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Giant Bomb Review

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Left 4 Dead 2 Review

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  • X360

If more Left 4 Dead is what you're after, this sequel has it. A lot of it.


 These survivors mean business. 
These survivors mean business. 
There are a couple of things you should know about Left 4 Dead 2. If you're the sort of person who loved the unique cooperative action and eerie undead trappings of the original--but may have felt that game was a little thin on value--know this much-improved sequel has more than enough new content to justify its status as a full-priced standalone package. Conversely, this is very much an incremental improvement over Left 4 Dead, with more campaigns, more enemy types, more multiplayer modes, more and better weapons--more of everything but, in essence, the same game. If the first one didn't do much for you, this sequel won't make a significantly different attempt to win you over, either. Based on those two statements, you might already know whether or not you'll want to bother with Left 4 Dead 2 at all.

If you're neither of those people, let me fill in some gaps. Left 4 Dead 2 is still all about the plight of four unlikely survivors brought together by the rigors of the zombie apocalypse, battling their way through a series of loosely connected scenarios rife with dramatic scripted action sequences and unpredictable undead attacks. Valve has given this sequel a more coherent cultural backdrop by setting it entirely in the South, with an arduous trek that leads you from Savannah, Georgia through a rundown old theme park, the bayou, an antebellum plantation, and right on into a New Orleans so overrun by the undead menace that it's also under assault by what remains of the nation's uninfected emergency military forces. You get everything from elevated swamp houses to a soundtrack filled with slide guitars and "When the Saints Go Marching In" to drive home exactly where it is you're fighting through.

  Well, what else would  you use to kill zombies onstage?     
 Well, what else would you use to kill zombies onstage?     
Valve has once again spun an eminently convincing yarn of the zombie-fueled end of mankind, with innumerable subtle but cumulatively effective ways to tell you how bad the outbreak has gotten. From the panicked scrawling on safehouse walls to infected riot cops and hazmat-wearing emergency management zombies who assault you, it's apparent at every turn that this has gotten bad. Real bad. And yet with no plodding cutscenes or even a hint of real exposition, Left 4 Dead 2 remains the most chilling, believable image of undead armageddon I can remember seeing in a game. Considering how many other zombie games are out there these days, that ought to tell you something.

In the same sense, a game so focused on expertly paced cooperative action might well star a group of nameless, voiceless characters who only exist to wield shotguns, so it's further testament to the fine characterizations in Left 4 Dead 2 that I want to even bother introducing Nick, Rochelle, Coach, and Ellis. They're a ragtag group every bit as memorable as the first game's team--perhaps even more so thanks to Coach's burly, world-weary witticisms and Ellis' incessant Southern-fried yammering. Valve wrote and recorded a fair sight more dialogue for this sequel that humanizes the player characters and drives home the desperation of their struggle. For all the comic relief that comes from Coach and Ellis, the first time you hear Nick growl "Goddamnit, goddamnit, goddamnit!" you realize just how dire this thing is.

 Steering players around as the jockey is hilarious.
Steering players around as the jockey is hilarious.
If you're familiar with the first game, none of this is news to you; this sequel is more of the same, in a case where the thing everyone wanted out of the first game was, in fact, more. So let me break down the nuts and bolts: Left 4 Dead 2 is simply a bigger game than its predecessor. You've got five meaty, involved campaigns to the first game's four, each of which has a unique identity and a lot of great moments. Want to blast zombies in the Tunnel of Love? Fight your way through a raging thunderstorm that you can barely see through? Make a ridiculous last stand in the middle of a deserted rock 'n roll stage show? You'll do all of that and a lot more.

The little additions to the core gameplay add up to a big improvement. There's a huge list of new firearms in the game that have a great feel to them, and the inclusion of melee weapons that replace your sidearm is a seemingly obvious but nonetheless brilliant move. The melee weapons have a weight and potency that lets you swing through scores of zombies in seconds, and while it's fun enough to wield a chainsaw, machete, or fireman's axe, there's a far more gleeful absurdity to doing the same thing with frying pans and guitars. There's a ton of new gear that gives you more survival options as well, including an adrenaline shot that speeds up healing and revivals, a bottle of boomer bile you can hurl onto special infected like the tank to make the horde attack them, and a defibrillator that will bring a dead survivor right back to life where they fell.

