomes too easy and the game becomes trivial. I wish there was a mercy rule in Blitzball.

@splodge: I learned very quickly to never play with cards you can't afford to lose when any of the weird rule-sets are in play. No closed, random, same wall, plus, or elemental for me please.

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I_Stay_Puft

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Good read. Final Fantasy IX was the first Final Fantasy game I played on the psx before I moved on and played VII & VIII right after. I loved IX mechanics but just couldn't wrap my head around VIII's card game. I think you make a good point that IX didn't make the game that big of a deal to the game then what VIII did that's what probably got me frustrated back in the day.

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thatpinguino

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thatpinguino  Staff

@i_stay_puft: The nice thing about VIII's card game is that many of the early bosses give you very overpowered cards compared to the types of cards you're going to face off against. So you can pretty much lean on your rare cards to stomp through card games in disc 1. After you leave Galbadia the card rules are a lot more complicated and winning becomes much harder. If you want to give Triple Triad a shot again I would advise playing a bunch early on to get a feel for it and to assemble a good deck, then go from there.

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Zeik

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I spent way more time playing Tetra Master than Triple Triad, simply because I like IX so much more and have played it quite a bit more, but I don't think I've ever fully grasped all the details. I feel whenever I thought I figured out the rules the opponent would beat my card and I wouldn't understand why.

Having spent quite a bit of time with Triple Triad in FFXIV lately though the basic ruleset and strategy isn't all that different.

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Hunter5024

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Final Fantasy 8's card game is really cool until that inevitable point in every play through where a rule I hate somehow gets spread throughout the entire world. Some day I should really look up a faq that explains the rule spreading system so I can exert a little more control. Nothing worse than playing with Random and you end up with 4 Geezards and a Rinoa.

For Tetra Master I'm definitely in the camp of people who never really understood it. I always knew where to grab Lindblum though and I know its tough to take down so somehow I'd use that to win the tournament. I kinda wish they'd just expanded on Triple Triad for Final Fantasy 9.

If Final Fantasy XV announced a card game I would be approximately 25% more excited for that game. I think the days of weird mini games like that are over though.

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Jesna

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I like to think that that card functions the same way that monster cards do: once Lindblum is defeated its card is left in the remains

I chuckled at this at first, but, after thinking about it a bit, don't you get the Alexandria card from the Alexandria church bell-tower after the city is attacked later on? Or was it right before? Who knows, maybe you're on to something here.

Also, Tetra Master is great and I spent an ungodly amount of time playing it against random NPCs.

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chilibean_3

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Lately I've been thinking about 8, 9 and 10 and thinking about replaying them. This makes that feeling so much stronger. I really hope the upcoming game has something like this. The last one I played was 12 and I don't think it had any side games.

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thatpinguino

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Edited By thatpinguino  Staff

@zeik: I had no idea Triple Triad was in FFXIV.Are the cards the same and can you refine them into cool stuff?

@hunter5024: I believe you are the vector by which new rules spread throughout different regions. Once you encounter a rule set you are able to spread it to any future region you go to after your first game in that region. The Queen of Cards can also influence the rule sets in regions she travels to. I always thought of rules like random and all to be horrible diseases that Squall would unwittingly spread to different cities whenever he played with them.

@jesna: You do get the Alexandria card in Alexandria after Alexandria is destroyed, but you get it from a kid in the town square. I think its pretty cool that the devs included that mechanical parallel between monsters and cities, if that's in fact what they intended.

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Hunter5024

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@thatpinguino said:

I always thought of rules like random and all to be horrible diseases that Squall would unwittingly spread to different cities whenever he played with them.

That's a perfect analogy.

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Jesna

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@jesna: You do get the Alexandria card in Alexandria after Alexandria is destroyed, but you get it from a kid in the town square. I think tits pretty cool that the devs included that mechanical parallel between monsters and cities, if that's in fact what they intended.

Ah, that's right! You get Ramuh and Shiva from the bell. It really is an interesting detail, which comes as no surprise really as FF9 is a game with a lot of attention to detail throughout.

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majormitch

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Nice write-up! I got super into Triple Triad, falling all the way down the rabbit hole to get every single card... that was quite the task. Never cared about Tetra Master at all, but maybe I was just burnt out on Final Fantasy card games by then, I'm not really sure. Also, no mention of Triple Triad is complete without its baller music:

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Zeik

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Edited By Zeik

@thatpinguino: I have very little experience with FF8's TT, so I honestly couldn't tell you exactly what it shares in common. (Although I can say most of the cards are FF14 focused, with the exception of hero cards from throughout the series, like Squall and Zidane.) In FF14 it's really just there for fun though, and gives collectoholics like me something to grind for. You do get Moogle Points for winning, which is the currency of the Gold Saucer that you can exchange for prizes, but it's not the only way to get it, nor even necessarily the most efficient.

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thatpinguino

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thatpinguino  Staff

@zeik: Wow, it sounds like FFXIV is even more pandering than XI if it has a Gold Saucer and Triple Triad. Are their multiple rulesets in the FFXIV version? I'm glad the game was brought back in some capacity, but I wish they would just print a home version or something.

@majormitch: My girlfriend can't stand that music thanks to my Triple Triad obsession during our joint playthrough.

@jesna: Its actually pretty sad because the girl who gives you the Alexandria card is one of the girls that Vivi can jump rope with at the beginning of the game. You can win the card from her then if you jump enough times, but if you don't get it before the attack on Alexandria then she will just give it to you because she doesn't want it anymore.

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Zeik

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@thatpinguino: Yeah, there are multiple rules. I've seen (off the top of my head) Plus, Same, Order, Chaos, Swap, Random, Ascension, Descension, All Open, and 3 Open. You can actually play against other players too, but I haven't dabbled with it much, because my cards suck atm. I don't know if FF8 had any restrictions on your deck, but in 14 you can't use more than 1 two star or above card in your deck until you've obtained 30 different cards.

I had no idea you could get that Alexandria card for free in FF9. One of the first things I always do is try to get to 100 jumps in that mini-game, because I thought that was the only way to get it. D:

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thatpinguino

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@dudeglove: I never really explored the Queen of Cards side quest because you could win all of the cards involved in that sidequest from her on disc 4. I only fully explored the card game once and I've been breaking the game other ways ever since.

I honestly don't remember what the CC group members say if you talk to them regularly on the Ragnarok, but I hope they had to fall through the abstract nightmare of melting geometry that the main party fell through at the end of disc 3.

@zeik: Sounds like they made up some new rule sets and they imposed some deck construction limits. In FFVIII there were no limits at all to what five cards you played unless random hands were in effect. Since you won strong cards from a bunch of bosses and opponents rarely had more than one Tier 1 card in their entire deck you could generally overpower most npcs with sheer card quality.