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Giant Bomb Review

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Darksiders II Review

4
  • X360
  • PS3
  • PC

Darksiders II builds upon the previous game in some really exciting ways, but even people who can't make that comparison will enjoy the weighty combat and multifaceted character development.

You'll start with a horse from the very beginning.
You'll start with a horse from the very beginning.

2010's Darksiders was a cool surprise, an action-heavy apocalyptic epic that beat The Legend of Zelda at its own game by freshening up the combat and pulling in a lot of ideas that trace back to a lot of different places. It sparked a lot of conversation about the blurry line between the honorable homage and the straight-up jack move, and it felt like most folks ended up on the homage side of the line. Honestly, it was easy to feel that way because Darksiders was a really good game. So how do you produce a sequel to all that? Rather than staring at someone else's playbook, Vigil Games has taken the core ideas of the original Darksiders and built upon them in a natural way. You can still pick out a few things here and there that tie it to the products of gaming's past, but those inspirations aren't quite as clear cut, making Darksiders II feel like a smart, original evolution of the previous game's concepts with plenty of new things to see and do, from its new protagonist to its faster combat and engaging loot system.

In Darksiders II you play as Death, one of the other four horsemen of the apocalypse. War, the "hero" of the last game, isn't too popular in this battle between angels and demons, and Death is out to clear War's name and, assuming he can figure out the logistics, resurrect humanity along the way. You'll have a better time with the game if you're at least somewhat familiar with the original game's story, though if you're hazy on the facts, the game references just enough of them to bring you back up to speed. But other than setting out to put right the things that went wrong in the previous game, Darksiders II feels like its own adventure. The ties to the previous game feel more like nice bonuses for people who played that game than absolutely crucial details. Instead, much of the game deals with Death's attempts to reach the Tree of Life and/or the Well of Souls, powerful places that are said to be capable of bringing all of humanity back to life--the blame for that action currently lies at War's feet, after all. Of course, it's not exactly a simple A-to-B-to-C sort of story.

The Crowfather holds many secrets, and he's a key figure in Death's adventure.
The Crowfather holds many secrets, and he's a key figure in Death's adventure.

Everyone wants something and no one's going to help out a horseman for free. So like any other proper video game protagonist, you're going to spend most of the 20-25 hours helping out the people around you. It starts by getting a forge going and discovering that much of the world in Darksiders II is overcome by corruption. This force is creeping across all the realms, infecting enemies and even the land itself, which is peppered with glowing rock formations that can be destroyed with bomb flowers. You'll work your way through multiple realms, each with its own version of the Tree of Life (or Death, as the case may be) and its own unique landscape and features. The story pushes you from one quest giver to the next, and everyone seems to have a few things for you to collect, be it the two keys, three parts of a staff, and so on. Though the story may be pretty straightforward, the dialogue is well-written and acted well, giving the game a weighty feel, overall.

Getting around the world is made easy via a very lax fast travel system, which has positive and negative impacts on the world. It's great to not have to ride your horse across huge, empty areas just to get to where you're going, but fast traveling from the realm's shopkeeper to the dungeon you're currently fighting through and back again robs the world of its sense of scale. It's almost certainly a gigantic world when compared to the first Darksiders--but it doesn't feel especially big, moreso if you're not focusing on every single one of the game's side quests, which can add a substantial number of hours to your play time.

Combat is fast and offers an upgradable combo system that makes it about more than just mashing the buttons, though if you're properly equipped and have spent your skill points in a complimentary way, mashing the buttons works pretty well around 95 percent of the time. Much of the combat focuses on landing a bunch of hits and dodging out of the way when a counterattack is headed in your direction. But if you've got faster weapons equipped and carefully curate your statistics to keep your health up and enemies staggered, combat is never a chore. Even many of the game's boss fights don't require specific mechanics to succeed, so you can skip the tricks and face your enemies head-on, if you like. Many of those boss battles get a lot easier if you're thinking outside of the box, though. One section of the adventure attempts to change things up by turning the game into a third-person shooter, but the camera system and controls just weren't built for this feat, making the entire section feel pretty terrible. It's one of the few blemishes in Darksiders II.

The menu screens are a little sluggish in the console versions of the game.
The menu screens are a little sluggish in the console versions of the game.

As you kill, you earn experience points and gain levels. This earns you skill points that are spent on a two-sided skill tree, with one set of abilities focuses on direct damage and strength increases and the other offering a more magical route of spawnable ghouls that fight by your side, defensive bonuses, and crows that show up to attack on your behalf. Yet another meter controls your ability to activate "reaper mode," which turns death into a large, more traditional take on the Grim Reaper that swings scythes around and does more damage. It's neat, but sort of a mess, as it's usually difficult to make out what the hell is going on. Just keep the Z-targeting button held down and mash the attacks, everything will be fine.

