Giant Bomb Review
197 CommentsFinal Fantasy XIII Review
3- PS3
- X360
by Brad Shoemaker on
Too longwinded and singleminded for its own good, Final Fantasy XIII still delivers a grand, gorgeous adventure...eventually.

The old Final Fantasy games gave you at least a convincing illusion of freedom. Even when the beats of the storyline were plotted out in a straight line, when there was only one location you could realistically visit to advance the game, you still had a sense of a larger world out there waiting to be explored. Not in XIII. Here the designers know exactly which way they want you to go, and that way is always "forward." There's nary a significant detour or side quest to distract you from your singular goal of running from here to there, reaching the yellow icon on the map, and triggering the next cutscene. Would it have killed them to at least connect all these confined locations with a basic overworld? How about an airship to fly around? This is still Final Fantasy, right?

The tragedy, or maybe it's the saving grace, of Final Fantasy XIII is that it's eventually a great game if you give it enough time to become one. But it takes longer to pick up momentum and become engaging, mechanically and nararatively, than anyone should have to invest in a game they paid a lot of money for. I stuck it out because I needed to review the game and because I loved Final Fantasy once, and ultimately I'm glad I did. But if it weren't for those two drivers I'd have probably never made it through the first 15 or so hours it takes to see the good part, where the fighting becomes fun and you start to understand the story and care about what happens to its characters.

Since Square Enix is already working on two more games (Agito and Versus) set in this universe, it's a good thing it's a unique and interesting one, and the story of this game does become quite intriguing as you go along and put together more of the pieces. But the game does a pretty lousy job of communicating all the necessary information to you upfront, leaving you largely in the dark about not just the characters' immediate motivations, but even the basic metaphysical nuts and bolts of how the fal'Cie operate and what it means to be cursed by them. You can't chalk this lack of information up to a reserved style of storytelling, either, since all the necessary pieces are there for you to...sit there and read in the game's massive repository of information about characters, places, events, and everything else that exists in the menu. If the writers had managed to contextualize the essentials of this complex world within the early exposition, it would have made the story a lot more engaging upfront.


Final Fantasy XIII just needed to be about half as long as it is, with tighter pacing and a faster ramp up to entertaining combat in its first half. But at least whether it's entertaining or boring you, it's unflinchingly gorgeous from one end to the other. The artists tackle environments as diverse as natural outdoor vistas, high-tech ancient ruins, futuristic space cathedrals, and the gyrating innards of an interdimensonal clock, all with the same zeal for vibrant, saturated colors and inventive architecture. Likewise, the quality of the prerendered video sequences this series has become known for is at a new bar of quality this time around; it's the best-looking CG you'll see this side of a Pixar flick. The soundtrack is also quite good, though it didn't reach the poignant highs and lows for me that some of Nobuo Uematsu's work in the older games did (though this game may have the most invigorating boss music of any in the series). And while some of the characters' voiceover can be grating at first, they all settle into their roles as the game trundles along and eventually contribute important pieces to the ongoing drama. In that vein, it's worth mentioning that I thought the quality of the localized English text was uniformly excellent.

I was ready to fall in love with Final Fantasy XIII. My history with the series stretches back over two decades to the NES original and I'd count a couple of those games among my favorite of all time, so if any game could have brought a lapsed fan of Japanese-style RPGs back around again, it was this one. And you know, after that first dozen hours, it kind of did. There are a lot of great things going on in this game--I genuinely loved something about every aspect, from the combat to the story to the visual design. These elements just weren't brought together and exposed as well as they should have been, to do a game of this magnitude the justice it deserves. But if nothing else, the glimmers of excellence in Final Fantasy XIII have at least convinced me that Japanese RPGs, and specifically Final Fantasy itself, haven't quite gasped their last breath just yet.