Jeff Grubb and friends make a meal out of today's top stories in video games.
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Manor Lords
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Game Mess Mornings 05/01/24
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The island where you get small (Diamond is Unbreakable 07)
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Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
A mode in the game, often an unlockable, allowing players to listen to individual music tracks, voice clips and/or sound effects.
The last boss you face in a game, usually representing the final climax of the game.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
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