The three new special infected types might collectively be the thing that most changes up the survivor/infected dynamic. The spitter delivers a nasty area-of-effect acid pool that the subversive jockey can ride a human straight into. And the charger can barrel out of nowhere to snare one survivor and separate them from the pack, then pound the hell out of them for massive damage before the other humans can do much about it. These new infected mix it up with old favorites like the boomer, smoker, and tank to make cooperative runs through the campaigns trickier and more interesting. They definitely keep you on your toes.

  OK, now that is scary.
 OK, now that is scary.
Despite all these improvements--and the AI Director's efforts to randomize the enemy and item placement, a function it continues to perform admirably--I didn't feel the need to play through the campaigns in a purely cooperative setting more than two or three times. Those who relish a ludicrous challenge will appreciate the "Realism" option, which really amps up the difficulty by doing things like making all the zombies significantly harder to kill (even the common ones), and removing the other survivors' outlines that normally let you see them through walls. I tried playing a campaign on Expert difficulty with Realism mode enabled, and my whole group lasted roughly 90 seconds. We wiped out before we even saw any special infected. It's ridiculous. The game also isn't much fun by yourself, since the AI isn't nearly as capable as a real player, and, let's face it, you can't talk to it, either. So unless you're the sort of masochist who enjoys playing the same levels over and over at increasingly more punishing difficulty levels--and you can consistently find at least three other like-minded individuals--you probably won't go back to each campaign more than a couple of times, either, once you've seen all their admittedly wonderful tricks the first time or two.

Once again, it's the competitive multiplayer modes that give Left 4 Dead 2 its longevity. It's fortunate the fantastic Versus mode now works in all five campaigns right out of the box, letting you take control of the special infected to stop the survivors from reaching the next safehouse. Just as those new infected add a lot to the co-op against the AI, they also make Versus a lot more fun and varied, since you've now got six playable zombie types to cycle through instead of only three. There are some effective (and really funny) strategies you can pull off by combining different infected characters' special attacks together, and the greater overall range of tactical options for the infected really keeps the survivors on their toes. They'll need every bit of that new gear to win.

  Dismembering zombies is a really satisfying new way to take them out quickly.
 Dismembering zombies is a really satisfying new way to take them out quickly.
As good as Versus is, it's not a mode you can just sit down and play casually. You're effectively playing through a whole campaign twice, so you'll need a good 90 minutes to get through an entire match from start to finish. Luckily, there are now some better options for getting a shorter but still satisfying Left 4 Dead experience. The Survival mode that Valve patched into the original game makes a return here, letting you and three others fight off nonstop, brutal waves of zombies to see how long you can last. (Hint: not very long.) Survival is intense, but it's also sort of a one-trick pony.

Then there's Scavenge mode, which is my single favorite new thing in Left 4 Dead 2. The survivors start out with 90 seconds on the clock, grouped around a centrally located generator. They have to move out into the map to pick up cans of gas and dump them into that generator, each time adding an extra 20 seconds to the clock. The infected players, of course, have to stop them. Scavenge moves fast--if you shut the survivors out, the round only lasts 90 seconds--and there's a ton of potential for frantic tension between the two sides. A hunter, jockey, or charger can set up an effective ambush near the generator, stopping a survivor from delivering that last crucial gas can. Spitters can douse dropped cans to destroy them, and since cans don't regenerate, that quickly lowers the survivors' score potential. But they have a small advantage in sudden death, which continues the round after time hits zero, as long as one survivor is still holding a can. When there are precious few seconds on the clock, Scavenge becomes a mad dash to get a gas can into your hands and keep it there to keep the round from ending. Scavenge is a fast-paced, skill-intensive mode that's good for a lot of teamwork and a lot of laughs. It's probably the last thing in Left 4 Dead 2 I'll keep playing before I retire the game for good.

