Something went wrong. Try again later

Giant Bomb Review

111 Comments

Alpha Protocol Review

3
  • X360
  • PS3

There are brilliant moments in Alpha Protocol, but they're all but muted by poor gunplay and a list of unfortunate technical issues.


Place points in stealth and you can literally become invisible for short stretches of time. 
Place points in stealth and you can literally become invisible for short stretches of time. 
I'm always game for a good spy story, but the traditional treatment of espionage in video games leaves a little something to be desired. Games rarely deal with the social side of spying--well, it feels social when James Bond is doing it, anyway. Instead, most interactive spy work gets reduced to shooting guys or sneaking up behind them and snapping their necks. To be clear, Obsidian's Alpha Protocol contains both of those things. But by basing itself more on the original Mass Effect than on Splinter Cell or GoldenEye, the game offers a deeper, more authentic spy feel, where you're just as likely to talk your way out of a situation as resort to basic violence. But Alpha Protocol is incredibly tragic, as its action--all that shooting and snapping I was talking about a second ago--is usually pretty terrible. Also, a thin layer of buggy, unpolished grime permeates just about every aspect of the game, muting its high points until much of the final product feels like a mess.

The game puts you in the role of Michael Thorton. He's the new guy at an ultra-secret, above-the-law spy organization called Alpha Protocol. The game opens with Michael getting ready for his first assignment, which sends him to Saudi Arabia on the trail of some terrorists who have come into possession of some American-made missiles, which they promptly use to shoot down a civilian airliner. But as you get closer to the truth behind these missiles, your new buddies back at home base decide you're something of a liability. This puts you in place to unravel a conspiracy involving the defense contractor--known as Halbech--that built those missiles in the first place, along with voting machines, Middle East construction projects, and just about any other recent hot-button item that can make the corporation seem shadier than Haliburton and Blackwater combined. 
 
While the facts of the adventure remain mostly the same, how you handle your relationships with others has a big impact on how it all plays out. As you play, you'll be put into several situations where you can decide who lives and who dies. Even after most boss fights, which see you filling your opponent full of lead, you're given a chance to spare their lives. This lets you form alliances or rivalries with a number of different factions, from terrorist organizations to Asian gangs to the Chinese secret police. This gives you an opportunity for noticeable benefits, like allies that will join you in some of the more gun-heavy missions or the ability to purchase additional weapons and upgrades. But the way the game interprets your actions and feeds them back to you goes deeper than merely letting people live or die.

 In the safehouse you can change your loadout and read e-mails.
 In the safehouse you can change your loadout and read e-mails.
In one mission, for example, you're infiltrating a warehouse belonging to an organization known as G22. Depending on how you've handled past run-ins with this group, you could be allied with them or completely at odds with their existence. In my case, we were friendly. The mission has you place bugs on G22's servers to listen in on their network traffic in hopes of learning more about your current mission, which at that point, has very little to do with G22. If you're spotted during the mission, you'll receive a call from your contact, wondering what in the hell you've been doing. Then you're faced with a choice: do you turn off your monitoring software to stay in G22's good graces, or do you let them run and make another new enemy? Keep in mind that you'll go in with less information about your next mission if you decide to comply with G22's request. The choices feel layered and meaningful, and it's impressive how frequently your actions come back around. This sprawls all the way out to the game's conclusion, which can go a number of different ways. At the end, I took down the evil corporation behind the entire affair. But if things play out differently, you might just be trying to join them... or maybe take them out so you can replace them with something even more insidiously self-serving. Alpha Protocol handles choice and the alteration of different story threads better than most games, and it's definitely the game's biggest strength.

