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Bombin' the A.M. With Scoops & the Wolf!

Bombin' the A.M. With Scoops and the Wolf! 08/16/2013

Dean Dodrill, creator of Dust: An Elysian Tail, join your hosts for a discussion about Steam summer sales and the week's headlines.

Grab a cup of coffee, and catch up on the day's headlines with Giant Bomb guys that aren't in San Francisco.

Aug. 16 2013

Posted by: Patrick

76 Comments

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WrathOfGod

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@noogy Thanks for joining Scoops & the Wolf!

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deactivated-61dc442db56a0

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Can we just change the name of this feature to "Scoops and Wolf?" That way it sounds like a really poorly thought out 80s cop drama, too.

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boolean

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I'm loving these. When scoops and wolf were talking about this morning show a while back I wasn't sure how good it would be but it's quickly becoming my favorite segment. Really good work guys.

Also, Dean seems like a really cool guy. Neat that he's also a follower of Giant Bomb : D

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rjaylee

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Edited By rjaylee

Loving this feature.

AWOOOOOOOOOOOOOOO

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elpurplemonkey

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Very insightful commentary on the industry in this one. Would love to see more guests pop up.

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AMyggen

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Really great episode

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largo6661

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Edited By largo6661

Another great episode. The sound issues became a real problem though I and to keep adjusting my volume.

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SatelliteOfLove

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Edited By SatelliteOfLove

Scoops and Da Wolf are both right with Cards.

I myself am MUCH more intrigued by Steam Cards than other pixel tchotchkes like cheevos because of that usefulness. I can get something out of them other than neurosis and overly-metrics-driven game design.

"Everyone else is copying CoD putting female soldiers in"

Everyone else IS doing that already; they're one of the few avatary games to NOT do that...

@Dodrill: If there's to be sacrifices for a Star Treky interfacing, MS should foot that $100 sacrifice on top of the 180, not us, as your only two games in your examples are just about most of the games that even function better than playing on the 360 controller with your feet.

Years out, and development for that thing is still in alpha for more than 3~4 devs.

Course, maybe the Fantasia comment by Alex illuminates a possible contributing problem: striving for excellence isn't a rewarded criteria for a Kinect dev.

The Bioware situation is even worse due to the fact alot of those writers either ain't in control over their own destinies creatively (few RPG devs are nowadays...SMT4 was a shocking rarity), or are tossed in to jury-rig a narrative together from the scraps left over from the previous writers that left (which has been LEGION at Bioware) and whatever metrics divination the bosses got emotionally attached to.

Anyways, I have a 0 tolerance policy towards threats to creators. Cops get involved at that point as far as I'm concerned. It is a convenient scapegoat for some media creators though...

Also, just an excellent episode, Dodrill did excellent, fine all around.

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toschi2222

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Edited By toschi2222

Great show guys and Dean seems like a cool guy too.

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eazeapeazea

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Edited By eazeapeazea

I would suggest bringing on a female guest who is/was in the industry to share her thoughts.

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AssInAss

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Edited By AssInAss

This was great, getting some enlightening and informative info from developers themselves.

BTW, Klepek's wife balancing a cereal bowl on her laptop with a bottle on the other hand, that's talent!

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Shaanyboi

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Edited By Shaanyboi

Great show guys. Thanks for bringing Dean on.

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Noogy

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Edited By Noogy

@satelliteoflove said:

@Dodrill: If there's to be sacrifices for a Star Treky interfacing, MS should foot that $100 sacrifice on top of the 180, not us, as your only two games in your examples are just about most of the games that even function better than playing on the 360 controller with your feet.

Years out, and development for that thing is still in alpha for more than 3~4 devs.

Course, maybe the Fantasia comment by Alex illuminates a possible contributing problem: striving for excellence isn't a rewarded criteria for a Kinect dev.

I don't know if MS would ever do that. While I think there are a lot of people there who are genuinely excited with where Kinect technology will eventually take us, they also don't want to lose money getting there.

I'm not a huge fan of Kinect, I mainly picked one up since I like fancy new tech, and fortunately have had a practical uses for it as a father with children. But for me, personally, I could do without it. I agree with you, it still feels like an unsupported product still in the alpha stage. And I don't want to spend another 100$+ on the next iteration.

