The story was much better in ME1 but the gameplay was much better in ME2. Hopefully ME3 will have superior gameplay and story compared to both ME1 and ME2.
I think the thing about ME2 that I disliked the most was how the Alliance and Council are too far in the background. I would have liked to have seen more conversation between Shep and the Alliance/Council. ME is all about making choices but it seems like Bioware made the choice for us in this situation. Shep is working with Cerberus no matter what and the Alliance and Council(with the exception of Anderson) don't care much for Shep at all any more. I mean I never get the impression that the Alliance and Council understand that Shep was dead for 2 years and that he was rezzed by Cerberus. Maybe it's just me but I get the impression that they think he never died and that was just a cover story for his defection to Cerberus. Or maybe they don't even care that he died. Regardless, it all led to the Alliance and Council playing no role whatsoever in ME2.
I would have liked the option of convincing the Alliance that my allegiance was still with them and that I was just being forced to work for Cerberus since they were the ones that brought me back to life. That way I could work both sides during ME2. I mean sure, you can tell TIM that you're done working with him at the end of ME2 if you want but that doesn't mean that the Alliance will take you back. But if the Alliance played a bigger role in ME2 then you could have convinced them through words and actions that your loyalty is still with them. Or even have the option of playing both sides and convincing both sides that your loyalty is with them. Instead of the Alliance and Cerberus using Shep, Shep uses both of them. That would have been nice. But somehow, someway, the Alliance should have had a role in ME2 instead of being irrelevant.
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