You'll also do a lot of talking in Alpha Protocol. The game has Mass Effect-like dialogue trees with a couple of key differences. First, the game doesn't really spell out exactly what your dialogue options are. Rather than reading lines of text before picking what you want to say, you press different buttons to control the attitude of your response. You can respond professionally, aggressively, or smoothly, most of the time. The different characters you meet like to be treated differently, so you can go "suave" with Mina, one of your mission handlers, to flirt with her. Meanwhile, no-nonsense guys like Alan Parker, one of the other Alpha Protocol analysts, prefer a professional approach. The other big change is that the game doesn't let you take forever to make up your mind. The dialogue choices and a timer bar appear while the other character is still talking, so you don't have much time to decide. This forces you to think on your feet and stay engaged during cutscenes. It's pretty cool. You'll learn more about the various players in the universe by talking to them or about them with others. In fact, some missions contain no combat at all, focusing entirely on dialogue. This goes a long way toward making Alpha Protocol feel like more than just a third-person shooter with some stealth mechanics.

It's a good thing that the dialogue and alternate paths in Alpha Protocol can be so interesting, because the action is really deflating. Granted, Alpha Protocol focuses more on its RPG aspects than its shooting, but firing a weapon is still extremely unsatisfying. At the beginning of the game, before you've put upgrade points into any of the four weapon categories, Thorton fires a weapon as if he's never even seen a gun before and is saddled with poor cover mechanics, as well. Your shots are wildly inaccurate and mostly ineffective. As a direct result, I ended up funneling most of my upgrade points, which are earned by leveling up, into stealth. Stealth in Alpha Protocol is a little silly, as you'll earn abilities that essentially make you invisible. Running around in slow-motion for 20 seconds, performing silent takedowns on enemies as their friends watch, only to have those friends be completely unable to detect you is squarely at odds with the rest of the game's reasonably realistic presentation. But once you get past that, slinking around and choking guys out is at least more satisfying than the subpar gunplay.

 People like Sie can be powerful allies, if you treat her right.
 People like Sie can be powerful allies, if you treat her right.
As if there wasn't already enough of a tug-of-war between Alpha Protocol's highs and lows, the game is saddled with a variety of technical issues. The frame rate on the PlayStation 3 version seems less stable than its 360 counterpart, but both versions contain some ugly, low-resolution textures and stuttery animation. I also ran into multiple cases in both versions where a door--one you absolutely must walk through to move forward--opened and then immediately closed itself. Once closed, the prompt to open the door wouldn't reappear, forcing a reload of the last checkpoint.

There's some good writing in Alpha Protocol and the voice cast is mostly able to back that up. Since you can play the game with a few different attitudes, the actor handling the main character has to play some lines with different tones. His "professional" and "suave" tones work a lot better than his aggressive tone, which sounds a little forced and less believable than the rest. Also, it must be said that Alpha Protocol contains Nolan North, who turns in a great, non-Drake-like performance.

If you decide to play Alpha Protocol, just know that your main enemies over the course of its 15-or-so hours will be its collection of misery-inducing technical issues and the clash between its action and role-playing elements. There are parts of Alpha Protocol that I feel are totally amazing and absolutely worth seeing, but you'll have to trudge through a lot of very disappointing stuff just to see it.
Jeff Gerstmann on Google+

111 Comments

Avatar image for taylorpollock
TaylorPollock

67

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By TaylorPollock

What chance we see some patching to address the worst of the tech glitches?  It would help a lot of us who really want to play this but hesitant because of how buggy it currently is?
 
Also read a comment on another site purporting to be from someone on  the dev team and the tone of exhausted defeat seemed genuine.  Was completely agreeing with all the critical comments and said they were correct but it all could have been avoided.
 
Claimed that the head guy, one of the company co-owners, kept adding new things before old ones were debugged, ignoring the dev and QA input.  Also insinuated himself into more and more areas until he was micromanaging everything.  Being the boss made it impossible to overrule him even though they all knew what a bug-fest this was creating, and being in agony at the great game being slowly killed in front of them.
 
Can never know if it was genuine when anonymous, but it  fits the scenario of what happened with the development of this game. 
 
I've been so jazzed about the premise of this game, really disappointing.  I've been looking for something like this since finishing Mass Effect 2 multiple times.   Bummer.

