Scribblenauts
Game » consists of 4 releases. Released Sep 15, 2009
Developed by 5th Cell Media, Scribblenauts is a puzzle-action game for the Nintendo DS in which players can spawn thousands of objects from a vast database to aid in solving puzzles and overcoming obstacles... or just dicking around in silly and hilarious ways. The choice is yours!
Wh... what. Holy crap.
You just figured that out? Welcome to the club :-)
" If its good why does it matter if its 'game of the year' "Me doesn't understand.
Scribblenauts is an absolutely wonderful game IN THEORY.
I was super excited, bought it first day, and have already traded it back in again. The controls are god-awful.
Here is all you need to know about Scribblenauts: to move your character, you drag the stylus across the screen to where you want him to go. To move objects you spawn in the world, you drag the stylus across the screen to where you want them to go. I hope you can see how this is problematic. Any slight error moving a spawned object will make your character run towards where you just touched the screen, usually right into his untimely death.
Like most of the post in here I was excited for it to come out and then the controls kept getting in the way of my GREAT IDEAS and I die, or the thing dies. Now it's just flying machine + rope/wire/cable = win. I mean for goodness sakes, why can't the damn penguin walk across the bridge I made without lightly taping it and throwing the bridge across the screen?! I jump over it just fine! PENGUIN!!!!
"Here is all you need to know about Scribblenauts: to move your character, you drag the stylus across the screen to where you want him to go. To move objects you spawn in the world, you drag the stylus across the screen to where you want them to go. I hope you can see how this is problematic. Any slight error moving a spawned object will make your character run towards where you just touched the screen, usually right into his untimely death. "You should not drag the stylus over the screen to move Maxwell just tap where you want him to go, not to say that the controls could not use some tinkering but i think that a lot of people do not realise this and end up killing themselves over and over. The miss selecting a object can indeed be trouble some i admit.
I was really excited by Scribblenauts, but as @MurderByDeath said:
" Scribblenauts is an absolutely wonderful game IN THEORYIn Theory, Scribblenauts is fucking amazing, but playing the actual game, you realize it´s not quite what you had in mind.
Yup, Scribblenauts with proper controls and a physics system that is not totally random (Penguin throwing the bridge he was supposed to walk over across the entire level is a very good example) would easily have been a 9-10/10 game and GOTY contender, but as it was released, its just broken to the verge of unplayability. It's still great on a regular basis, but the majority of the time it tries very hard to annoy the hell out of you.
I don't think its game of the year.....but it is a good game. I know that when it comes down to it, if it were to make itself game of the year, it needs to be something truly original.
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