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Tekken Tag Tournament 2 Review

4
  • X360
  • PS3

Tekken Tag Tournament 2 works great online and offers enough variety to make it stand out from other recent Tekken efforts.

With Kuma and Panda each getting a character slot, one starts to wonder if Tekken actually has too many characters at this point.
With Kuma and Panda each getting a character slot, one starts to wonder if Tekken actually has too many characters at this point.

Three normal games, then a Tag game. That's the emerging pattern for Namco's long-running Tekken franchise. So, with 2009's Tekken 6 long in our rearview and the franchise overall feeling a bit repetitive nowadays, it's nice to get something to mix it up even a little bit. And the two-man moves found in Tekken Tag Tournament 2 offer an interesting change of pace that will probably confound a lot of beginning players at first, but the game's helpful tutorial is effective at getting any persistent player up to speed and ready to take two fighters into combat.

TTT2 is fairly no-nonsense about how it handles its business. It has its mode bases covered with an arcade mode, training, and so on. Ghost battle, which has you competing against teams of varying degrees of skill as you rank up your characters and earn fight money to spend on costume parts also returns, though every mode is fought against named "ghosts." This leads to some ridiculous moments in the arcade mode, though, since even the final boss confrontation might be a customized version of the character, covered in a motorcycle helmet or some other piece of gear that sort of lessens the impact of the final fight. The mode that breaks out of the standard Tekken mold has you upgrading a robot named Combot by taking it through numerous challenges that serve as tutorials for the game's systems, from basic movement up through strikes, how to punish after a block, some basic juggle concepts, and the handful of new tag-oriented mechanics. It's not going to make you the world's greatest Tekken player, but it'll at least give you the tools you need to proceed.

As with the previous Tag game, Tag 2 takes place outside of the normal continuum of Tekken's bear-punching, dinosaur-fighting, volcano-tossing storyline and offers a roster that contains just about every fighter that's ever appeared in a Tekken game. That's over 50 characters, in case you haven't been keeping track, and there are a few more on the way either as pre-order bonuses or free post-release downloads. Thankfully Gon is nowhere to be found.

You can outfit Combot with a set of moves in the Combot Tuning menu.
You can outfit Combot with a set of moves in the Combot Tuning menu.

It's locked behind an online pass, but the online play works just fine. If you get matched up with a player with full connection bars, it feels great. It also offers a handful of good player matching options to keep you from getting into a fight with someone way out of your league. This is sort of vital, because it's hard to think of a fighting game that is less fun than Tekken when it comes to just getting your ass handed to you. Plenty of other fighting games make losing a learning experience. And, sure, if I paid extra-close attention, I'd eventually learn all the mix-ups and match-ups across the Tekken roster. But until that day, each mistake results in huge chunks of my life bar being taken away as I spend most of the fight helplessly floating around as I bounce off of some guy's fists. There's usually no escape from that situation, you're just sort of left to take it and hope that you can roll out of the way or rise fast enough to start blocking so you can set up a tag to your other (hopefully healthier) character.

If you're the sort of person that thrives on that sort of Tekken action, well great... actually, if you're that sort of person, you probably already bought Tekken Tag Tournament 2 and don't really need a review to tell you anything about the game. But I digress. For most people, you're going to want to make sure that you can find players that match your skill (or lack thereof) at the game. That's true of any competitive game, of course, but I'd underline it twice when it comes to Tekken. Losing at Tekken can be the sort of frustrating that makes you want to turn off your console and go outside for a change.

None of that really reflects one way or the other on the overall quality of the game, though. It's a nice-looking fighter, with big characters that animate well, even if a lot of that animation has been around the series for years. It has plenty of depth, so if you're the type that actually wants to start learning the game at a higher level, it has plenty of levels for you to aspire to, but you'll need to hit up a pile of websites and start learning Tekken theory there, because the game doesn't really go beyond showing you the basic moves and combo timing. That's more than most fighting games, of course, but don't expect miracles. You will need to put in work to get great.

These ladies are SHOCKED by the overall quality of the online play.
These ladies are SHOCKED by the overall quality of the online play.

If dressing your fighters up sounds appealing, the game has a decent customize mode that lets you buy and color different pieces for each of your fighters. You can save multiple costumes per character, so if you're trying to make matching tag partners, it's totally doable. The mode could have saved some steps, though, by allowing you to buy and immediately equip new gear. Instead you have to go to the buy section, pick out your items, then go over to equip to put it all on. That seems like a weird way to handle it.