  You must be this tall... to die! I stole that joke from Valve.
 You must be this tall... to die! I stole that joke from Valve.
Valve continues to be one of the few first-person shooter developers doing right by both the PC and consoles--or at least the Xbox 360, since Left 4 Dead still hasn't graced the PlayStation 3 as yet. Aside from a few isolated spots where the frame rate drops to uncomfortable levels, the 360 game is a smooth, fine-looking way to play the game. I had infrequent issues connecting to my friends' open lobbies, but no more than you'd expect with any multiplayer game on Xbox Live. The PC version, on the other hand, looks significantly sharper than the 360 game and also runs a lot more smoothly on a decent system. Better, the multiplayer framework offers the best of both worlds, straddling the line between console-style "quick game" matchmaking that gets you into a game immediately, and dedicated-server support that ties into Steam groups to quickly show you any servers your friends and groupmates are running. Ultimately you should play Left 4 Dead 2 on the platform you have the most friends playing it on, but all other things being equal, the PC game is the one to get.

Left 4 Dead 2 feels like the game Valve should have shipped this time last year, and if they had, I don't think you would have heard a word about a dearth of content hampering this otherwise fantastic multiplayer experience. And you certainly can't make that claim now. Anyone who's complaining about this sequel being an overpriced expansion might as well hang it up; there is simply far more content by volume in this package than in the original. The core of Left 4 Dead may have lost some of its newness in the last 12 months, but the wealth of additions in this sequel ought to keep you blasting zombies and munching on brains for a good long while.    
Brad Shoemaker on Google+

86 Comments

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Rhaknar

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Edited By Rhaknar
@Starsimon said:
" I'm really starting to think giantbomb needs half stars. "
i agree, and i would even go as far as saying... a 10 scale is better >_> blasphemy I know, and OMG WHO CARES ABOUT SCORES. True, but if you're going to rate something, and they are, I do believe a 10 scale is more accurate. Sure when it gets into numbers like 8.7 or 8.3 its silly, but increments of .5 do express something that is better in my opinion (as half stars would I guess). Could be worse tho, could be 1up's HORRIBLE lettering system.
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kagekage

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Edited By kagekage
@Tarsier said:
" @handlas said:
" @natetodamax said:
" @handlas said:
" @natetodamax said:
" @handlas said:
" @Tarsier said:
" Game of the year hands down. "
joking? "
Opinion? "
Mentally Challenged? "
Troll? "
Elf? "
I'm not joking. "
Me neither.
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StingingVelvet

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Edited By StingingVelvet

Excellent review!  Thanks for showing the PC version some love. 
 
I have been playing the game since 1AM last night when they unlocked it and I consider it a great upgrade over the original game.  It is not a whole new experience and you rightly knock it for that, but it is Left 4 Dead taken to a bit higher level with some more unique scenarios and levels, which is all I wanted from it.  If it was $60 I might have waited a bit, but the Steam preorder came out to just $33 and for that expansion-pack-price I feel this is a complete winner and a massive bag of awesome for series fans.
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empfeix

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Edited By empfeix

this game is awesome been playing all day!!

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StingingVelvet

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Edited By StingingVelvet
@DrRandle said:
"Also, I'm curious about policy comparing it to the PC. It seems weird that you talk about how the PC version runs smoother than the 360 version because... well it doesn't for me. And I can't imagine I'm the only person who's PC is weaker than yours. It just seems like a really weird, subjective thing to say. I understand there's common sense involved with me knowing that my computer is weaker, but if that's the case than that statement feels like it doesn't need to be in there at all because one should know if their PC is better than a 360. "

I personally am getting more and more involved on GB because they talk about the PC versions, compare them and do quick looks for them.  PC is still a much played platform.  Personally I don't think he went far enough, he should have mentioned that Left 4 Dead has a massive mod community on PC which adds a LOT to the game and that mouse aiming is a LOT better for a fast-paced game like this.
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StingingVelvet

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Edited By StingingVelvet
@InsanePotato said:
People try and run the latest photonshop on an EEE PC and complain its slow. I think you're giving the general populace far too much credit. It seems like a perfectly valid observation to make to me that it can run smoother on a PC than a 360. Take Halo 2 as an example, it ran like shit on a PC which was far more powerful than an xbox. "


Force V-synch on Halo 2 through your drivers, then it runs perfectly smooth.
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luthorcrow

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Edited By luthorcrow
@Tarsier said:
" Game of the year hands down. "
No doubt.  Five Stars!
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august

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Edited By august

Oh my god some of that dialogue is freaking amazing.

