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    Rory McIlroy PGA Tour

    Game » consists of 2 releases. Released Jul 14, 2015

    EA Sports brings their golf franchise to PlayStation 4 and Xbox One.

    asmo917's Rory McIlroy PGA Tour (Xbox One) review

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    • 7 out of 7 Giant Bomb users found it helpful.
    • asmo917 has written a total of 3 reviews. The last one was for MLB The Show 18
    • This review received 9 comments

    EA Struggles to Save Par with Rory McIlroy PGA Tour

    EA Sports returns to golf this week with its first offering on current generation consoles (XBox One and PlayStation 4), and the results are predictable based on EA's track record with previous sports. Rory McIlroy PGA Tour plays acceptably well but offers a paucity of features and options that would appeal to people invested enough in the sport in question and provide a reason to come back to the title after a disappointing first impression.

    Rory McIlroy PGA Tour is the forst EA Sports golf title on current generation hardware and also the first EA golf title since 1998's Tiger Woods 99 PGA Tour Golf to not feature the now disgraced (and floundering on the course) Tiger Woods. The power of the new hardware is being touted as enabling load-free rounds, but even this advancement seems to come with a cost. While you can and do move seamlessly from hole to hole, there's no fly-over the next hole that was previously used to mask loading times but also presented the player with some context to be used in upcoming shots. The game does a great job of showing how your current aim and shot type will translate into a landing spot for that shot, but the limited camera makes it almost impossible to understand if you're setting yourself up properly for the next shot. More ability to plan your next shot would have been a welcome use of the new console's power as opposed to having foxes appear on the title screen that look like poor animatronic interpretations of life-like wildlife.

    The game offers three mechanics to chose from: the analogue stick "pull back, push forward" mechanic used since the Xbox days, a "three-click" swing meter style, or a more advanced version of the analogue stick style where speed of your motions is factored into the shot as well as direction. All three play as you would expect, offering risk and reward to power up shots and, for the first two styles, the ability to apply spin to the ball in mid-air to compensate for mistakes or fine tune your aim and landing area. Where the game falls apart is in its putting mechanics. The same swing type is used for putting as is used for regular shots, but reading the break and speed of greens is more frustrating than it has ever been in an EA golf game. The system of grid lines showing break to the left or right or the uphill or downhill nature of the putt remains from prior games, but applying this information to putts longer than 6 feet or so is a guessing game, at best. There's an optional putt line that can be turned on, but it appears to only show a static, optimum path to the hole. Apart from a few early forced tutorials that tell the player "aim here on this shot," putting remains more of an exercise in trial and error than feeling like you're really learning how to effectively interpret information the game's systems are providing.

    While the core golf remains playable and in line with what's expected from the franchise, Rory McIlroy PGA Tours follows in the footsteps of NHL 15 in offering limited options for playing the game. There are pick up and play options in either stroke or match play for 1-4 players and a career mode that sees you create a golfer and work through a limited PGA Tour schedule. EA has cut back from recent years' offerings and only includes 12 licensed PGA golfers (none from the LPGA, deviating from previous years), and 9 real world courses at launch. These numbers are padded out slightly by three "fantasy" courses, including the Battlefield 4 inspired "Parcel Storm" course and 4 forgettable golfers who can be dismissively summarized as nightclub guy, Battlefield soldier, and old man/woman who you're supposed to laugh at when they celebrate. The developers have teased more potential course additions via DLC, and this would be in keeping with the franchise's M.O., but with such a thin offering out of the gate and the missed opportunity to reacquire and trumpet the Augusta National course license before, during, or shortly after The Masters, it's hard to imagine any DLC announcement being greeted with more than shoulder shrugs. Adding a few dozen more courses might help extend the length of career mode and offer multiple replay options, but it's hard to not feel like this is a franchise missing a reason to revisit. Also missing from prior years is the Country Club mode, that facilitated some amount of friendly and competitive on-line play among friends or for members of previously existing communities, like Giant Bomb.

    There's also an entirely forgettable "Nightclub Challenge Mode," which sees you using created or fantasy golfers to complete challenges and unlock boosts that can't be used outside of this mode? I could see this existing as a modified training mode, as one of the first challenges teaches you how to plan for your ball to roll on the fairway after landing, but some of the challenges counteract that by having you use these boosts to accomplish things that are otherwise impossible in more competitive modes, like boosting your ball in mid air and forcing it to stick immediately upon landing. The entire mode feels like a tacked on addition, and the "whimsical" styling of the courses to be nightclub-like with neon and slightly more up-temp music than your hear otherwise doesn't fundamentally mask the feeling of "Here's some more stuff to do, it doesn't matter" that pervades the mode.

    Finally, the presentation has taken a major hit with the introduction of a new commentary team. Gone are Jim Nantz and, more importantly, David Feherty, who are recognizable to many casual golf fans for their work with high profile tournaments and stature in the golf world. Replacing them are Frank Nobilo and Rich Lerner, who appear to have all the personality of cardboard. Sports game commentary is notoriously poor, but this new announcing team is hampered even further by having a bare minimum of course and hole specific lines to deliver as introductions, and then immediately falling into repeated lines. If you attempt a career, be prepared to hear about your golfer having "the touch of a plumber" multiple times per tournament. More unforgivable is how tee shots on par 5 holes are frequently referred to as "solid second shots," for some bizarre reason.

