@viciousreiven: Do you feel that way now that you already know the conventions of the series or do you honestly feel that the Souls games should never teach players the basics? Because accessibility literally only speaks to a games learnability and its ability to teach a new player how to properly play. The way I see it, the fun of a Souls game isn't figuring out how status effects work and how fucked the game's gotcha moments are. The fun is in knowing that the game is out to get you and succeeding anyway. Teaching a player how the game works doesn't impact the way the game actually plays.
Also if you want these games to grow in popularity, then they will need to have a better on boarding process. Otherwise you end up with an insular series that largely appeals to the same core group of people who have already internalized all of the series' baggage.