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Lind_L_Taylor

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Edited By Lind_L_Taylor
@Damien said:
" I like Left 4 Dead.  I will get the sequel, especially when it will only be $40 on Black Friday. "
$40 on BF?  Nice.  How about cyber monday?
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Sharpless

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Edited By Sharpless
@DukeTogo said:
" Maybe it's because I'm crusty fucking hermit that hates just about anything with less than 4 legs, but the fact that it's nearly unplayable without 3 dope-smoking, xenophobic, man-children to scream at you unless you play like they imagine you should - just to get through the game and see the slipshod story - makes this phenomenon of a game about as unknown to me as religion.  I just don't get it, and never will.  Make a single player version like Half Life 2 and I'll buy it. "
First of all, the majority of random players that I've encountered online while playing the demo have been silent. The assholes have been minimal, and even when they're there, you can just leave that game and find another one -- or better yet, play with friends.
 
Second, a single-player version? Well, there is a single-player version. It's called the "Single Player" option on the main menu. Also, "a single player version like Half Life 2" is missing Valve's entire purpose for making the game. Left 4 Dead is a co-op game. That is the entire premise of the game. Valve has said that. If you do not like the co-op aspect, then you do not like the game; please move on. Or go play Half-Life 2.
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Sharpless

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Edited By Sharpless
@Rhaknar said:
" @Starsimon said:
" I'm really starting to think giantbomb needs half stars. "
i agree, and i would even go as far as saying... a 10 scale is better
Um, using half-stars is using a 10-point scale. Hell, a 5-point scale is even somewhat translatable into a 10-point scale. Brad's score, for example, is an 8, or an 80%, or whatever you prefer. The half-star scale would be ideal, as then games could receive the equivalent of odd-numbered scores. As it is, we're stuck with even numbers only, when translating it into a 10-point scale.
 
Scales, people. Scales.
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ShinjiEx

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Edited By ShinjiEx

I disagree with Vinny the 4 players co-op campaign is the core of L4D 1-2 which is what I play the most it's always a new exp when you go through a level with friends or strangers even if it's your 10th or 100th  time lol not to just earn achievements or complete the levels but to just have fun killing zombies. the other games modes verses especially always felt tacked on an useless. 

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Edited By cstrang

Having played the 360 demo of L4D2 (but never touching the original do to my lack of a dedicated Live connection until a few months ago), I can firmly say that this game is not for me.  Especially with the unacceptably laggy servers that seem to reign supreme, and the lack of certain other things I look for in my FPS's. (*cough* Ironsights *cough*)

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Siris

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Edited By Siris
@cstrang: Left 4 Dead is a solid game concept not to be confused with other FPS games.. iron sights would not work out in Left 4 Dead.. at all. There's a reason its not in the game and that reason happens to be a damn good one.
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Jordan23

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Edited By Jordan23

That was a great video review and the Southern accent was a nice addition, Brad.
 
PS... The ending was fucking hilarious!

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StingingVelvet

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Edited By StingingVelvet
@cstrang said:
"Having played the 360 demo of L4D2 (but never touching the original do to my lack of a dedicated Live connection until a few months ago), I can firmly say that this game is not for me.  Especially with the unacceptably laggy servers that seem to reign supreme, and the lack of certain other things I look for in my FPS's. (*cough* Ironsights *cough*) "

There is a PC-only game very similar to Left 4 Dead called Killing Floor and it has aiming-down-the-sights.  It is amazing how much slower in pace that game feels simply due to that one addition.  Based on this, I believe down-the-sights is missing from L4D to keep the pace swift and chaotic.
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Edited By cstrang
@StingingVelvet:  That is a fair and probably accurate assumption.  Ironsights is only one of the things I have been trained to look for in FPS.  It seems to me that L4D isn't meant to be a traditional FPS so much as say... like a First Person Dual Joystick Shooter or something else entirely.  While the dual joystick functionality isn't there, obviously, this game is about mowing down dudes.  Lots of dudes.  So perhaps my criteria for judging L4D was off.  But still, a few bad experiences with twelve year olds with IQ deficiencies running into an area alone and attracting an additional horde to deal with, plus really nasty lag problems is enough to keep me away from this game
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StingingVelvet