Some of the game's loot is also keyed to your character level, but the loot that drops is usually right at your level, so cases where you're picking up something you can't use yet are few and far between. There are several armor points on Death, so you can equip shoulders, a chest piece, boots, arm wraps, and a talisman. Death's primary weapon is always a set of scythes, but you can equip different secondary weapons, like huge hammers, maces, and axes or smaller arm blades that deal fast damage. The loot is color-coded and comes with a lot of different statistical bonuses, like "thorns" and "health on crit" or more standard upgrades like strength and defensive upgrades. The game also has a weapon upgrade system that lets you take special possessed weapons and level them up by feeding your other weapons to them. As you feed a possessed weapon, it increases in power and inherits some of your old weapons' special abilities. So if you have stats that you really prefer, you can feed those stats to a possessed weapon to keep it growing in a set direction. It's a cool system that makes each piece of loot meaningful, but if your playthrough is anything like mine, you'll probably only find two or three possessed weapons over the course of the game. Since possessed weapons cap out after leveling up five times, you'll eventually reach a point where you have no more abilities to buy, no more weapons to feed, and no real reason to keep collecting inferior loot at all, since it's so easy to earn money as you play. I finished the game with more money than I could ever reasonably spend and nothing to spend it on other than the occasional health potion.

Here's yet another key for you to collect and take on your trip.
Here's yet another key for you to collect and take on your trip.

Though Death isn't as bulky as War was, the Darksiders visual style remains intact. Even the townsfolk and shopkeepers in this world look incredibly tough and thick. But the game never lets its tone fall too far into generically grimdark territory. There's a lot of great design and art to look at as you work your way through the realms. The technical side of Darksiders II isn't as laudable, especially on consoles, where the frame rate gets rough when the action picks up and little things like shadow detail are noticeably drawing in as you run around. The PC version is a sharper, better looking game, but people who like to go overboard on the options will find Darksiders II's lack of checkboxes and sliders to be a little disappointing.

The adventure has its rough spots and the technical issues are disappointing, but these are relatively small issues in the grand scheme of things. Darksiders II is an exciting and lengthy adventure with interesting characters and a host of items and features that make its mix of combat and puzzle-solving very attractive. It's better if you also played the original game, but even if you didn't, Darksiders II is definitely worth looking at.

Jeff Gerstmann on Google+

92 Comments

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elyk247

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Edited By elyk247

I need to play this soon. I should play the first, probably.

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malic3

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Edited By malic3

eh, it hasmt gripped me yet, good game just needs more polish on PC

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freeman223

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Edited By freeman223

looks like my kinda game but the artwork looks a little plastic.

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Brackynews

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Edited By Brackynews

Some cross-brand synergy with Death Jr. would've sealed the deal for me. [ :]]

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mor911

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Edited By mor911

This game is badass! It's what I always wanted Zelda to be. It's like a grown up version of Zelda. Must-buy for Adventure gamers

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gunslingerNZ

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Edited By gunslingerNZ

This game is incredible, I really enjoyed the first Darksiders but this manages to surpass that by a significant margin. The combat is refined and feels more fluid than the first game and the addition of a loot system as well as surfacing weapon stats really helps it along the way.

By far the best part of the game though is the incredible artwork. It's not a game that floors you with a high polygon count but it more than makes up for that with really beautiful landscapes and incredible character design. Can't speak highly enough of it.

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mace_vindu

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Edited By mace_vindu

First game was awesome! Recently platinumed it on PS3. Looking forward on fully completing second game ^_^

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striderno9

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Edited By striderno9

Great review Jeff as always. I want this game.

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spazmaster666

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Edited By spazmaster666

Damn it between this and Sleeping Dogs (both of which I purchased) and the upcoming Borderlands II (and even Dark Souls PC version) I now have even more games that I wish I had more time to play.

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genericHenle

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Edited By genericHenle

@ZmillA said:

@allodude said:

Isn't the preview image a big spoiler?

seriously, no reason to use that image.

It's from 10 minutes into the game. Not a big spoiler.

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lokey013

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Edited By lokey013

About to play it now....just downloaded the extra goodie codes....yavol!

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avyshue

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Edited By avyshue

I abslutely agree, the PC version is the one to get. Not a ot of fiddly toggles, but man, the framerate is rock solid. I had a chance to observe the 360 version at a buddy's house, and while he seemed fine with it, chug is absolutely extant.

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ZmillA

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Edited By ZmillA

@allodude said:

Isn't the preview image a big spoiler?

seriously, no reason to use that image.

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darkstorn

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Edited By darkstorn

Heard it's rough on 360, will be playing on pc with a gamepad

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Terranova

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Edited By Terranova

Still very much excited for this i loved the first game so more of that with some improvements is good enough fro me, just need to wait until Tuesday for the UK release.

