Review: Ratchet and Clank: Going Commando
Gameplay:The gameplay is pretty much the same as the previous Ratchet and Clank game. You can have normal weapons like a sniper rifle, shotgun, machine gun, and flamethrower. But you also have some unusual weapons, such as the hypnomatic (which can let you hypnotize some of your enemies) and the sheepinator (which turns your enemies into sheep) to name a few. You also have a standard melee weapon which is your wrench. The game is an action platformer which means there will be a lot of fighting, and a lot of jumping and (easy) puzzles to solve. You can also enter vehicle races and space combat. But the space combat feels somewhat cheap and tacked on as a mini game. As you progress through the game, it gets harder and harder, requiring you to upgrade your armor. And if you never upgrade your armor, you WILL have a hard time beating the game.
Graphics:The graphics in the game were pretty good for when the game came out, and they still are pretty good. They look clean and crisp. There are a large diverse amount of enemies, each look well detailed. The worlds look bright and colorful with big beautiful views in the background. But, here’s another complaint about the space missions. The levels all look and feel the same, black space with some asteroids and a ship or maybe some planets in the background. I know you don’t have much to work with in space, but just a little more detail would be nice.
Overall this is a great game to just pick up and play. I highly recommend it to anyone who’s bored, hasn’t played an R&C game before, and who likes platformers and/or action games. The ground levels are well created and the story and graphics are well done, but the space missions and racing missions bring this game down a bit (among other things). My overall rating for Ratchet and Clank: Going Commando is 4