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A concept where the game must be restarted if you are killed. It is a mechanic found in most arcade games, but the term is usually used in reference to the RPG genre where the mechanic is less common, particularly "roguelike" games as well as strategy games such as Fire Emblem or Final Fantasy Tactics where characters die if they are defeated in battle. Often used as a significant plot device.
“Indie” or “independently developed” games are video games which are developed by a studio without the support of an external publisher.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
Enemies that appear out of nowhere and force the player into a battle.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Games with randomly (or rather, procedurally) generated environments create new levels from predetermined pieces each time the game is played.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A plumber is a maintenance professional who specializes in piping for water, drainage, and sewage systems.
A mechanical system designed to capture or cause harm. Either the player can set traps for their enemies or others set them for the player.
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