Though the arcade version has smoother-looking character models, the console version still looks good, overall. The differences between the platforms is something of a toss-up, with the PS3 version taking slightly longer to load your custom costumes up at select time and the 360 version doing that astoundingly annoying thing where it seizes up for a few seconds every time you unlock an achievement. Once you've blasted the easy achievements out of the way, that issue goes away, but it's still pretty lame that little things like that haven't been dealt with prior to release.

Tekken's tag moves help freshen up the fighting and make TTT2 stand apart from the last couple of Tekken releases, and it's a solid reminder that Namco is still capable of making vibrant, exciting fighters. But it's only truly great if you're playing against like-minded, similarly skilled opposition. If you can rustle up a community of people that fit that bill, go nuts, it's a great time. But if you're a Tekken neophyte hoping to pick it up along the way, you'll probably be brutally rebuffed by what you find.

Jeff Gerstmann on Google+

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djhicks1

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Edited By djhicks1

Good to know. Thanks

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Ghostiet

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Edited By Ghostiet
@Bourbon_Warrior said:

Words can't describe how awesome these endings are.

I thought this was the best one and then I saw Alisa's and Wang's.
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korly316

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Edited By korly316

Mokujins ending is pretty rad also.

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elyk247

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Edited By elyk247

Too many characters for me.

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fishinwithguns

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Edited By fishinwithguns

I have one response to this review: "Exactly."

Ok, I lied. I have a little bit lengthier response:

I love the things in this game you seem to love, and find the idiosyncracies frustrating as hell sometimes. The Buy/Equip dilemma is real annoying. I love the Namco fighters mostly because of the customization, I just don't like it turning into a major project...no matter how damn proud I am that I found my perfect team of a Dragunov who looks like The Crow with an aviator jacket and a shotgun on his back, and Leo as, basically, the girl (yes, Leo's officially a girl) with the dragon tattoo...and a revolver. For some reason I could never play as Leo with her looking like the child of Ellen DeGeneres and Leo DiCaprio.

The online play is super super smooth. This is the best Tekken yet, with a mind-blowing amount of depth that rivals MK9. And all this plus even MORE characters coming soon? When I played Tekken 6, I couldn't devote any of my time to learning more than two characters. There's a big risk/reward divide in almost everything in TK Tag 2. It's inspired me to branch out, and now know multiple characters fairly well. But that's come with the price of losing sleep in practice mode, going through a hundred moves thinking "why haven't I turned this off yet?" But the satisfaction that comes from defeating a skilled online opponent is cathartic (especially since I'm STILL learning new things about the mechanics of this game).

The other edge of that sword is getting to the fifth round in an even match, and losing by the tiniest margin. I can't tell you how many times that's happened, and sometimes I nearly break my controller. Now that I'm finally learning to avoid getting juggled constantly, I'm growing even fonder of it.

I love the hell out of this game. Objectively it's a four star game, I agree. Subjectively, for me, it's pretty much the perfect fighting game.

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yukoasho

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Edited By yukoasho

@needforswede:

(yes, Leo's officially a girl)

Not sure I'd say it's official. There seems to be evidence leaning both ways. From Wikia's Tekken Wiki:

  • There were rumors before the game was officially released that Leo was a girl, and shortly after the game was released in Europe, there were complaints about the character most likely because Leo was thought of as a transgender character; in game, Leo is referred to only by name or gender-neutral terms, and Leo has no costumes that reveal any portion of the torso, which would normally make the character's gender clear. The Bandai-Namco development team had stated that they wanted to create a character that would be loved by fans regardless of gender so they made the gender of Leo ambiguous on purpose. Leo can equip a sledgehammer which is a male item, but Leo also can have pigtail hair bases which is usually for female fighters only. Also, Leo's continue and next round animations are those of male characters.
  • In the Scenario campaign, however, both Heihachi and Anna refer to Leo as a "boy".
  • Leo cannot be attacked by Anna's Slap Happy (b+2), which is usable against females; but by Heihachi's Headbutt Carnival (f,F+1+4), which is usable against males.
  • Leo resembles Rock Howard from Garou: Mark of the Wolves and King of Fighter.

Most likely, the Namco peoples are just fuckin' with us and won't say one way or the other.