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phrosnite

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Edited By phrosnite

@VargasPrime said:

Played for a few hours so far (PC version). Definitely agree with Jeff on pretty much all points. So far, it's Darksiders, with some nice additions and tweaks. The puzzles and combat have been pretty simple so far, but again... only 3 hours in, give or take.

My only real gripe is, as Jeff mentioned, the complete lack of graphic options on the PC version. You can enable/disable V-Sync, and change the overall resolution, and that's pretty much it. No AA options, or any other advanced settings to play with, which wouldn't be too bad because the game still looks pretty good, but some of the textures are clearly lower-res than I'd hoped, and the visuals of everything in the menu system are blurry and/or grainy.

But aside from that, I'm definitely satisfied with Vigil's follow up. Plus, I could seriously listen to Michael Wincott read Death's dialogue all damn day.

Apparently the in-game v-sync option doesn't work... You know you can enable vsync and AA in your video card options, right?

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VargasPrime

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Edited By VargasPrime

Played for a few hours so far (PC version). Definitely agree with Jeff on pretty much all points. So far, it's Darksiders, with some nice additions and tweaks. The puzzles and combat have been pretty simple so far, but again... only 3 hours in, give or take.

My only real gripe is, as Jeff mentioned, the complete lack of graphic options on the PC version. You can enable/disable V-Sync, and change the overall resolution, and that's pretty much it. No AA options, or any other advanced settings to play with, which wouldn't be too bad because the game still looks pretty good, but some of the textures are clearly lower-res than I'd hoped, and the visuals of everything in the menu system are blurry and/or grainy.

But aside from that, I'm definitely satisfied with Vigil's follow up. Plus, I could seriously listen to Michael Wincott read Death's dialogue all damn day.

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probablytuna

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Edited By probablytuna

I'll probably pick this up in a few months when I've finished the first one, and all the other games coming out this year.

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greenice

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Edited By greenice

Seems like an awesome game.I really can't wait to play it.

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dropabombonit

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Edited By dropabombonit

Good review. I found the first game so derivative that I couldn't get past the 5 hour mark. But I will five this a look when the price drops. Already spent my money on Sleeping Dogs

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dolsande

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Edited By dolsande

Ah ha ha, I like how Jeff references the in game items via their Legend of Zelda names. Nice touch.

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Tennmuerti

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Edited By Tennmuerti

2-3 possessed weapons over the entire game?

i'm not even halfway done lvl 15ish and have had at least a dozen possessed pieces, not to mention you can buy them from Vulgrim too, i've been rolling with posessed weapons 90% of the time

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LarryDavis

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Edited By LarryDavis

"people who like to go overboard on the options will find Darksiders II's lack of checkboxes and sliders to be a little disappointing."

This is a pretty huge understatement, considering the game has literally no graphical options other than resolution and vsync (which doesn't seem to work anyway)

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Edited By buzz_clik

@50hzShinsen said:

@JoeyRavn said:

sibling fisting

Thought I'd just remove context on that for you. No need to thank me.

First thing I thought of.

When I woke up this morning, I mean.

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buft

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Edited By buft

@Luck702 said:

Great review. Loving the game so far, despite the lack of P.C. graphics options. Hopefully A graphics menu mod will be around the corner soon.

hey, what sort of stuff is missing? I only have a PC now and i'd like to make sure there is sufficient scope for me to scale the graphics as necessary to make it play t a decent pace

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allodude

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Edited By allodude

Isn't the preview image a big spoiler?

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Edited By dagas

I bought the first game just because I saw it for cheap, but I have not played much. Not going to pick up this game. Not really my type of game despite the high praise people gave it.

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Darkhollow

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Edited By Darkhollow

I'm glad this game is doing so well,I'm only barely half way there.

I hope this game will sell well so we can get Darksiders 3&4 with Fury and Strife.:D

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kerse

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Edited By kerse

This game is a lot of fun, and I really like the art style. I got a lockup when collecting a coin thing underwater though just now, that happen to anyone else or am I just unlucky?

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Arlecchino

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Edited By Arlecchino

Damn, I was looking forward to a sequel with better PC options. The first one was also terrible in this regard.

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beard_of_zeus

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Edited By beard_of_zeus

Glad to hear this is a solid game. The ways that they improved on this game over the first one make a lot of sense. I enjoyed the first Darksiders quite a bit, hopefully this is just as enjoyable, if not more.

, did you run into any of the glitches that I saw reported by some other outlets? They seemed to range from minor (audio cutting out, system lockups) to major (straight up broken boss fights). I'm guessing not, since you probably would have brought that up in review, if so. Just curious, thanks!