    Unsurprisingly based on the franchise's history, there's a core of a solid golf game present in Rory McIlroy PGA Tour. The combination of missing features, limited options in courses and golfers, and issues with presentation and putting make it difficult to recommend this game to all but the most golf-obsessed.

    9 Comments

    Avatar image for collegewearjules
    Collegewearjules

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    Well written! This is very disappointing, as I get closer to my 30s all of a sudden the idea of sitting down with a beer after a long day at work and playing a golf game sounds appealing. Although some would argue that it is a small feature, I can't believe they switched out the commentary team(especially David Feherty)! I don't even know who the hell those news guys are and I watch a few major tournaments every year. The one question I have, and forgive me if I missed it in your article is, do you play the fantasy courses during your career? Because that just flat out sounds dumb.

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    vinnievic

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    @collegewearjules: Pay no mind to this reviewer.. The game is a lot of fun and well worth the price at launch. If your like the rest of us and stuck playing that horrible game called the golf club or power star golf you will love this game. DLC is what EVERYONE does now, so it should be no surprise to this reviewer or anyone else that EA is holding back courses and options. This is also the first next gen golf game so you can't expect everything right off the bat. Bottom line.. If you like golf games this is a must have.

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    Collegewearjules

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    Edited By Collegewearjules

    @vinnievic: Well now I'm not sure what to believe but yes I realize a good golf game hasn't come out in awhile. I appreciate your feed back and will wait till after launch to make my decision. I would say to you though, that the extra development time should not equal less features, but I will concede they are jumping to a new platform.

    And just because DLC is the "new" way of doing things does not make it right, and if you played the new NHL, it was gutted beyond any excuses. But you have convinced me to wait and judge later on, thank you.

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    asmo917

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    @collegewearjules: To answer your first question, yes, the fantasy courses are used in the career mode. I almost mentioned this in my review originally due to two things that stood out. First, there was a par 3 that played severely uphill. Because this was the first major tournament of the year and second or third overall, my golfer's stats and abilities didn't give me a way to reach the green - or anything other than the rough - at all through club selection or shot shaping. The other notable thing was that since this replaces The Masters, the opening commentary really hammered home the point that this "Spring Invitational" tournament was the first major of the year. It reminded me of the old saying I just made up: "If you have to repeatedly tell the player the event is a big deal, it's not a big deal." And I agree, the absence of Feherty makes any golf game a lesser experience.

    @vinnievic: Thanks for reading. I think there is some fun to be had here, and I don't mind DLC when it's used to add on to or enhance an already enjoyable experience. I just think that what's presented here is thin compared to other offerings, EA's own prior golf games included. And while I'm assuming there will be DLC, the developers haven't offered a season pass or announced that more courses will definitely be coming, so there's a certain aspect of buyer beware considering what is on offer and when part of the package (Nightclub mode, the fantasy golfers and courses) are pretty forgettable to begin with.

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    Collegewearjules

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    Edited By Collegewearjules

    @asmo917: Bah! We are then in agreement, "fantasy" courses in career mode is so lame! The fact that they couldn't or did not want to include the masters would not be a first so I don't necessarily mind them calling it, and trying to hype, the "Spring Invitational," and you are dead on about DLC, well written, I shall be following you from now on.

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    Collegewearjules

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    Edited By Collegewearjules

    @vinnievic:I understand, but Asmo makes a good point about DLC, and I think you would find it hard presses to justify changing the announce team. DLC is great, I go back to when you had to patch shit manually on the pc, but as Asmo917 points out, they haven't really announced anything specific but will gladly take your money, and that seems unfair. But my roommate seems hell bent on getting it so I'll leave my opinion of it a few days from now. Thank you for your feed back.

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    vinnievic

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    @collegewearjules: I was not trying to be rude to the reviewer I was just voicing my opinion.. With that being said I agree that the game could include more but since we have not had a good golf game in a couple years I will gladly take it. I really like the fact they put in the classic controls, I prefer to swing that way rather than using the stick. Yes the presentation gets repetitive, this is easily fixed by turning it off. Buyers will always complain about DLC but we can thank all the Call Of Duty players for that.. Seems every game you buy now costs $100. Anyway I just finished up my 10 hour trial and I preordered for $53 with ea access, If for some reason my views on the game change i'll come back here and yell at myself..

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    vinnievic

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    Keep in mind also that this game will eventually be free with EA Access so if you buy a physical copy now you can simply trade it in after you download the free copy. Just wait for Gamestop to have a 50% trade in deal and you will get most of your money back :)

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    Collegewearjules

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    @vinnievic: Oh man you weren't rude at all, just voicing your opinion, and thank you for the heads up about the trade in deal. I think my roommate is getting it later today when he gets home from work so we will see.

    Other reviews for Rory McIlroy PGA Tour (Xbox One)

      Not worth the $60 but a good start. 0

      Been playing for a few days now and I must write a new review.. I do like the game but it is simply not worth the $60 price. EA really stripped this game down badly. Very few courses and very few real golfers. The be a pro mode is also way below standards, you cannot edit your golfers attributes and you have hardly any options to customizing his face and body unlike previous years. The online mode has also gone downhill and seems very glitched out at times, when you complete your shot you canno...

      2 out of 2 found this review helpful.

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