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Edited By StingingVelvet
@cstrang said:
" @StingingVelvet:  That is a fair and probably accurate assumption.  Ironsights is only one of the things I have been trained to look for in FPS.  It seems to me that L4D isn't meant to be a true FPS so much as say... like a First Person Dual Joystick Shooter.  While the dual joystick functionality isn't there, obviously, this game is about mowing down dudes.  Lots of dudes.  So perhaps my criteria for judging L4D was off.  But still, a few bad experiences with twelve year olds with IQ deficiencies running into an area alone and attracting an additional horde to deal with, plus really nasty lag problems is enough to keep me away from this game "

I don't play it on Xbox Live, so I can't really comment on that... the Steam community is pretty good most of the time, plus everyone on Steam plays Left 4 Dead so getting a game with my friends going is pretty easy.  As for lag, PC has dedicated servers, so no problems there. 
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Linkyshinks

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Edited By Linkyshinks

Unlike the first, I will be getting the 360 version. Nice review, thanks Brad.  
 
Well done on shifting that weight also :)

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AvD

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Edited By AvD

I'm sorry but this ironsight debate is ridiculous.  Ironsight is not somehing essential to every shooter.  It would completely change the way L4D is played, for the worse.
 
Anyway, I am very excited to play this game with my friends.

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JJ

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Edited By JJ

I love this game. I'd write a review but I can't.

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IMTHEONEKILLINU

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Edited By IMTHEONEKILLINU

Brad, great review, but I'm left wondering; are you putting on weight?

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Edited By Media_Master

Looks so good, too bad its an exclusive.

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Edited By FoxHoundADAM

I REALLY want to be excited for this but really, $60 for what is the same game from last year?  I'll get it eventually but I still have too much to do in the first one to justify buying 2.  I'll be getting it on the cheap sometime next year I suppose.
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Edited By chicNstu

Tried it out last night it was fun but like Brad said it is more a refinement than a sequel call it Left 4 Dead 1.5.  I also purchased Assassins Creed 2 and that one grabbed me from the get go so Left 4 Dead 2 may have to wait a bit before I jump into it again.

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Edited By w00master
@cstrang said:
" @StingingVelvet:  That is a fair and probably accurate assumption.  Ironsights is only one of the things I have been trained to look for in FPS.  It seems to me that L4D isn't meant to be a true FPS so much as say... like a First Person Dual Joystick Shooter.  While the dual joystick functionality isn't there, obviously, this game is about mowing down dudes.  Lots of dudes.  So perhaps my criteria for judging L4D was off.  But still, a few bad experiences with twelve year olds with IQ deficiencies running into an area alone and attracting an additional horde to deal with, plus really nasty lag problems is enough to keep me away from this game "
L4D isn't a "true FPS" b/c it doesn't have "Ironsights?" So then does that mean that Doom (all versions), Half-Life (all versions), Unreal Tournament (all versions), Halo (all versions), Rainbow 6 (early versions), etc., etc. aren't "true FPS?"  None of those games have Ironsights.
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Edited By cstrang
@w00master: 
1) I NEVER said that a true FPS needs ironsights.  I swear to god, if one more person claims that I said that, I'm going to go on a murderous rampage of the likes this world has never seen.  Stop trying to put words into my mouth.  It's ridiculous.  I said ironsights are only one of the things that I prefer in my shooters that Left 4 Dead lacks.  I also said that stylistically Left 4 Dead more resembles a game were you take down a mob quickly, then move onto the next mob;  that it has stylistic differences from most FPSs.  That's it.
 
2) Other than the fact that I never said anything about true FPS's needing ironsights, you're comparing games released over 15 years ago to ones that have been released in the past few.  You need to realize how drastically the genre has evolved.
 
3) @StingingVelvet: Has already civilly and appropriately explained how the gameplay would suffer if ironsights were included in the game.  I said "You know what?  You're absolutely right".
 
I highly suggest everyone removes their argumentative-dickhead hats before reading comments in the future.  I have no interest in getting into debates about things I didn't say.
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w00master

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Edited By w00master
@cstrang said:
" @w00master: 
1) I NEVER said that a true FPS needs ironsights.  I swear to god, if one more person claims that I said that, I'm going to go on a murderous rampage of the likes this world has never seen.  Stop trying to put words into my mouth.  It's ridiculous.  I said ironsights are only one of the things that I prefer in my shooters that Left 4 Dead lacks.  I also said that stylistically Left 4 Dead more resembles a game were you take down a mob quickly, then move onto the next mob;  that it has stylistic differences from most FPSs.  That's it.
 
