Giant Bomb Review
40 CommentsAfro Samurai Review
3- X360
- PS3
by Jeff Gerstmann on
Afro Samurai's exciting and graphic combat is its strongest suit, but that fighting is bogged down by enough issues that make it tough to recommend.

The story of Afro Samurai the game is taken from Afro Samurai the anime, a five-episode arc that focuses on the lead character seeking vengeance against the man who killed his father. Naturally, you run into a lot of obstacles along the way in the game, and the game also takes a few liberties with the original story to better fit it into a game. The general progression has you moving from place to place in a linear fashion, hacking up hordes of ninjas, androids, and other foes. The game has a combo system that's reasonably deep, but unnecessarily so. You'll do just fine by mashing away on the two sword attack buttons. You can also drop into a slow-mo focus mode, and charged up attacks here can split enemies in half. The catch is that the enemies will try to dodge the attack, so you'll have to aim your sword strikes a bit before unleashing them. This leads to cool moments like cutting off the legs of a ninja who jumped in hopes of avoiding your slash, or catching enemies at diagonal angles because they tried to dodge to the side, and so on.
The action of cutting up enemies is exciting, though it's never too challenging, either, so it starts to get repetitive. The attempts to break up the core action leads to a handful of boss fights. Most of these fights aren't so great, instead forcing you to rely on simple tricks or attempting to properly time esoteric moves that are rarely handy outside of one specific fight, like Afro's ability to reflect bullets or split rocket-propelled grenades with his sword. The boss fights don't always give you great feedback when it comes to instructing about what it wants you to do, and these moments are also usually the spots with the most annoying camera issues, too. It might be enough to make you quit playing before you've seen the conclusion.
The game also forces a few platform-style jumping sequences on you. Here, you'll at least have control of the camera, but rotating around to figure out where you're going next, or missing some minor jump because you couldn't see it properly make this part of the game a bit of a dud.

Afro Samurai achieves a decent balance, providing enough style and combat to work more often than it doesn't. But considering how short it is, and how annoying parts of it can be, you'll want to approach this game with some caution, especially while it's being sold for full price.