EDIT: Noticed you had a slight typo I wanted to mention. Second sentence, fourth-to-last paragraph:

This earns you skill points that are spent on a two-sided skill tree, with one set of abilities focuses on direct damage and strength increases and the other offering a more magical route of spawnable ghouls that fight by your side, defensive bonuses, and crows that show up to attack on your behalf.

Should be ...with one set of abilities focused (not 'focuses') on direct damage...

Feel free to fix it, if you like!

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BlueLantern1995

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Edited By BlueLantern1995

Good review...I am trying to figure out if this is a game I should get...I have this, Transformer Fall of Cybertron, Elder Scrolls 5 Skyrim, Epic MIckey 2 and a ton of other ones...

If I have enough money after getting the must get games I think I might buy this...it looks like loads of fun...

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Luck702

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Edited By Luck702

Great review. Loving the game so far, despite the lack of P.C. graphics options. Hopefully A graphics menu mod will be around the corner soon.

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Boopie

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Edited By Boopie

lmao multifaceted character development

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Xeirus

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Edited By Xeirus

@iAmJohn said:

@Sackmanjones said:

Gotta get the first one. Steam sale come on!

It's consistently $5. You'll be able to get it in no time.

I got the first one on the steam summer sale, I wasn't impressed... I was really excited to play it too, really bummed me out when I finally got into the game played for hours and was bored out of my damn mind.

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ScreamingGhost

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Edited By ScreamingGhost

Looking forward to seeing this one through from start to finish.

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Redhorn

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Edited By Redhorn

Just noticed that Death looks just like Raziel. Another cool homage to the games that came before it :)

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Zurv

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Edited By Zurv

@Rincewind said:

The pc controls are so janky and weird.

I'm having a hard time with it.

time for a 360 controller! :)

i had the same problem and switched to it :)

also, if anyone wants to see what it look like at high rez: http://youtu.be/mZ6eAd5M35g

It doesn't look as good as you'd think :( - game is still fun tho even with the less than high rez grafix :)

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bigdaddyjack21

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Edited By bigdaddyjack21

I have been waiting all year for this game! Amazon can not bring it to me soon enough.

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Benny

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Edited By Benny

@heatDrive88: What's ridiculous about it? That's pretty much exactly how Jeff uses the star rating, to supplement a review with whether or not he would recommend it to you, not to measure the graphics, story, controls and whatever else and score them out of 100%.

It's for this very reason that star ratings can never and should never be compared with one another and why people wondering why a game didn't 'get a 5' are completely missing the point.

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Aegon

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Edited By Aegon
@project343 said:

This is, so far, the best post-OOT Zelda game I think I've ever played.

@Rincewind said:

The pc controls are so janky and weird.

I'm having a hard time with it.

Playing this with anything other than a controller sounds pretty dumb. Just saying.

For me, that prize goes to Okami, and it's also my favourite game of all time, but I haven't played this yet. Still, I doubt it could top Okami for me. 
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Humanity

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Edited By Humanity

@JoeyRavn: The fact that they got rid of unique horesemen like Pestilence and Famine to replace them with Fury is kinda lame but oh well. I always thought Pestilence was the most dreadful of the horsemen.

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fujisyusuke808

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Edited By fujisyusuke808

Very exciting. I'm glad Darksiders 2 worked out, I was worried it was gonna be a disappointment after the first one came out to such strong fanfare.

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deactivated-5ffc9b71f33ff

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I'm in love with this. If I could, I'd make Horseman babies with the disc.

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project343

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Edited By project343

This is, so far, the best post-OOT Zelda game I think I've ever played.

@Rincewind said:

The pc controls are so janky and weird.

I'm having a hard time with it.

Playing this with anything other than a controller sounds pretty dumb. Just saying.

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JoeyRavn

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Edited By JoeyRavn

@50hzShinsen said:

@JoeyRavn said:

sibling fisting

Thought I'd just remove context on that for you. No need to thank me.

Wait, there's another context for that?

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Damian

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Edited By Damian
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sixpin

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Edited By sixpin

Just started the first one recently. Looking forward to playing straight into this one after I finish the original. That's what lazy weekends are for right? This sudden influx of quality releases is causing my wallet to go into shock. Two games in one day!? Summer really is nearly over.

Great review, Jeff.

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RampageAssassin

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Edited By RampageAssassin

It looks way more improved than I thought it would be. I hope this does really well and after all the feedback I can see this on peoples list at the end of the year.

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morrelloman

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Edited By morrelloman

I've been blessed by gamefly to receive this on release week, probably tomorrow. I loved the first one. I'm pretty sure I mainlined it and it still took 20 hours. So Bring on whatever the hell this thing is throwing at us. The forced shooting sequence in the first one was somewhat laborious as well, but I guess they felt the need to throw it in cuz the mechanics were already there. I foresee myself delving into some side stuff here and hopefully having even more fun than the first time. Thanks Jeff. Let's hope THQ can keep this ball rolling.