But look at it this way. My brother was a big fan of the Apple Newton. I thought it was sorta trash and could never see myself using it. But that tech eventually blossomed into our current generation of smartphones/tablets. Unless MS (or the audience) completely abandons Kinect, I could see future generations of this technology doing wonderful things.

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ptys

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Edited By ptys

"AWWOOOOOOOO!" Fan-bloody-tastic!!!!!!! Scoops is delivering most of the best content theses days, maybe we need a second office in Illinois, great move 'Scooping' up Dean Dodrill.

p.s. Deans audio is really low... stating the obvious.

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ryanwhom

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The card thing is just enough real economy to keep people interested but still insignificant enough to make any kind of real difference. If you number crunch the time invested to get a card and compare the value, this is a 20 cent an hour job. You get paid more assembling an iPod. So if someone wants to "game" that system I guess good luck with that. You played for 10 hours and made a couple bucks in the card stock market.

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Carlos1408

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Once again guys, great show!

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Nekroskop

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Edited By Nekroskop

@dimmuxx said:

Too bad they didn't talk anything about microsoft's Europe tier 2 stuff.

Well you know what is considered more important news to Patrick these days...

On the topic: MS are really screwing themselves doing that. Sony did the same mistake back in the PS3 days when they launched the PS3 in March '07. Took them a long time to recover from that and catch up.

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beomoose

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Edited By beomoose

Apologies to Dean, but everytime I hear "Dust" now all I can think of is Jeff yelling "I'm high on Duuuust!"

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mrfluke

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@noogy you seem like a swell guy, and you don't criticize/badmouth AAA games either , its probably hard to believe an internet person especially when i say this. but im gonna go buy dust now because of you, gonna support your games now.

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oppai2

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Edited By oppai2

Great show! One small quibble...the plural of medium is "media" if my Latin does not fail me.

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SatelliteOfLove

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@noogy said:

@satelliteoflove said:

@Dodrill: If there's to be sacrifices for a Star Treky interfacing, MS should foot that $100 sacrifice on top of the 180, not us, as your only two games in your examples are just about most of the games that even function better than playing on the 360 controller with your feet.

Years out, and development for that thing is still in alpha for more than 3~4 devs.

Course, maybe the Fantasia comment by Alex illuminates a possible contributing problem: striving for excellence isn't a rewarded criteria for a Kinect dev.

I don't know if MS would ever do that. While I think there are a lot of people there who are genuinely excited with where Kinect technology will eventually take us, they also don't want to lose money getting there.

I'm not a huge fan of Kinect, I mainly picked one up since I like fancy new tech, and fortunately have had a practical uses for it as a father with children. But for me, personally, I could do without it. I agree with you, it still feels like an unsupported product still in the alpha stage. And I don't want to spend another 100$+ on the next iteration.

But look at it this way. My brother was a big fan of the Apple Newton. I thought it was sorta trash and could never see myself using it. But that tech eventually blossomed into our current generation of smartphones/tablets. Unless MS (or the audience) completely abandons Kinect, I could see future generations of this technology doing wonderful things.

It just seems so taken-for-granted that it will exist, is a loss lead, and won't be iterated and improved upon. At this rate, it will take those many Newton -> iPhone years to get somewhere, well, good. In the interrum, The Box has a $100 albatross around its neck while the competition doesn't and that's what's making matters more difficult for a Newton->iPhone jump.

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ScreamingGhost

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This is just... fantastic. Bringing Alex into the mix of Giantbomb content has been loooooong overdue. And guests as well! Man....

Agreed, glad to have more of Alex and Patrick content.

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oswell_endswell

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Alex, I am warming-up to you after all this time, finally.

And Patrick, you truly are great on this site, and I think more-so; since you've moved back to Chi-Town (or close to it). You have this obvious interest and intensity that makes it an absolute pleasure to watch or listen to you talk about video game.

Keep up the great work (Y) !

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blabbermouth64

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Liked having the guest on. Looking forward to future guests. I'd love to hear what various developers opinions are about things in video game news, especially with the new consoles coming out.

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justatippler

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Absolutely. We're going through a weird time where we're being tolerant to absurd levels of hate and it's absurd. I loved the old internet days of anything goes, but it's time for us to police ourselves.