2) Other than the fact that I never said anything about true FPS's needing ironsights, you're comparing games released over 15 years ago to ones that have been released in the past few.  You need to realize how drastically the genre has evolved.
 
3) @StingingVelvet: Has already civilly and appropriately explained how the gameplay would suffer if ironsights were included in the game.  I said "You know what?  You're absolutely right".  I highly suggest everyone removes their argumentative-dickhead hats before reading comments in the future.  I have no interest in getting into debates about things I didn't say. "
Apologies for misinterpreting, but you did say this: " L4D isn't meant to be a true FPS so much as say..."  This is probably why you're getting comments that you are disliking.  Perhaps if you worded your comment in a different manner? 
 
Btw, that isn't putting words in your mouth.  That's exactly what you wrote.  Where *I* went wrong is associating "Ironsights" with that sentence.  My mistake. 
 
That being said. I know how much FPS's have evolved.  My comment was in regards to the misassociation that I made w/ Ironsights and your poorly phrased sentence. 
 
I like Ironsights, but Ironsights in this game would be absolutely atrocious.
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cstrang

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Edited By cstrang
@w00master: Apologies accepted.  You're right, my diction in that particular sentence was not the best.  Perhaps "hardcore" or "traditional" or any combination of the two would be more acceptable than "true".
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StingingVelvet

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Edited By StingingVelvet
@w00master: I think cstrang was saying it feels like Smash TV or Robotron as an FPS, which in a lot of ways is a brilliant insight.  It really does feel that way, especially on the harder difficulties where you are constantly mobbed and surrounded. 
 
Old-fashioned PC FPS games like Quake and Unreal did the fast-paced thing well, but I don't think in those games you were constantly mobbed from all sides on the level you are in Left 4 Dead.  Serious Sam maybe is the closest in pace and enemy behavior I can think of, and the Smash TV comparison works there too, so it seems cstrang hit the nail on the head in a way.
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Edited By BawlZINmotion

In the original  your AI teammates whilst playing a single player game were good enough for you to get through on easy or normal. However in the sequel the AI teammates are so dumb it makes trying to run an easy mode single player game incredibly frustrating. They really don't do anything and will stand there throwing out lines while you're getting torn up by a hunter, rather than shooting the hunter. Or they'll run off and do something else after you've been knocked down, leaving you there to die. I don't expect bots to take the place of human players, but I've found the ones in L4D2 to be among the worst I've ever seen. It makes single player so frustrating it's really not worth it. 
 
That said multi-player is what L4D2 is all about, and it delivers in spades. Assuming you want an improved version of the original, which most core L4D players would gladly subject themselves to. It's just too bad the single player experience is so much more frustrating than it needs to be.

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psykhophear

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Edited By psykhophear

Zoey, you will be missed.

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Arjuna

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Edited By Arjuna
 Joystiq's review; calling L4D2 "obnoxious". 
 
Just wanted to refer y'all to the review by Joystiq's, Chris Grant.  They don't use a rating system like numbers, or stars, or thumbs(because you can't actually have a standardized rating that accurately works for all games and game types), but they gave it an EXTREMELY bad review. 
 
Keep in mind when reading his review, that Left 4 Dead ONE was Chris' game of the year.
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MAN_FLANNEL

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Edited By MAN_FLANNEL
@Arjuna said:
"  Joystiq's review; calling L4D2 "obnoxious".  Just wanted to refer y'all to the review by Joystiq's, Chris Grant.  They don't use a rating system like numbers, or stars, or thumbs(because you can't actually have a standardized rating that accurately works for all games and game types), but they gave it an EXTREMELY bad review.  Keep in mind when reading his review, that Left 4 Dead ONE was Chris' game of the year. "
That was a shit review.  He spent 80% of it complaining about the AI director and difficulty, and didn't even mention the new characters, infected, or game modes.  I could have pulled a better review out of my ass if I had to.   
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sakoa

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Edited By sakoa

it a great game, but it has alots of bug

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RuneMaster

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Edited By RuneMaster

Sounds cool.   A new experience every time with a great balance of strategy, action, hilarity, and sothern drawl. 
 
 Call these freaks whatever you want...
-Francis