Avatar image for dexxfm
dexxfm

13

Forum Posts

40

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By dexxfm

Good summarization.  I'm still debating whether i'm going to get this game.  I must be one of the few who preferred the gameplay in Mass Effect 1 to 2.  As an RPG, i liked the choice of 1.  As an action game, ME2 was much better no doubt, but I went into it looking for an RPG not an action game.  Thanks for the review!

Avatar image for taylorpollock
TaylorPollock

67

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By TaylorPollock
@Jedted said:
" This is kind of a nitpick but in Mass Effect your dialog choices don't exactly match what Shepard says, you select a short phrase and Shepard elaborates on that idea.  Aside from that, great review Jeff!  I might rent this if i ever get an itch for a REAL spy game.  "
That's one of the things I loved about ME 1&2.  Seeing and hearing everything twice is really tedious to me so having the game parsing what dialogue option I chose so my character used different verbiage but conveyed the same meaning was a  relief to me and kept me interested to see what Shepherd would say each time.  
 
See?  This is just the sort of example that shows why everyone's opinion is unique to themselves.   What is torment to one person is a bonus to another.  Makes griping about reviews (not you Jedted) pointless.  Nobody is ever going to agree completely with another person's assessment of a game.
 
That's why I love seeing people say in comments that the items a reviewer listed as negatives are exactly the things they love and will purchase the game because of them.  Listen to what someone else says then make your own informed decision.  
 
It's a beautiful thing. 
Avatar image for topgunmv
topgunmv

59

Forum Posts

5

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By topgunmv

Scored much better than I would have thought based on the quicklook.

Avatar image for maddprodigy
MaddProdigy

1074

Forum Posts

178

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By MaddProdigy

More stars than I expected. Brutally bugged game

Avatar image for ouroboros
Ouroboros

330

Forum Posts

7

Wiki Points

0

Followers

Reviews: 1

User Lists: 2

Edited By Ouroboros

Obsidian strikes again!  what a dissapointing company.  NWN2, Kotor 2, Alpha Protocol and probably Fallout New Vegas...I'm not shocked but still very disappointed with all the issues mentioned.

Avatar image for roger778
Roger778

960

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Roger778

I finished my playthrough of Alpha Protocol earlier this evening, and I really enjoyed it.  I played Agent Michael Thorton as a good guy who saves the world instead of taking revenge on the people who framed him, and also got the girl, Mina Tang, who was my main handler, to go on a boat ride with me at the end.  In other words, yes, I got to have a romance in the game. 
 
I agree that the gunplay is poor at first, but once you develop some skills in your weapon of choice, you get better at it.  Also the graphics were a little glitchy, but there were no game-ending bugs that I could find.  Finally, the voice acting was good, but not in the same league as Mass Effect 2. 
 
Overall, this was a fun game to play during the summer, and I recommend that you treat this game as a Role-Playing Game and, not as a third-person shooter, although there is a lot of combat.  My score for this game is 4 out of 5 stars. 
Avatar image for kowalskimandown
KowalskiManDown

4170

Forum Posts

3525

Wiki Points

0

Followers

Reviews: 1

User Lists: 19

Edited By KowalskiManDown

I really liked the game. It was really flawed in it's gameplay, but it definately made up for that with it's story and dialogue.

Avatar image for hpv
hpv

195

Forum Posts

101

Wiki Points

0

Followers

Reviews: 5

User Lists: 6

Edited By hpv

Three stars is way too high.  There seems to be a lot that could have been great in this game but the execution is so poor I had to turn it off after an hour or so.  Everything but the gameplay was awesome but the game plays worse than anything I've seen in a long, long time.  It's worse than a Halo game with the controls of Alone in the Dark: Inferno.  Possibly the worst game I have ever played (and I've played Terminator: Salvation and Lost: The Game to completion) and definitely the most disappointing. 
 
Do not waste your time with this crap.

Avatar image for manlybeast
ManlyBeast

1234

Forum Posts

49

Wiki Points

0

Followers

Reviews: 3

User Lists: 6

Edited By ManlyBeast

Game is disappointing.

Avatar image for fix8ed
fix8ed

27

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 1

Edited By fix8ed

This game just never came together. Seems a shame since it could have been really interesting.